scummvm/graphics/scaler
2010-04-19 20:44:25 +00:00
..
2xsai.cpp SCALERS: Get rid of MAKE_WRAPPER; make RGBtoYUV internal 2010-03-08 10:30:23 +00:00
aspect.cpp Fix missing definition of gBitFormat. 2010-03-09 01:20:23 +00:00
aspect.h Rename PocketPCLandscapeAspect to Normal1xAspect and move it to 2010-03-08 10:31:42 +00:00
downscaler.cpp Remove redundant code 2010-03-08 10:32:05 +00:00
downscaler.h Rename PocketPCPortrait scaler to DownscaleHorizByThreeQuarters, 2010-03-08 10:31:09 +00:00
downscalerARM.s Put two of the WinCE downscalers into graphics/scaler/downscaler*, so that they can be used by multiple backends (more could be added as needed) 2009-11-18 15:19:44 +00:00
hq2x_i386.asm Tweak the hq2x/hq3x a little bit (interpolation code is little bit shorter, faster and easier to read... but 70+% of the time is spent on computing diffYUV etc. anyway, so I guess this a bit pointless... whatever... ;) 2009-05-28 21:33:36 +00:00
hq2x.cpp Use a template for hq2x and hq3x instead of using #include and defines. 2010-03-08 19:16:50 +00:00
hq3x_i386.asm Tweak the hq2x/hq3x a little bit (interpolation code is little bit shorter, faster and easier to read... but 70+% of the time is spent on computing diffYUV etc. anyway, so I guess this a bit pointless... whatever... ;) 2009-05-28 21:33:36 +00:00
hq3x.cpp Use a template for hq2x and hq3x instead of using #include and defines. 2010-03-08 19:16:50 +00:00
intern.h SCALERS: Get rid of MAKE_WRAPPER; make RGBtoYUV internal 2010-03-08 10:30:23 +00:00
Normal2xARM.s Fix for ARM Normal2xAspect scaler that was causing crashes when the screen 2010-04-17 15:45:06 +00:00
scale2x.cpp Patch #2818501: enable scale2x mmx on x86_64 2009-07-30 09:36:50 +00:00
scale2x.h MIPSpro compilation fixes / workarounds (from a patch by Rainer Canavan) 2009-08-14 17:18:03 +00:00
scale2xARM.s Some more header modifications ("Graphic Adventure Engine" and the legal property paragraph) 2010-01-23 22:50:24 +00:00
scale3x.cpp
scale3x.h MIPSpro compilation fixes / workarounds (from a patch by Rainer Canavan) 2009-08-14 17:18:03 +00:00
scalebit.cpp Patch #2818501: enable scale2x mmx on x86_64 2009-07-30 09:36:50 +00:00
scalebit.h
thumbnail_intern.cpp Document that the current Hercules mode thumbnail scaler code is pretty much aimed for SCUMM games. 2010-04-19 20:44:25 +00:00