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https://github.com/libretro/scummvm.git
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666 lines
17 KiB
C++
666 lines
17 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "startrek/common.h"
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#include "startrek/graphics.h"
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#include "common/algorithm.h"
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#include "common/config-manager.h"
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#include "common/events.h"
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#include "common/rendermode.h"
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#include "graphics/cursorman.h"
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#include "graphics/palette.h"
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#include "graphics/surface.h"
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namespace StarTrek {
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Graphics::Graphics(StarTrekEngine *vm) : _vm(vm), _egaMode(false) {
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_font = nullptr;
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_egaData = nullptr;
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_lutData = nullptr;
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_screenRect = Common::Rect(SCREEN_WIDTH, SCREEN_HEIGHT);
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if (ConfMan.hasKey("render_mode"))
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_egaMode = (Common::parseRenderMode(ConfMan.get("render_mode").c_str()) == Common::kRenderEGA) && (_vm->getGameType() != GType_STJR) && !(_vm->getFeatures() & GF_DEMO);
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if (_vm->getGameType() == GType_ST25 && _vm->getPlatform() == Common::kPlatformDOS)
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_font = new Font(_vm);
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_numSprites = 0;
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_palData = new byte[256 * 3];
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_lutData = new byte[256 * 3];
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_paletteFadeLevel = 0;
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_mouseLocked = false;
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_mouseToBeShown = false;
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_mouseToBeHidden = false;
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_mouseWarpX = -1;
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_mouseWarpY = -1;
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setMouseBitmap(loadBitmap("pushbtn"));
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CursorMan.showMouse(true);
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}
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Graphics::~Graphics() {
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delete[] _egaData;
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delete _font;
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}
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void Graphics::setBackgroundImage(SharedPtr<Bitmap> bitmap) {
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_backgroundImage = bitmap;
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}
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/**
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* Note: this doesn't flush the palette to the screen (must call "setPaletteFadeLevel")
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*/
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void Graphics::loadPalette(const Common::String &paletteName) {
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// Set the palette from a PAL file
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Common::String palFile = paletteName + ".PAL";
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Common::String lutFile = paletteName + ".LUT";
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SharedPtr<FileStream> palStream = _vm->loadFile(palFile.c_str());
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palStream->read(_palData, 256 * 3);
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// Load LUT file
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SharedPtr<FileStream> lutStream = _vm->loadFile(lutFile.c_str());
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lutStream->read(_lutData, 256);
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}
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void Graphics::fadeinScreen() {
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while (_paletteFadeLevel <= 100) {
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TrekEvent event;
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do {
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if (!_vm->popNextEvent(&event))
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continue;
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}
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while (event.type != TREKEVENT_TICK);
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setPaletteFadeLevel(_palData, _paletteFadeLevel);
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_paletteFadeLevel += 10;
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}
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_paletteFadeLevel = 100;
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}
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void Graphics::fadeoutScreen() {
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while (_paletteFadeLevel >= 0) {
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TrekEvent event;
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do {
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if (!_vm->popNextEvent(&event))
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continue;
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}
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while (event.type != TREKEVENT_TICK);
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setPaletteFadeLevel(_palData, _paletteFadeLevel);
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_paletteFadeLevel -= 10;
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}
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_paletteFadeLevel = 0;
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}
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/**
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* This flushes the palette to the screen. fadeLevel ranges from 0-100.
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*/
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void Graphics::setPaletteFadeLevel(byte *palData, int fadeLevel) {
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byte palBuffer[256 * 3];
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int multiplier = (fadeLevel << 8) / 100;
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for (uint16 i = 0; i < 256 * 3; i++) {
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palBuffer[i] = (palData[i] * multiplier) >> 8;
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// Expand color components
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if (_vm->getPlatform() == Common::kPlatformDOS || _vm->getPlatform() == Common::kPlatformMacintosh)
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palBuffer[i] <<= 2;
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}
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_vm->_system->getPaletteManager()->setPalette(palBuffer, 0, 256);
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// FIXME: this isn't supposed to flush changes to graphics, only palettes.
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// Might not matter...
