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bcfb7145fa
By implementing MetaEngine::buildEngineOptionsWidget, engines can instantiate a container widget that will be shown in the Engine tab of the edit game dialog. The default implementation retains the existing behavior and shows the extra GUI options.
676 lines
22 KiB
C++
676 lines
22 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*! \mainpage %ScummVM Source Reference
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*
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* These pages contains a cross referenced documentation for the %ScummVM source code,
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* generated with Doxygen (http://www.doxygen.org) directly from the source.
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* Currently not much is actually properly documented, but at least you can get an overview
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* of almost all the classes, methods and variables, and how they interact.
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*/
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// FIXME: Avoid using printf
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#define FORBIDDEN_SYMBOL_EXCEPTION_printf
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#include "engines/engine.h"
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#include "engines/metaengine.h"
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#include "base/commandLine.h"
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#include "base/plugins.h"
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#include "base/version.h"
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#include "common/archive.h"
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#include "common/config-manager.h"
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#include "common/debug.h"
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#include "common/debug-channels.h" /* for debug manager */
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#include "common/events.h"
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#include "gui/EventRecorder.h"
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#include "common/fs.h"
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#ifdef ENABLE_EVENTRECORDER
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#include "common/recorderfile.h"
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#endif
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#include "common/system.h"
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#include "common/textconsole.h"
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#include "common/tokenizer.h"
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#include "common/translation.h"
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#include "common/text-to-speech.h"
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#include "common/osd_message_queue.h"
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#include "gui/gui-manager.h"
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#include "gui/error.h"
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#include "audio/mididrv.h"
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#include "audio/musicplugin.h" /* for music manager */
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#include "graphics/cursorman.h"
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#include "graphics/fontman.h"
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#include "graphics/yuv_to_rgb.h"
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#ifdef USE_FREETYPE2
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#include "graphics/fonts/ttf.h"
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#endif
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#include "backends/keymapper/action.h"
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#include "backends/keymapper/keymap.h"
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#include "backends/keymapper/keymapper.h"
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#ifdef USE_CLOUD
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#ifdef USE_LIBCURL
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#include "backends/cloud/cloudmanager.h"
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#include "backends/networking/curl/connectionmanager.h"
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#endif
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#ifdef USE_SDL_NET
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#include "backends/networking/sdl_net/localwebserver.h"
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#endif
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#endif
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#if defined(__DC__)
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#include "backends/platform/dc/DCLauncherDialog.h"
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#else
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#include "gui/launcher.h"
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#endif
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#ifdef USE_UPDATES
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#include "gui/updates-dialog.h"
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#endif
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static bool launcherDialog() {
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// Discard any command line options. Those that affect the graphics
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// mode and the others (like bootparam etc.) should not
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// blindly be passed to the first game launched from the launcher.
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ConfMan.getDomain(Common::ConfigManager::kTransientDomain)->clear();
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#if defined(__DC__)
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DCLauncherDialog dlg;
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#else
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GUI::LauncherDialog dlg;
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#endif
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return (dlg.runModal() != -1);
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}
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static const Plugin *detectPlugin() {
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// Figure out the engine ID and game ID
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Common::String engineId = ConfMan.get("engineid");
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Common::String gameId = ConfMan.get("gameid");
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// Print text saying what's going on
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printf("User picked target '%s' (engine ID '%s', game ID '%s')...\n", ConfMan.getActiveDomainName().c_str(), engineId.c_str(), gameId.c_str());
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// At this point the engine ID and game ID must be known
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if (engineId.empty()) {
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warning("The engine ID is not set for target '%s'", ConfMan.getActiveDomainName().c_str());
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return 0;
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}
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if (gameId.empty()) {
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warning("The game ID is not set for target '%s'", ConfMan.getActiveDomainName().c_str());
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return 0;
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}
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const Plugin *plugin = EngineMan.findPlugin(engineId);
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if (!plugin) {
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warning("'%s' is an invalid engine ID. Use the --list-engines command to list supported engine IDs", engineId.c_str());
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return 0;
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}
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// Query the plugin for the game descriptor
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printf(" Looking for a plugin supporting this target... %s\n", plugin->getName());
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PlainGameDescriptor game = plugin->get<MetaEngine>().findGame(gameId.c_str());
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if (!game.gameId) {
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warning("'%s' is an invalid game ID for the engine '%s'. Use the --list-games option to list supported game IDs", gameId.c_str(), engineId.c_str());
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return 0;
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}
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return plugin;
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}
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void saveLastLaunchedTarget(const Common::String &target) {
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if (ConfMan.hasGameDomain(target)) {
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// Set the last selected game, so the game will be highlighted next time the user
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// returns to the launcher.
