scummvm/backends/mixer/symbiansdl/symbiansdl-mixer.cpp
Johannes Schickel 223794fb38 ALL: Make use of defined() for the preprocessor consistent.
This does not change the use of defined for some NDS source files, since they
seem to be (based on?) third party code.
2012-03-17 22:02:44 +01:00

75 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifdef __SYMBIAN32__
#include "backends/mixer/symbiansdl/symbiansdl-mixer.h"
#include "common/system.h"
#ifdef SAMPLES_PER_SEC_8000 // the GreanSymbianMMP format cannot handle values for defines :(
#define SAMPLES_PER_SEC 8000
#else
#define SAMPLES_PER_SEC 16000
#endif
SymbianSdlMixerManager::SymbianSdlMixerManager()
:
_stereoMixBuffer(0) {
}
SymbianSdlMixerManager::~SymbianSdlMixerManager() {
delete[] _stereoMixBuffer;
}
void SymbianSdlMixerManager::startAudio() {
// Need to create mixbuffer for stereo mix to downmix
if (_obtained.channels != 2) {
_stereoMixBuffer = new byte [_obtained.size * 2]; // * 2 for stereo values
}
SdlMixerManager::startAudio();
}
void SymbianSdlMixerManager::callbackHandler(byte *samples, int len) {
assert(_mixer);
#if defined(S60) && !defined(S60V3)
// If not stereo then we need to downmix
if (_obtained.channels != 2) {
_mixer->mixCallback(_stereoMixBuffer, len * 2);
int16 *bitmixDst = (int16 *)samples;
int16 *bitmixSrc = (int16 *)_stereoMixBuffer;
for (int loop = len / 2; loop >= 0; loop --) {
*bitmixDst = (*bitmixSrc + *(bitmixSrc + 1)) >> 1;
bitmixDst++;
bitmixSrc += 2;
}
} else
#else
_mixer->mixCallback(samples, len);
#endif
}
#endif