scummvm/engines/kyra/animator_mr.cpp
Johannes Schickel 34c5751948 KYRA: Reduce amount of updateScreen calls.
This fixes some slowdowns in Kyra2 with the OpenGL backend for me. Most of the
updateScreen calls saved were introduced by us implementing the original
behavior of hiding the mouse before drawing onto the screen and showing it
again afterwards, since the mouse cursor is not drawn on the game screen in our
implementation (and unlike in the original) this is not necessary.
2012-06-13 04:13:16 +02:00

457 lines
13 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "kyra/kyra_mr.h"
#include "kyra/resource.h"
#include "kyra/wsamovie.h"
#include "common/system.h"
namespace Kyra {
void KyraEngine_MR::restorePage3() {
screen()->copyBlockToPage(2, 0, 0, 320, 200, _gamePlayBuffer);
}
void KyraEngine_MR::clearAnimObjects() {
for (int i = 0; i < 67; ++i)
_animObjects[i].enabled = false;
_animObjects[0].index = 0;
_animObjects[0].type = 0;
_animObjects[0].enabled = true;
_animObjects[0].specialRefresh = 1;
_animObjects[0].flags = 0x800;
_animObjects[0].width = 57;
_animObjects[0].height = 91;
_animObjects[0].width2 = 4;
_animObjects[0].height2 = 10;
for (int i = 1; i < 17; ++i) {
_animObjects[i].index = i;
_animObjects[i].type = 2;
_animObjects[i].flags = 0;
_animObjects[i].enabled = false;
_animObjects[i].needRefresh = 0;
_animObjects[i].specialRefresh = 1;
}
for (int i = 17; i <= 66; ++i) {
_animObjects[i].index = i;
_animObjects[i].type = 1;
_animObjects[i].specialRefresh = 1;
_animObjects[i].flags = 0x800;
_animObjects[i].width = 24;
_animObjects[i].height = 20;
_animObjects[i].width2 = 0;
_animObjects[i].height2 = 0;
}
}
void KyraEngine_MR::animSetupPaletteEntry(AnimObj *anim) {
int layer = _screen->getLayer(anim->xPos1, anim->yPos1) - 1;
int16 count = 0;
for (int i = 0; i < 3; ++i)
count += _sceneDatPalette[layer*3+i];
count /= 3;
count *= -1;
count = MAX<int16>(0, MIN<int16>(count, 10));
anim->palette = count / 3;
}
void KyraEngine_MR::drawAnimObjects() {
for (AnimObj *curObject = _animList; curObject; curObject = curObject->nextObject) {
if (!curObject->enabled)
continue;
int x = curObject->xPos2 - (_screen->getScreenDim(2)->sx << 3);
int y = curObject->yPos2 - _screen->getScreenDim(2)->sy;
int layer = 7;
if (curObject->flags & 0x800) {
if (!curObject->specialRefresh)
layer = 0;
else
layer = getDrawLayer(curObject->xPos1, curObject->yPos1);
}
if (curObject->index)
drawSceneAnimObject(curObject, x, y, layer);
else
drawCharacterAnimObject(curObject, x, y, layer);
}
}
void KyraEngine_MR::drawSceneAnimObject(AnimObj *obj, int x, int y, int layer) {
if (obj->type == 1) {
if (obj->shapeIndex1 == 0xFFFF)
return;
int scale = getScale(obj->xPos1, obj->yPos1);
_screen->drawShape(2, getShapePtr(obj->shapeIndex1), x, y, 2, obj->flags | 0x104, _paletteOverlay, obj->palette, layer, scale, scale);
} else {
if (obj->shapePtr) {
_screen->drawShape(2, obj->shapePtr, x, y, 2, obj->flags, 7);
} else {