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_vm->_system->updateScreen();
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}
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void Graphics::incPaletteFadeLevel() {
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if (_paletteFadeLevel < 100) {
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_paletteFadeLevel += 10;
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setPaletteFadeLevel(_palData, _paletteFadeLevel);
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}
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}
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void Graphics::decPaletteFadeLevel() {
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if (_paletteFadeLevel > 0) {
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_paletteFadeLevel -= 10;
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setPaletteFadeLevel(_palData, _paletteFadeLevel);
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}
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}
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void Graphics::loadPri(const Common::String &priFile) {
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SharedPtr<FileStream> priStream = _vm->loadFile(priFile);
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priStream->read(_priData, SCREEN_WIDTH * SCREEN_HEIGHT / 2);
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}
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void Graphics::clearPri() {
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memset(_priData, 0, sizeof(_priData));
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}
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byte Graphics::getPriValue(int x, int y) {
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assert(_screenRect.contains(x, y));
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int priOffset = y * SCREEN_WIDTH + x;
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byte b = _priData[priOffset / 2];
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if ((priOffset % 2) == 1)
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return b & 0xf;
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else
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return b >> 4;
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}
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SharedPtr<Bitmap> Graphics::loadBitmap(Common::String basename) {
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return SharedPtr<Bitmap>(new Bitmap(_vm->loadFile(basename + ".BMP")));
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}
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Common::Point Graphics::getMousePos() {
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if (_mouseWarpX != -1)
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return Common::Point(_mouseWarpX, _mouseWarpY);
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return _vm->_system->getEventManager()->getMousePos();
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}
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/**
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* The change to the mouse's bitmap won't take effect until drawAllSprites is called
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* again.
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*/
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void Graphics::setMouseBitmap(SharedPtr<Bitmap> bitmap) {
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_mouseBitmap = bitmap;
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if (_mouseLocked)
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_lockedMouseSprite.setBitmap(_mouseBitmap);
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}
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/**
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* This function is a workaround for when the mouse position needs to be locked in a set
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* position (used in the action menu). This only affects the position it is drawn at; the
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* sprite's "real" position is still updated normally.
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*
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* This does not call updateScreen.
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*/
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void Graphics::lockMousePosition(int16 x, int16 y) {
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if (_mouseLocked) {
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if (x != _lockedMouseSprite.pos.x || y != _lockedMouseSprite.pos.y) {
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_lockedMouseSprite.pos.x = x;
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_lockedMouseSprite.pos.y = y;
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_lockedMouseSprite.bitmapChanged = true;
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}
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return;
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}
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_mouseLocked = true;
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_mouseToBeHidden = true;
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_mouseToBeShown = false;
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_lockedMouseSprite = Sprite();
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_lockedMouseSprite.setBitmap(_mouseBitmap);
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_lockedMouseSprite.drawPriority = 15;
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_lockedMouseSprite.drawPriority2 = 16;
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_lockedMouseSprite.pos.x = x;
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_lockedMouseSprite.pos.y = y;
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addSprite(&_lockedMouseSprite);
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}
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void Graphics::unlockMousePosition() {
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if (!_mouseLocked)
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return;
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_mouseLocked = false;
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_mouseToBeShown = true;
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_mouseToBeHidden = false;
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_lockedMouseSprite.dontDrawNextFrame();
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drawAllSprites(false);
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delSprite(&_lockedMouseSprite);
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}
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SharedPtr<Bitmap> Graphics::getMouseBitmap() {
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return _mouseBitmap;
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}
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void Graphics::warpMouse(int16 x, int16 y) {
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_mouseWarpX = x;
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_mouseWarpY = y;
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}
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void Graphics::drawSprite(const Sprite &sprite) {
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int left = sprite.drawX;
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int top = sprite.drawY;
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int right = left + sprite.bitmap->width;
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int bottom = top + sprite.bitmap->height;
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drawSprite(sprite, Common::Rect(left, top, right, bottom));
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}
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// rect is the portion of the sprite to update. It must be entirely contained within the
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// sprite's actual, full rectangle.
