mirror of
https://github.com/libretro/scummvm.git
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101 lines
2.6 KiB
C++
101 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SWORD1_ANIMATION_H
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#define SWORD1_ANIMATION_H
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#include "video/dxa_decoder.h"
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#include "video/smk_decoder.h"
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#include "video/video_decoder.h"
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#include "common/list.h"
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#include "audio/audiostream.h"
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#include "sword1/screen.h"
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#include "sword1/sound.h"
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namespace Sword1 {
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enum DecoderType {
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kVideoDecoderDXA = 0,
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kVideoDecoderSMK = 1
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};
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class MovieText {
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public:
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uint16 _startFrame;
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uint16 _endFrame;
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Common::String _text;
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MovieText(int startFrame, int endFrame, const Common::String &text) {
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_startFrame = startFrame;
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_endFrame = endFrame;
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_text = text;
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}
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};
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class DXADecoderWithSound : public Video::DXADecoder {
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public:
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DXADecoderWithSound(Audio::Mixer *mixer, Audio::SoundHandle *bgSoundHandle);
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~DXADecoderWithSound() {}
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uint32 getElapsedTime() const;
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private:
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Audio::Mixer *_mixer;
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Audio::SoundHandle *_bgSoundHandle;
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};
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class MoviePlayer {
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public:
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MoviePlayer(SwordEngine *vm, Text *textMan, Audio::Mixer *snd, OSystem *system, Audio::SoundHandle *bgSoundHandle, Video::VideoDecoder *decoder, DecoderType decoderType);
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virtual ~MoviePlayer();
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bool load(uint32 id);
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void play();
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protected:
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SwordEngine *_vm;
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Text *_textMan;
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Audio::Mixer *_snd;
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OSystem *_system;
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Common::List<MovieText> _movieTexts;
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int _textX, _textY, _textWidth, _textHeight;
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byte _white, _black;
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DecoderType _decoderType;
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Video::VideoDecoder *_decoder;
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Audio::SoundHandle *_bgSoundHandle;
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Audio::AudioStream *_bgSoundStream;
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bool playVideo();
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void performPostProcessing(byte *screen);
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byte findBlackPalIndex();
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byte findWhitePalIndex();
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};
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MoviePlayer *makeMoviePlayer(uint32 id, SwordEngine *vm, Text *textMan, Audio::Mixer *snd, OSystem *system);
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} // End of namespace Sword1
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#endif
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