if (obj->shapeIndex3 == 0xFFFF || obj->animNum == 0xFFFF)
return;
uint16 flags = 0x4000;
if (obj->flags & 0x800)
flags |= 0x8000;
x = obj->xPos2 - _sceneAnimMovie[obj->animNum]->xAdd();
y = obj->yPos2 - _sceneAnimMovie[obj->animNum]->yAdd();
_sceneAnimMovie[obj->animNum]->displayFrame(obj->shapeIndex3, 2, x, y, flags | layer, 0, 0);
}
}
}
void KyraEngine_MR::drawCharacterAnimObject(AnimObj *obj, int x, int y, int layer) {
if (_drawNoShapeFlag)
return;
if (_mainCharacter.animFrame < 9)
_mainCharacter.animFrame = 87;
if (obj->shapeIndex1 == 0xFFFF || _mainCharacter.animFrame == 87)
return;
_screen->drawShape(2, getShapePtr(421), _mainCharacter.x3, _mainCharacter.y3, 2, obj->flags | 0x304, _paletteOverlay, 3, layer, _charScale, _charScale);
uint8 *shape = getShapePtr(_mainCharacter.animFrame);
if (shape)
_screen->drawShape(2, shape, x, y, 2, obj->flags | 4, layer, _charScale, _charScale);
}
void KyraEngine_MR::refreshAnimObjects(int force) {
for (AnimObj *curObject = _animList; curObject; curObject = curObject->nextObject) {
if (!curObject->enabled)
continue;
if (!curObject->needRefresh && !force)
continue;
const int scale = (curObject->index == 0) ? _charScale : 0;
int x = curObject->xPos2 - curObject->width2;
if (scale)
x -= (0x100 - scale) >> 4;
if (x < 0)
x = 0;
if (x >= 320)
x = 319;
int y = curObject->yPos2 - curObject->height2;
if (scale)
y -= (0x100 - scale) >> 3;
if (y < 0)
y = 0;
if (y >= 187)
y = 186;
int width = curObject->width + curObject->width2 + 8;
int height = curObject->height + curObject->height2*2;
if (width + x > 320)
width -= width + x - 322;
const int maxY = _inventoryState ? 143 : 187;
if (height + y > maxY)
height -= height + y - (maxY + 1);
if (height > 0) {
_screen->copyRegion(x, y, x, y, width, height, 2, 0, Screen::CR_NO_P_CHECK);
}
curObject->needRefresh = false;
}
}
void KyraEngine_MR::updateItemAnimations() {
bool nextFrame = false;
if (_itemAnimDefinition[0].itemIndex == -1)
return;
const ItemAnimDefinition *s = &_itemAnimDefinition[_nextAnimItem];
ActiveItemAnim *a = &_activeItemAnim[_nextAnimItem];
_nextAnimItem = (_nextAnimItem + 1) % 10;
if (_system->getMillis() < a->nextFrameTime)
return;
uint16 shpIdx = s->frames[a->currentFrame].index + 248;
if (s->itemIndex == _mouseState && s->itemIndex == _itemInHand && _screen->isMouseVisible()) {
nextFrame = true;
_screen->setMouseCursor(12, 19, getShapePtr(shpIdx));
}
if (_inventoryState) {
for (int i = 0; i < 10; i++) {
if (s->itemIndex == _mainCharacter.inventory[i]) {
nextFrame = true;
_screen->drawShape(2, getShapePtr(422 + i), 9, 0, 0, 0);
_screen->drawShape(2, getShapePtr(shpIdx), 9, 0, 0, 0);
_screen->copyRegion(9, 0, _inventoryX[i], _inventoryY[i], 24, 20, 2, 0, Screen::CR_NO_P_CHECK);
}
}
}
_screen->updateScreen();
for (int i = 17; i < 66; i++) {
AnimObj *animObject = &_animObjects[i];
if (animObject->shapeIndex2 == s->itemIndex + 248) {
animObject->shapePtr = getShapePtr(shpIdx);
animObject->shapeIndex1 = shpIdx;
animObject->needRefresh = true;