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void Graphics::drawSprite(const Sprite &sprite, const Common::Rect &rect) {
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Common::Rect spriteRect = Common::Rect(sprite.drawX, sprite.drawY,
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sprite.drawX+sprite.bitmap->width, sprite.drawY+sprite.bitmap->height);
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assert(_screenRect.contains(rect));
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assert(spriteRect.contains(rect));
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::Graphics::Surface *surface = _vm->_system->lockScreen();
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byte *dest = (byte*)surface->getPixels() + rect.top*SCREEN_WIDTH + rect.left;
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switch(sprite.drawMode) {
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case 0: { // Normal sprite
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byte *src = sprite.bitmap->pixels + (rect.left - sprite.drawX)
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+ (rect.top - sprite.drawY) * sprite.bitmap->width;
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int priOffset = rect.top*SCREEN_WIDTH + rect.left;
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for (int y = rect.top; y < rect.bottom; y++) {
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for (int x = rect.left; x < rect.right; x++) {
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byte priByte = _priData[priOffset / 2];
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byte bgPriority;
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if ((priOffset % 2) == 1)
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bgPriority = priByte & 0xf;
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else
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bgPriority = priByte >> 4;
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priOffset++;
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byte b = *src++;
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if (b == 0 || sprite.drawPriority < bgPriority) {
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dest++;
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continue;
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}
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*dest++ = b;
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}
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src += sprite.bitmap->width - rect.width();
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dest += SCREEN_WIDTH - rect.width();
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priOffset += SCREEN_WIDTH - rect.width();
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}
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break;
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}
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case 1: // Invisible
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break;
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case 2: { // Normal sprite with darkened background for "transparent" pixels (and no priority)
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byte *src = sprite.bitmap->pixels + (rect.left - sprite.drawX)
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+ (rect.top - sprite.drawY) * sprite.bitmap->width;
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for (int y = rect.top; y < rect.bottom; y++) {
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for (int x = rect.left; x < rect.right; x++) {
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byte b = *src;
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if (b == 0) // Transparent (darken the pixel)
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*dest = _lutData[*dest];
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else // Solid color
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*dest = b;
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src++;
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dest++;
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}
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src += sprite.bitmap->width - rect.width();
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dest += SCREEN_WIDTH - rect.width();
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}
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break;
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}
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case 3: { // Text
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// The sprite's "bitmap" is not actually a bitmap, but instead the list of
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// characters to display.
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Common::Rect rectangle1;
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rectangle1.left = (rect.left - sprite.drawX) / 8;
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rectangle1.top = (rect.top - sprite.drawY) / 8;
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rectangle1.right = (rect.right - sprite.drawX) / 8;
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rectangle1.bottom = (rect.bottom - sprite.drawY) / 8;
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int drawWidth = rectangle1.width();
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int drawHeight = rectangle1.height();
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dest = (byte*)surface->getPixels() + sprite.drawY*SCREEN_WIDTH + sprite.drawX
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+ rectangle1.top*8*SCREEN_WIDTH + rectangle1.left*8;
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byte *src = sprite.bitmap->pixels + rectangle1.top * sprite.bitmap->width / 8 + rectangle1.left;
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for (int y=0; y < drawHeight; y++) {
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for (int x=0; x < drawWidth; x++) {
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byte c = *src;
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int textColor;
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if (c >= 0x10 && c <= 0x1A) // Border characters
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textColor = 0xb3;
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else
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textColor = sprite.textColor;
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byte *fontData = _font->getCharData(c);
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for (int i = 0; i < 8; i++) {
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for (int j = 0; j < 8; j++) {
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byte b = *fontData;
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if (b == 0) // Transparent: use lookup table to darken this pixel
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*dest = _lutData[*dest];
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else if (b == 0x78) // Inner part of character
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*dest = textColor;
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else // Outline of character
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*dest = b;
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fontData++;
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dest++;
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}
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dest += SCREEN_WIDTH - 8;
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}
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dest -= (SCREEN_WIDTH * 8 - 8);
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src++;
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}
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src += (sprite.bitmap->width / 8) - drawWidth;
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dest += (SCREEN_WIDTH * 8) - drawWidth * 8;
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}
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break;
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}
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default:
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error("drawSprite: draw mode %d invalid", sprite.drawMode);
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break;
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}
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_vm->_system->unlockScreen();
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}
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/**
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* Compare 2 sprites for the purpose of sorting them by layer before drawing.
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* FIXME: Original returned an int, not a bool. This may affect the stability of the sort...
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*/
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bool compareSpritesByLayer(Sprite *s1, Sprite *s2) {
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if (s1->drawPriority != s2->drawPriority)
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return s1->drawPriority < s2->drawPriority;
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if (s1->drawPriority2 != s2->drawPriority2)
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return s1->drawPriority2 < s2->drawPriority2;
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if (s1->pos.y != s2->pos.y)
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return s1->pos.y < s2->pos.y;
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return s1->pos.x < s2->pos.x;
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}
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void Graphics::drawAllSprites(bool updateScreen) {
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// TODO: different video modes?
