mirror of
https://github.com/libretro/scummvm.git
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a4cd83061e
Some cleanup svn-id: r54103
101 lines
2.9 KiB
C++
101 lines
2.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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/*
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* This code is based on original Hugo Trilogy source code
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*
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* Copyright (c) 1989-1995 David P. Gray
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*
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*/
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// Display.c - DIB related code for HUGOWIN
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#include "common/system.h"
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#include "hugo/hugo.h"
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#include "hugo/display.h"
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#include "hugo/util.h"
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namespace Hugo {
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Screen_v1d::Screen_v1d(HugoEngine *vm) : Screen(vm) {
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}
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Screen_v1d::~Screen_v1d() {
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}
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/**
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* Load font file, construct font ptrs and reverse data bytes
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* TODO: This uses hardcoded fonts in hugo.dat, it should be replaced
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* by a proper implementation of .FON files
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*/
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void Screen_v1d::loadFont(int16 fontId) {
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debugC(2, kDebugDisplay, "loadFont(%d)", fontId);
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assert(fontId < NUM_FONTS);
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_fnt = fontId - FIRST_FONT; // Set current font number
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if (fontLoadedFl[_fnt]) // If already loaded, return
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return;
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fontLoadedFl[_fnt] = true;
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memcpy(_fontdata[_fnt], _arrayFont[_fnt], _arrayFontSize[_fnt]);
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_font[_fnt][0] = _fontdata[_fnt]; // Store height,width of fonts
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int16 offset = 2; // Start at fontdata[2] ([0],[1] used for height,width)
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// Setup the font array (127 characters)
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for (int i = 1; i < 128; i++) {
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_font[_fnt][i] = _fontdata[_fnt] + offset;
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byte height = *(_fontdata[_fnt] + offset);
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byte width = *(_fontdata[_fnt] + offset + 1);
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int16 size = height * ((width + 7) >> 3);
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for (int j = 0; j < size; j++)
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Utils::reverseByte(&_fontdata[_fnt][offset + 2 + j]);
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offset += 2 + size;
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}
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}
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/**
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* Load fonts from Hugo.dat
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* These fonts are a workaround to avoid handling TTF fonts used by DOS versions
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* TODO: Properly handle the vector based font files (win31)
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*/
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void Screen_v1d::loadFontArr(Common::File &in) {
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for (int i = 0; i < NUM_FONTS; i++) {
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_arrayFontSize[i] = in.readUint16BE();
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_arrayFont[i] = (byte *)malloc(sizeof(byte) * _arrayFontSize[i]);
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for (int j = 0; j < _arrayFontSize[i]; j++) {
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_arrayFont[i][j] = in.readByte();
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}
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}
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}
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} // End of namespace Hugo
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