mirror of
https://github.com/libretro/scummvm.git
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169 lines
4.1 KiB
C++
169 lines
4.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "startrek/startrek.h"
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namespace StarTrek {
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/**
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* Doesn't return until an event occurs.
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*/
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void StarTrekEngine::pollSystemEvents() {
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Common::Event event;
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TrekEvent trekEvent;
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while (_eventQueue.empty()) {
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while (_eventMan->pollEvent(event)) {
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trekEvent.mouse = event.mouse;
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trekEvent.kbd = event.kbd;
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switch (event.type) {
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case Common::EVENT_QUIT:
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_system->quit();
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break;
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case Common::EVENT_MOUSEMOVE:
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trekEvent.type = TREKEVENT_MOUSEMOVE;
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addEventToQueue(trekEvent);
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// WORKAROUND: this improves the responsiveness of the mouse.
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_system->updateScreen();
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break;
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case Common::EVENT_LBUTTONDOWN:
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// TODO: what happens when mouse click is outside normal screen bounds?
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// (apparently this can happen)
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trekEvent.type = TREKEVENT_LBUTTONDOWN;
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addEventToQueue(trekEvent);
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break;
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case Common::EVENT_RBUTTONDOWN:
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trekEvent.type = TREKEVENT_RBUTTONDOWN;
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addEventToQueue(trekEvent);
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break;
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case Common::EVENT_KEYDOWN:
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trekEvent.type = TREKEVENT_KEYDOWN;
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addEventToQueue(trekEvent);
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break;
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default:
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break;
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}
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}
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// Check for tick event
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uint nextFrame = _frameStartMillis + 1000 / 18.206;
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if (_system->getMillis() >= nextFrame) {
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_clockTicks++;
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_frameStartMillis = _system->getMillis();
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TrekEvent tickEvent;
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tickEvent.type = TREKEVENT_TICK;
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tickEvent.tick = _clockTicks;
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addEventToQueue(tickEvent);
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}
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if (!_eventQueue.empty())
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break;
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// Wait a 60th of a second before checking for events again
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uint delay = 1000 / 60;
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if (_system->getMillis() + delay > nextFrame)
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delay = nextFrame - _system->getMillis();
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if (delay > 0)
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_system->delayMillis(delay);
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}
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}
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void StarTrekEngine::initializeEventsAndMouse() {
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_mouseMoveEventInQueue = false;
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_tickEventInQueue = false;
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_frameStartMillis = _system->getMillis();
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// TODO: mouse
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}
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/**
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* Returns false if there is no event waiting.
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*/
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bool StarTrekEngine::getNextEvent(TrekEvent *e) {
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pollSystemEvents(); // TODO: put this somewhere else?
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if (_eventQueue.empty())
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return false;
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*e = _eventQueue.front();
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return true;
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}
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void StarTrekEngine::removeNextEvent() {
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if (_eventQueue.empty())
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return;
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const TrekEvent &e = _eventQueue.front();
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if (e.type == TREKEVENT_MOUSEMOVE)
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_mouseMoveEventInQueue = false;
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if (e.type == TREKEVENT_TICK)
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_tickEventInQueue = false;
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_eventQueue.pop_front();
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}
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bool StarTrekEngine::popNextEvent(TrekEvent *e) {
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if (!getNextEvent(e))
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return false;
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removeNextEvent();
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return true;
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}
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void StarTrekEngine::addEventToQueue(const TrekEvent &e) {
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if (e.type == TREKEVENT_MOUSEMOVE && _mouseMoveEventInQueue) {
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// Only allow one mouse move event at once
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for (Common::List<TrekEvent>::iterator i = _eventQueue.begin(); i!=_eventQueue.end(); i++) {
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if (i->type == TREKEVENT_MOUSEMOVE) {
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*i = e;
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return;
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}
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}
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error("Couldn't find mouse move event in eventQueue");
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}
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if (e.type == TREKEVENT_TICK) {
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// Only allow one tick event at once
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if (_tickEventInQueue)
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return;
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_tickEventInQueue = true;
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}
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if (e.type == TREKEVENT_MOUSEMOVE)
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_mouseMoveEventInQueue = true;
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assert(_eventQueue.size() < 0x40);
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_eventQueue.push_back(e);
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}
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}
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