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if (_numSprites == 0)
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return;
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// Sort sprites by layer
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Common::sort(_sprites, _sprites + _numSprites, &compareSpritesByLayer);
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// Update sprite rectangles
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for (int i=0; i<_numSprites; i++) {
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Sprite *spr = _sprites[i];
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Common::Rect rect;
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rect.left = spr->pos.x - spr->bitmap->xoffset;
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rect.top = spr->pos.y - spr->bitmap->yoffset;
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rect.right = rect.left + spr->bitmap->width;
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rect.bottom = rect.top + spr->bitmap->height;
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spr->drawX = rect.left;
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spr->drawY = rect.top;
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spr->drawRect = rect.findIntersectingRect(_screenRect);
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if (!spr->drawRect.isEmpty()) { // At least partly on-screen
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if (spr->lastDrawRect.left < spr->lastDrawRect.right) {
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// If the sprite's position is close to where it was last time it was
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// drawn, combine the two rectangles and redraw that whole section.
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// Otherwise, redraw the old position and current position separately.
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rect = spr->drawRect.findIntersectingRect(spr->lastDrawRect);
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if (rect.isEmpty())
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spr->rect2Valid = 0;
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else {
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spr->rectangle2 = getRectEncompassing(spr->drawRect, spr->lastDrawRect);
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spr->rect2Valid = 1;
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}
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}
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else {
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spr->rectangle2 = spr->drawRect;
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spr->rect2Valid = 1;
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}
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spr->isOnScreen = 1;
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}
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else { // Off-screen
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spr->rect2Valid = 0;
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spr->isOnScreen = 0;
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}
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}
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// Determine what portions of the screen need to be updated
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Common::Rect dirtyRects[MAX_SPRITES * 2];
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int numDirtyRects = 0;
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for (int i = 0; i < _numSprites; i++) {
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Sprite *spr = _sprites[i];
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if (spr->bitmapChanged) {
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if (spr->isOnScreen) {
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if (spr->rect2Valid) {
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dirtyRects[numDirtyRects++] = spr->rectangle2;
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}
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else {
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dirtyRects[numDirtyRects++] = spr->drawRect;
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dirtyRects[numDirtyRects++] = spr->lastDrawRect;
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}
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}
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else {
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dirtyRects[numDirtyRects++] = spr->lastDrawRect;
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}
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}
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}
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// Redraw the background on every dirty rectangle
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for (int i = 0; i < numDirtyRects; i++) {
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Common::Rect &r = dirtyRects[i];
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int offset = r.top * SCREEN_WIDTH + r.left;
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_vm->_system->copyRectToScreen(_backgroundImage->pixels+offset, SCREEN_WIDTH, r.left, r.top, r.width(), r.height());
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}
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// For each sprite, merge the rectangles that overlap with it and redraw the sprite.
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for (int i = 0; i < _numSprites; i++) {
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Sprite *spr = _sprites[i];
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if (!spr->field16 && spr->isOnScreen) {
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bool mustRedrawSprite = false;
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Common::Rect rect2;
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for (int j = 0; j < numDirtyRects; j++) {
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Common::Rect rect1 = spr->drawRect.findIntersectingRect(dirtyRects[j]);
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if (!rect1.isEmpty()) {
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if (mustRedrawSprite)
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rect2 = getRectEncompassing(rect1, rect2);
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else
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rect2 = rect1;
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mustRedrawSprite = true;
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}
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}
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if (mustRedrawSprite)
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drawSprite(*spr, rect2);
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}
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spr->field16 = false;
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spr->bitmapChanged = false;
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spr->lastDrawRect = spr->drawRect;
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}
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if (updateScreen) {
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// Check if there are any pending updates to the mouse.
|
|
if (_mouseBitmap != _mouseBitmapLastFrame) {
|
|
_mouseBitmapLastFrame = _mouseBitmap;
|
|
_vm->_system->setMouseCursor(_mouseBitmap->pixels, _mouseBitmap->width, _mouseBitmap->height, _mouseBitmap->xoffset, _mouseBitmap->yoffset, 0);
|
|
}
|
|
if (_mouseToBeShown) {
|
|
CursorMan.showMouse(true);
|
|
_mouseToBeShown = false;
|
|
}
|
|
else if (_mouseToBeHidden) {
|
|
CursorMan.showMouse(false);
|
|
_mouseToBeHidden = false;
|
|
}
|
|
|
|
if (_mouseWarpX != -1) {
|
|
_vm->_system->warpMouse(_mouseWarpX, _mouseWarpY);
|
|
_mouseWarpX = -1;
|
|
_mouseWarpY = -1;
|
|
}
|
|
|
|
_vm->_system->updateScreen();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Returns the sprite at the given position (ignores mouse).
