scummvm/graphics/fontman.cpp
Eugene Sandulenko ea7405d7ef GUI: Added default names for builtin fonts.
svn-id: r49773
2010-06-15 10:51:26 +00:00

94 lines
2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#include "graphics/fontman.h"
//#include "gui/consolefont.h"
DECLARE_SINGLETON(Graphics::FontManager)
namespace Graphics {
const ScummFont *g_scummfont = 0;
FORWARD_DECLARE_FONT(g_sysfont)
FORWARD_DECLARE_FONT(g_sysfont_big)
FORWARD_DECLARE_FONT(g_consolefont)
FontManager::FontManager() {
// This assert should *never* trigger, because
// FontManager is a singleton, thus there is only
// one instance of it per time. (g_scummfont gets
// reset to 0 in the desctructor of this class).
assert(g_scummfont == 0);
g_scummfont = new ScummFont;
INIT_FONT(g_sysfont)
INIT_FONT(g_sysfont_big)
INIT_FONT(g_consolefont)
}
FontManager::~FontManager() {
delete g_scummfont;
g_scummfont = 0;
delete g_sysfont;
g_sysfont = 0;
delete g_sysfont_big;
g_sysfont_big = 0;
delete g_consolefont;
g_consolefont = 0;
}
const char *builtinFontNames[] = {
"builtinOSD",
"builtinConsole",
"builtinGUI",
"builtinBigGUI",
0
};
const Font *FontManager::getFontByName(const Common::String &name) const {
for (int i = 0; builtinFontNames[i]; i++)
if (!strcmp(name.c_str(), builtinFontNames[i]))
return getFontByUsage((FontUsage)i);
if (!_fontMap.contains(name))
return 0;
return _fontMap[name];
}
const Font *FontManager::getFontByUsage(FontUsage usage) const {
switch (usage) {
case kOSDFont:
return g_scummfont;
case kConsoleFont:
return g_consolefont;
case kGUIFont:
return g_sysfont;
case kBigGUIFont:
return g_sysfont_big;
}
return 0;
}
} // End of namespace Graphics