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imuse_digi
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Initialize variable to avoid warning and possibly undefined behaviour.
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2004-11-25 07:09:30 +00:00 |
insane
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Fix bug #1044074. Check which triggered the error is too strict, so
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2004-10-11 09:47:07 +00:00 |
smush
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Patch #1048283 (Improved CJK / FM-TOWNS support & some documention)
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2004-10-23 23:08:53 +00:00 |
.cvsignore
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actor.cpp
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Add patch #1060453 - MIVGA: Actor Scale Patch
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2004-11-05 05:13:56 +00:00 |
actor.h
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Rename as requested.
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2004-10-12 14:40:32 +00:00 |
akos.cpp
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Turn the v1 member in the costume renderers into a function local object (used to be a member var)
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2004-11-25 23:36:02 +00:00 |
akos.h
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Turn the v1 member in the costume renderers into a function local object (used to be a member var)
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2004-11-25 23:36:02 +00:00 |
base-costume.cpp
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Turn the v1 member in the costume renderers into a function local object (used to be a member var)
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2004-11-25 23:36:02 +00:00 |
base-costume.h
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Turn the v1 member in the costume renderers into a function local object (used to be a member var)
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2004-11-25 23:36:02 +00:00 |
bomp.cpp
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Whitespace
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2004-10-22 10:25:56 +00:00 |
bomp.h
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Simplify calling drawBomp a littl
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2004-10-07 16:10:51 +00:00 |
boxes.cpp
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Add patch #1060453 - MIVGA: Actor Scale Patch
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2004-11-05 05:13:56 +00:00 |
boxes.h
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camera.cpp
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Smooth scrolling seems to work very well, so I am promoting it now from hack-status to a fully official feature ;-)
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2004-10-01 20:40:03 +00:00 |
charset.cpp
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Patch #1048283 (Improved CJK / FM-TOWNS support & some documention)
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2004-10-23 23:08:53 +00:00 |
charset.h
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Patch #1048283 (Improved CJK / FM-TOWNS support & some documention)
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2004-10-23 23:08:53 +00:00 |
costume.cpp
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Turn the v1 member in the costume renderers into a function local object (used to be a member var)
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2004-11-25 23:36:02 +00:00 |
costume.h
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Turn the v1 member in the costume renderers into a function local object (used to be a member var)
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2004-11-25 23:36:02 +00:00 |
cursor.cpp
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Cleanup
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2004-11-09 16:04:36 +00:00 |
debugger.cpp
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Cleanup
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2004-11-09 10:26:33 +00:00 |
debugger.h
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dialogs.cpp
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Use for HE 7.0 games too.
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2004-07-20 11:50:44 +00:00 |
dialogs.h
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Add support for version key in The Dig
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2004-07-20 11:30:15 +00:00 |
gfx.cpp
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Revert small part of recent WizImage changes, caused regressions.
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2004-11-23 03:08:40 +00:00 |
gfx.h
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HE wiz update, o90_unknown29 fully implemented.
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2004-11-22 20:34:29 +00:00 |
help.cpp
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help.h
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imuse_internal.h
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imuse_player.cpp
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Use FM-TOWNS consistently
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2004-09-29 09:47:38 +00:00 |
imuse.cpp
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Rename remaining OSystem methods to match our coding guidelines
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2004-09-28 20:19:37 +00:00 |
imuse.h
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input.cpp
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Fix for bug #1052660 (FOA: No keyboard shortcuts for dialogs) - moved hack enabling keyboard fights to allow controlling conversations via number keys again
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2004-11-21 14:48:17 +00:00 |
instrument.cpp
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instrument.h
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intern.h
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renamed some HE opcodes
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2004-11-23 19:47:54 +00:00 |
midiparser_eup.cpp
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Use FM-TOWNS consistently
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2004-09-29 09:47:38 +00:00 |
midiparser_ro.cpp
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module.mk
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Inital support for later HE games with altered opcode table.
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2004-10-09 14:33:31 +00:00 |
music.h
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Removed some unneeded #includes
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2004-09-28 23:47:04 +00:00 |
nut_renderer.cpp
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Patch #1048283 (Improved CJK / FM-TOWNS support & some documention)
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2004-10-23 23:08:53 +00:00 |
nut_renderer.h
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Added methods to access charset x/y offs values (though those seem to be all 0 in COMI)
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2004-10-09 00:47:47 +00:00 |
object.cpp
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Use image header to detect presence of the V8 flags field; rewrote that flags field to load the ObjectData.flags field differently; added a comment in saveload.cpp since we are not yet saving ObjectData.flags
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2004-10-08 23:06:19 +00:00 |
object.h
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Use image header to detect presence of the V8 flags field; rewrote that flags field to load the ObjectData.flags field differently; added a comment in saveload.cpp since we are not yet saving ObjectData.flags
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2004-10-08 23:06:19 +00:00 |
palette.cpp
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Add missing roomOps case for HE games.