|
|
*/
|
|
Sprite *Graphics::getSpriteAt(int16 x, int16 y) {
|
|
for (int i = _numSprites - 1; i >= 0; i--) {
|
|
Sprite *sprite = _sprites[i];
|
|
|
|
if (sprite == &_lockedMouseSprite)
|
|
continue;
|
|
if (sprite->drawMode == 1) // Invisible
|
|
continue;
|
|
|
|
if (sprite->drawRect.contains(Common::Point(x, y))) {
|
|
if (sprite->drawMode == 2 || sprite->drawMode == 3) // Button or text
|
|
return sprite;
|
|
|
|
// For draw mode 0 only, check that we're not clicking on a transparent part.
|
|
int16 relX = x - sprite->drawX;
|
|
int16 relY = y - sprite->drawY;
|
|
byte pixel = sprite->bitmap->pixels[relY * sprite->bitmap->width + relX];
|
|
if (pixel != 0)
|
|
return sprite;
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void Graphics::addSprite(Sprite *sprite) {
|
|
if (_numSprites >= MAX_SPRITES)
|
|
error("addSprite: too many sprites");
|
|
|
|
// Initialize some fields
|
|
sprite->drawMode = 0;
|
|
sprite->field8 = 0;
|
|
sprite->field16 = false;
|
|
sprite->bitmapChanged = true; // FIXME (delete this later?)
|
|
|
|
sprite->lastDrawRect.top = -1;
|
|
sprite->lastDrawRect.left = -1;
|
|
sprite->lastDrawRect.bottom = -2;
|
|
sprite->lastDrawRect.right = -2;
|
|
|
|
_sprites[_numSprites++] = sprite;
|
|
}
|
|
|
|
void Graphics::delSprite(Sprite *sprite) {
|
|
for (int i=0; i<_numSprites; i++) {
|
|
if (sprite != _sprites[i])
|
|
continue;
|
|
|
|
_numSprites--;
|
|
_sprites[i] = _sprites[_numSprites];
|
|
return;
|
|
}
|
|
|
|
error("delSprite: sprite not in list");
|
|
}
|
|
|
|
|
|
void Graphics::copyBackgroundScreen() {
|
|
drawDirectToScreen(_backgroundImage);
|
|
}
|
|
|
|
void Graphics::drawDirectToScreen(SharedPtr<Bitmap> bitmap) {
|
|
int xoffset = bitmap->xoffset;
|
|
int yoffset = bitmap->yoffset;
|
|
|
|
_vm->_system->copyRectToScreen(bitmap->pixels, bitmap->width, xoffset, yoffset, bitmap->width, bitmap->height);
|
|
}
|
|
|
|
|
|
void Graphics::loadEGAData(const char *filename) {
|
|
// Load EGA palette data
|
|
if (!_egaMode)
|
|
return;
|
|
|
|
if (!_egaData)
|
|
_egaData = new byte[256];
|
|
|
|
SharedPtr<FileStream> egaStream = _vm->loadFile(filename);
|
|
egaStream->read(_egaData, 256);
|
|
}
|
|
|
|
void Graphics::drawBackgroundImage(const char *filename) {
|
|
// Draw an stjr BGD image (palette built-in)
|
|
|
|
SharedPtr<FileStream> imageStream = _vm->loadFile(filename);
|
|
byte *palette = new byte[256 * 3];
|
|
imageStream->read(palette, 256 * 3);
|
|
|
|
// Expand color components
|
|
for (uint16 i = 0; i < 256 * 3; i++)
|
|
palette[i] <<= 2;
|
|
|
|
uint16 xoffset = imageStream->readUint16();
|
|
uint16 yoffset = imageStream->readUint16();
|
|
uint16 width = imageStream->readUint16();
|
|
uint16 height = imageStream->readUint16();
|
|
|
|
byte *pixels = new byte[width * height];
|
|
imageStream->read(pixels, width * height);
|
|
|
|
_vm->_system->getPaletteManager()->setPalette(palette, 0, 256);
|
|
_vm->_system->copyRectToScreen(pixels, width, xoffset, yoffset, width, height);
|
|
_vm->_system->updateScreen();
|
|
|
|
delete[] palette;
|
|
}
|
|
|
|
}
|