scummvm/engines/hugo/intro_v2d.cpp
Arnaud Boutonné 0101a0e0bb HUGO: Moved _objects to a separate file
also suppressed some dereferencing

svn-id: r53674
2010-10-21 17:09:57 +00:00

78 lines
2.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on original Hugo Trilogy source code
*
* Copyright (c) 1989-1995 David P. Gray
*
*/
#include "common/system.h"
#include "hugo/hugo.h"
#include "hugo/intro.h"
#include "hugo/file.h"
#include "hugo/display.h"
namespace Hugo {
intro_v2d::intro_v2d(HugoEngine *vm) : IntroHandler(vm) {
}
intro_v2d::~intro_v2d() {
}
void intro_v2d::preNewGame() {
}
void intro_v2d::introInit() {
_vm->_screen->loadFont(0);
_vm->_file->readBackground(_vm->_numScreens - 1); // display splash screen
char buffer[128];
if (_boot.registered)
sprintf(buffer, "%s Registered Version", COPYRIGHT);
else
sprintf(buffer, "%s Shareware Version", COPYRIGHT);
_vm->_screen->writeStr(CENTER, 186, buffer, _TLIGHTRED);
if (scumm_stricmp(_boot.distrib, "David P. Gray")) {
sprintf(buffer, "Distributed by %s.", _boot.distrib);
_vm->_screen->writeStr(CENTER, 1, buffer, _TLIGHTRED);
}
_vm->_screen->displayBackground();
g_system->updateScreen();
g_system->delayMillis(5000);
}
bool intro_v2d::introPlay() {
return true;
}
} // End of namespace Hugo