nextFrame = true;
}
}
if (nextFrame) {
a->nextFrameTime = _system->getMillis() + (s->frames[a->currentFrame].delay * _tickLength);
a->currentFrame = (a->currentFrame + 1) % s->numFrames;
}
}
void KyraEngine_MR::updateCharacterAnim(int charId) {
AnimObj *obj = &_animObjects[0];
obj->needRefresh = true;
obj->flags &= ~1;
obj->xPos1 = _mainCharacter.x1;
obj->yPos1 = _mainCharacter.y1;
obj->shapePtr = getShapePtr(_mainCharacter.animFrame);
obj->shapeIndex1 = obj->shapeIndex2 = _mainCharacter.animFrame;
int shapeOffsetX = 0, shapeOffsetY = 0;
if (_mainCharacter.animFrame >= 50 && _mainCharacter.animFrame <= 87) {
shapeOffsetX = _malcolmShapeXOffset;
shapeOffsetY = _malcolmShapeYOffset;
} else {
shapeOffsetX = _animShapeXAdd;
shapeOffsetY = _animShapeYAdd;
}
obj->xPos2 = _mainCharacter.x1;
obj->yPos2 = _mainCharacter.y1;
_charScale = getScale(_mainCharacter.x1, _mainCharacter.y1);
obj->xPos2 += (shapeOffsetX * _charScale) >> 8;
obj->yPos2 += (shapeOffsetY * _charScale) >> 8;
_mainCharacter.x3 = _mainCharacter.x1 - (_charScale >> 4) - 1;
_mainCharacter.y3 = _mainCharacter.y1 - (_charScale >> 6) - 1;
if (_charBackUpWidth2 == -1) {
obj->width2 = 4;
obj->height2 = 10;
}
for (int i = 1; i <= 16; ++i) {
if (_animObjects[i].enabled && _animObjects[i].specialRefresh)
_animObjects[i].needRefresh = true;
}
_animList = deleteAnimListEntry(_animList, obj);
if (_animList)
_animList = addToAnimListSorted(_animList, obj);
else
_animList = initAnimList(_animList, obj);
if (!_loadingState)
updateCharPal(1);
}
void KyraEngine_MR::updateSceneAnim(int anim, int newFrame) {
AnimObj *animObject = &_animObjects[1+anim];
if (!animObject->enabled)
return;
animObject->needRefresh = true;
if (_sceneAnims[anim].flags & 2)
animObject->flags |= 1;
else
animObject->flags &= ~1;
if (_sceneAnims[anim].flags & 4) {
animObject->shapePtr = _sceneShapes[newFrame];
animObject->shapeIndex2 = 0xFFFF;
animObject->shapeIndex3 = 0xFFFF;
animObject->animNum = 0xFFFF;
} else {
animObject->shapePtr = 0;
animObject->shapeIndex3 = newFrame;
animObject->animNum = anim;
}
animObject->xPos1 = _sceneAnims[anim].x;
animObject->yPos1 = _sceneAnims[anim].y;
animObject->xPos2 = _sceneAnims[anim].x2;
animObject->yPos2 = _sceneAnims[anim].y2;
if (_sceneAnims[anim].flags & 0x20) {
_animList = deleteAnimListEntry(_animList, animObject);
if (!_animList)
_animList = initAnimList(_animList, animObject);
else
_animList = addToAnimListSorted(_animList, animObject);
}
}
void KyraEngine_MR::setupSceneAnimObject(int animId, uint16 flags, int x, int y, int x2, int y2, int w,
int h, int unk10, int specialSize, int unk14, int shape, const char *filename) {
restorePage3();
SceneAnim &anim = _sceneAnims[animId];
anim.flags = flags;
anim.x = x;
anim.y = y;
anim.x2 = x2;
anim.y2 = y2;
anim.width = w;
anim.height = h;
anim.specialSize = specialSize;
anim.shapeIndex = shape;
if (filename)
strcpy(anim.filename, filename);
if (flags & 8) {
_sceneAnimMovie[animId]->open(filename, 1, 0);