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2004-10-04 04:04:37 +00:00 |
player_mod.cpp
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cleanup / updated some comments
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2004-10-11 22:27:26 +00:00 |
player_mod.h
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player_v1.cpp
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player_v1.h
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player_v2.cpp
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cleanup / updated some comments
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2004-10-11 22:27:26 +00:00 |
player_v2.h
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player_v2a.cpp
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player_v2a.h
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Removed some unneeded #includes
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2004-09-28 23:47:04 +00:00 |
player_v3a.cpp
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player_v3a.h
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Removed some unneeded #includes
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2004-09-28 23:47:04 +00:00 |
resource_v2.cpp
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Whitespace
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2004-10-22 10:25:56 +00:00 |
resource_v3.cpp
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Use FM-TOWNS consistently
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2004-09-29 09:47:38 +00:00 |
resource_v4.cpp
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resource_v7he.cpp
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Should be HE60/70.
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2004-09-21 01:00:30 +00:00 |
resource_v7he.h
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Should be HE60/70.
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2004-09-21 01:00:30 +00:00 |
resource.cpp
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Cleanup
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2004-11-09 10:26:33 +00:00 |
resource.h
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More cleanup
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2004-09-21 12:57:38 +00:00 |
saveload.cpp
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Use image header to detect presence of the V8 flags field; rewrote that flags field to load the ObjectData.flags field differently; added a comment in saveload.cpp since we are not yet saving ObjectData.flags
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2004-10-08 23:06:19 +00:00 |
saveload.h
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Another attempt at a fix for bug #1032964 (INDY3-VGA: actors walking in wrong places), by making sure all actor walkdata is saved
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2004-10-07 21:23:29 +00:00 |
script_v2.cpp
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Whitespace
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2004-10-22 10:25:56 +00:00 |
script_v5.cpp
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Help PalmOS (and more ?) to save memory
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2004-10-19 12:30:42 +00:00 |
script_v6.cpp
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Whitespace
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2004-10-22 10:25:56 +00:00 |
script_v6he.cpp
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Help PalmOS (and more ?) to save memory
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2004-10-19 12:30:42 +00:00 |
script_v7he.cpp
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renamed some HE opcodes
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2004-11-23 19:47:54 +00:00 |
script_v8.cpp
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Help PalmOS (and more ?) to save memory
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2004-10-19 12:30:42 +00:00 |
script_v72he.cpp
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renamed some HE opcodes
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2004-11-23 19:47:54 +00:00 |
script_v80he.cpp
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renamed some HE opcodes
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2004-11-23 19:47:54 +00:00 |
script_v90he.cpp
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renamed some HE opcodes
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2004-11-23 19:47:54 +00:00 |
script_v100he.cpp
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renamed some HE opcodes
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2004-11-23 19:47:54 +00:00 |
script.cpp
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Add keyboard control for HE80+ games.
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2004-10-18 06:40:36 +00:00 |
script.h
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scumm-md5.h
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This was on the website but not in md5.txt, it seems?
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2004-09-22 20:35:25 +00:00 |
scumm.cpp
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Fix a`ll engines. They work, though current fix is just temporary.
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2004-11-24 00:14:21 +00:00 |
scumm.h
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Fix a`ll engines. They work, though current fix is just temporary.
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2004-11-24 00:14:21 +00:00 |
sound.cpp
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Rename opcode
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2004-10-17 06:32:58 +00:00 |
sound.h
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Add initual sound looping support for HE 70+ games.
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2004-10-13 07:52:42 +00:00 |
string.cpp
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Renamed unkMessage2 to showMessageDialog; use printString() in script_v100he.cpp, too
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2004-11-22 22:32:46 +00:00 |
usage_bits.cpp
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usage_bits.h
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vars.cpp
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Add keyboard control for HE80+ games.
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2004-10-18 06:40:36 +00:00 |
verbs.cpp
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Fix for bug #1052660 (FOA: No keyboard shortcuts for dialogs) - moved hack enabling keyboard fights to allow controlling conversations via number keys again
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2004-11-21 14:48:17 +00:00 |
verbs.h
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