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ConfMan.set("lastselectedgame", target, Common::ConfigManager::kApplicationDomain);
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ConfMan.flushToDisk();
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}
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}
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// TODO: specify the possible return values here
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static Common::Error runGame(const Plugin *plugin, OSystem &system, const Common::String &edebuglevels) {
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// Determine the game data path, for validation and error messages
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Common::FSNode dir(ConfMan.get("path"));
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Common::String target = ConfMan.getActiveDomainName();
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Common::Error err = Common::kNoError;
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Engine *engine = 0;
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#if defined(SDL_BACKEND) && defined(USE_OPENGL) && defined(USE_RGB_COLOR)
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// HACK: We set up the requested graphics mode setting here to allow the
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// backend to switch from Surface SDL to OpenGL if necessary. This is
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// needed because otherwise the g_system->getSupportedFormats might return
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// bad values.
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g_system->beginGFXTransaction();
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g_system->setGraphicsMode(ConfMan.get("gfx_mode").c_str());
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if (g_system->endGFXTransaction() != OSystem::kTransactionSuccess) {
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warning("Switching graphics mode to '%s' failed", ConfMan.get("gfx_mode").c_str());
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return Common::kUnknownError;
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}
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#endif
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// Verify that the game path refers to an actual directory
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if (!dir.exists()) {
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err = Common::kPathDoesNotExist;
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} else if (!dir.isDirectory()) {
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err = Common::kPathNotDirectory;
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}
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// Create the game engine
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const MetaEngine &metaEngine = plugin->get<MetaEngine>();
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if (err.getCode() == Common::kNoError) {
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// Set default values for all of the custom engine options
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// Apparently some engines query them in their constructor, thus we
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// need to set this up before instance creation.
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metaEngine.registerDefaultSettings(target);
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err = metaEngine.createInstance(&system, &engine);
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}
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// Check for errors
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if (!engine || err.getCode() != Common::kNoError) {
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// Print a warning; note that scummvm_main will also
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// display an error dialog, so we don't have to do this here.
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warning("%s failed to instantiate engine: %s (target '%s', path '%s')",
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plugin->getName(),
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err.getDesc().c_str(),
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target.c_str(),
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dir.getPath().c_str()
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);
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// If a temporary target failed to launch, remove it from the configuration manager
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// so it not visible in the launcher.
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// Temporary targets are created when starting games from the command line using the game id.
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if (ConfMan.hasKey("id_came_from_command_line")) {
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ConfMan.removeGameDomain(target.c_str());
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}
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return err;
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}
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// Set the window caption to the game name
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Common::String caption(ConfMan.get("description"));
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if (caption.empty()) {
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PlainGameDescriptor game = metaEngine.findGame(ConfMan.get("gameid").c_str());
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if (game.description) {
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caption = game.description;
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}
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}
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if (caption.empty())
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caption = target;
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if (!caption.empty()) {
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system.setWindowCaption(caption.c_str());
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}
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//
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// Setup various paths in the SearchManager
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//
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// Add the game path to the directory search list
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engine->initializePath(dir);
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// Add extrapath (if any) to the directory search list
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if (ConfMan.hasKey("extrapath")) {
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dir = Common::FSNode(ConfMan.get("extrapath"));
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SearchMan.addDirectory(dir.getPath(), dir);
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}
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// If a second extrapath is specified on the app domain level, add that as well.
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// However, since the default hasKey() and get() check the app domain level,
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// verify that it's not already there before adding it. The search manager will
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// check for that too, so this check is mostly to avoid a warning message.