if (_sceneAnimMovie[animId]->opened()) {
anim.wsaFlag = 1;
if (x2 == -1)
x2 = _sceneAnimMovie[animId]->xAdd();
if (y2 == -1)
y2 = _sceneAnimMovie[animId]->yAdd();
if (w == -1)
w = _sceneAnimMovie[animId]->width();
if (h == -1)
h = _sceneAnimMovie[animId]->height();
if (x == -1)
x = (w >> 1) + x2;
if (y == -1)
y = y2 + h - 1;
anim.x = x;
anim.y = y;
anim.x2 = x2;
anim.y2 = y2;
anim.width = w;
anim.height = h;
}
}
AnimObj *obj = &_animObjects[1+animId];
obj->enabled = true;
obj->needRefresh = true;
obj->specialRefresh = (anim.flags & 0x20) ? 1 : 0;
obj->flags = (anim.flags & 0x10) ? 0x800 : 0;
if (anim.flags & 2)
obj->flags |= 1;
obj->xPos1 = anim.x;
obj->yPos1 = anim.y;
if ((anim.flags & 4) && anim.shapeIndex != -1)
obj->shapePtr = _sceneShapes[anim.shapeIndex];
else
obj->shapePtr = 0;
if (anim.flags & 8) {
obj->shapeIndex3 = anim.shapeIndex;
obj->animNum = animId;
} else {
obj->shapeIndex3 = 0xFFFF;
obj->animNum = 0xFFFF;
}
obj->xPos3 = obj->xPos2 = anim.x2;
obj->yPos3 = obj->yPos2 = anim.y2;
obj->width = anim.width;
obj->height = anim.height;
obj->width2 = obj->height2 = anim.specialSize;
if (_animList)
_animList = addToAnimListSorted(_animList, obj);
else
_animList = initAnimList(_animList, obj);
}
void KyraEngine_MR::removeSceneAnimObject(int anim, int refresh) {
AnimObj *obj = &_animObjects[anim+1];
restorePage3();
obj->shapeIndex3 = 0xFFFF;
obj->animNum = 0xFFFF;
obj->needRefresh = true;
if (refresh)
refreshAnimObjectsIfNeed();
obj->enabled = false;
_animList = deleteAnimListEntry(_animList, obj);
_sceneAnimMovie[anim]->close();
}
void KyraEngine_MR::setCharacterAnimDim(int w, int h) {
restorePage3();
_charBackUpWidth = _animObjects[0].width;
_charBackUpWidth2 = _animObjects[0].width2;
_charBackUpHeight = _animObjects[0].height;
_charBackUpHeight2 = _animObjects[0].height2;
_animObjects[0].width2 = (w - _charBackUpWidth) / 2;
_animObjects[0].height2 = h - _charBackUpHeight;
_animObjects[0].width = w;
_animObjects[0].height = h;
}
void KyraEngine_MR::resetCharacterAnimDim() {
restorePage3();
_animObjects[0].width2 = _charBackUpWidth2;
_animObjects[0].height2 = _charBackUpHeight2;
_animObjects[0].width = _charBackUpWidth;
_animObjects[0].height = _charBackUpHeight;
_charBackUpWidth2 = _charBackUpHeight2 = -1;
_charBackUpWidth = _charBackUpHeight = -1;
}
void KyraEngine_MR::showIdleAnim() {
if (_mainCharacter.sceneId == 20 || _mainCharacter.sceneId == 21
|| _mainCharacter.sceneId == 12 || _mainCharacter.sceneId == 11)
return;
if (_mainCharacter.animFrame == 87)
return;
if (!_nextIdleType && !talkObjectsInCurScene()) {
randomSceneChat();
} else {
static const char *const facingTable[] = {
"A", "R", "R", "FR", "FX", "FL", "L", "L"
};
Common::String filename = Common::String::format( "MI0%s%.02d.EMC", facingTable[_mainCharacter.facing], _characterShapeFile);
if (_res->exists(filename.c_str()))
runAnimationScript(filename.c_str(), 1, 1, 1, 1);
}
_nextIdleType = !_nextIdleType;
}
} // End of namespace Kyra