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101 lines
2.5 KiB
C++
101 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef STARTREK_SOUND_H
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#define STARTREK_SOUND_H
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#include "startrek/startrek.h"
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#include "audio/midiparser.h"
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#include "audio/mididrv.h"
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#include "audio/mixer.h"
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namespace Common {
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class MacResManager;
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}
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namespace StarTrek {
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class StarTrekEngine;
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// Max # of VOC files that can play at once
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const int MAX_SFX_PLAYING = 4;
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struct MidiPlaybackSlot {
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int slot;
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int track;
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MidiParser *midiParser;
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};
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class Sound {
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public:
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Sound(StarTrekEngine *vm);
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~Sound();
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void playMidiTrack(int track);
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void playMidiTrackInSlot(int slot, int track);
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void loadMusicFile(const Common::String &baseSoundName);
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void playMidiMusicTracks(int startTrack, int loopTrack);
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void playVoc(const Common::String &baseSoundName);
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void playSpeech(const Common::String &basename);
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void stopAllVocSounds();
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void stopPlayingSpeech();
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void setMusicEnabled(bool enable);
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void setSfxEnabled(bool enable);
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void checkLoopMusic();
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private:
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StarTrekEngine *_vm;
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Audio::SoundHandle *_soundHandle;
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void loadPCMusicFile(const Common::String &baseSoundName);
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void clearMidiSlot(int slot);
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void clearAllMidiSlots();
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// MIDI-Related Variables
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MidiDriver *_midiDriver;
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MidiPlaybackSlot _midiSlots[8]; // 0 is for music; 1-7 are for sfx
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Common::List<MidiPlaybackSlot*> _midiSlotList; // Sorts midi slots by most recently used
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int _loopingMidiTrack;
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byte *loadedSoundData;
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uint32 _midiDevice;
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// VOC-related variables
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Audio::SoundHandle _sfxHandles[MAX_SFX_PLAYING];
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Audio::SoundHandle _speechHandle;
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bool _playingSpeech;
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public:
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Common::String _loopingAudioName;
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private:
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// Driver callback
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static void midiDriverCallback(void *data);
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};
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}
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#endif
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