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if (ConfMan.hasKey("extrapath", Common::ConfigManager::kApplicationDomain)) {
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Common::String extraPath = ConfMan.get("extrapath", Common::ConfigManager::kApplicationDomain);
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if (!SearchMan.hasArchive(extraPath)) {
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dir = Common::FSNode(extraPath);
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SearchMan.addDirectory(dir.getPath(), dir);
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}
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}
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// On creation the engine should have set up all debug levels so we can use
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// the command line arguments here
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Common::StringTokenizer tokenizer(edebuglevels, " ,");
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while (!tokenizer.empty()) {
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Common::String token = tokenizer.nextToken();
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if (token.equalsIgnoreCase("all"))
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DebugMan.enableAllDebugChannels();
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else if (!DebugMan.enableDebugChannel(token))
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warning(_("Engine does not support debug level '%s'"), token.c_str());
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}
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#ifdef USE_TRANSLATION
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Common::String previousLanguage = TransMan.getCurrentLanguage();
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if (ConfMan.hasKey("gui_use_game_language")
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&& ConfMan.getBool("gui_use_game_language")
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&& ConfMan.hasKey("language")) {
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TransMan.setLanguage(ConfMan.get("language"));
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#ifdef USE_TTS
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Common::TextToSpeechManager *ttsMan;
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if ((ttsMan = g_system->getTextToSpeechManager()) != nullptr) {
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ttsMan->setLanguage(ConfMan.get("language"));
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}
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#endif // USE_TTS
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}
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#endif // USE_TRANSLATION
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// Initialize any game-specific keymaps
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Common::KeymapArray gameKeymaps = metaEngine.initKeymaps(target.c_str());
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Common::Keymapper *keymapper = system.getEventManager()->getKeymapper();
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for (uint i = 0; i < gameKeymaps.size(); i++) {
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keymapper->addGameKeymap(gameKeymaps[i]);
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}
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// Inform backend that the engine is about to be run
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system.engineInit();
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// Run the engine
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Common::Error result = engine->run();
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// Inform backend that the engine finished
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system.engineDone();
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// Clean up any game-specific keymaps
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keymapper->cleanupGameKeymaps();
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// Free up memory
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delete engine;
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// We clear all debug levels again even though the engine should do it
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DebugMan.clearAllDebugChannels();
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// Reset the file/directory mappings
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SearchMan.clear();
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#ifdef USE_TRANSLATION
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TransMan.setLanguage(previousLanguage);
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#ifdef USE_TTS
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Common::TextToSpeechManager *ttsMan;
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if ((ttsMan = g_system->getTextToSpeechManager()) != nullptr) {
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ttsMan->setLanguage(ConfMan.get("language"));
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}
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#endif // USE_TTS
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#endif // USE_TRANSLATION
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// Return result (== 0 means no error)
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return result;
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}
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static void setupGraphics(OSystem &system) {
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system.beginGFXTransaction();
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// Set the user specified graphics mode (if any).
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system.setGraphicsMode(ConfMan.get("gfx_mode").c_str());
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system.initSize(320, 200);
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if (ConfMan.hasKey("aspect_ratio"))
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system.setFeatureState(OSystem::kFeatureAspectRatioCorrection, ConfMan.getBool("aspect_ratio"));
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if (ConfMan.hasKey("fullscreen"))
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system.setFeatureState(OSystem::kFeatureFullscreenMode, ConfMan.getBool("fullscreen"));
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if (ConfMan.hasKey("filtering"))
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system.setFeatureState(OSystem::kFeatureFilteringMode, ConfMan.getBool("filtering"));
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if (ConfMan.hasKey("stretch_mode"))
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system.setStretchMode(ConfMan.get("stretch_mode").c_str());
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if (ConfMan.hasKey("shader"))
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system.setShader(ConfMan.get("shader").c_str());
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system.endGFXTransaction();
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// When starting up launcher for the first time, the user might have specified
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// a --gui-theme option, to allow that option to be working, we need to initialize
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// GUI here.
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// FIXME: Find a nicer way to allow --gui-theme to be working
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GUI::GuiManager::instance();
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// Set initial window caption
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system.setWindowCaption(gScummVMFullVersion);
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// Clear the main screen
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system.fillScreen(0);
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}
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static void setupKeymapper(OSystem &system) {
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using namespace Common;
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Keymapper *mapper = system.getEventManager()->getKeymapper();
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mapper->clear();
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// Query the backend for hardware keys and default bindings and register them
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HardwareInputSet *inputSet = system.getHardwareInputSet();
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KeymapperDefaultBindings *backendDefaultBindings = system.getKeymapperDefaultBindings();
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mapper->registerHardwareInputSet(inputSet, backendDefaultBindings);
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Keymap *primaryGlobalKeymap = system.getEventManager()->getGlobalKeymap();
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if (primaryGlobalKeymap) {
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mapper->addGlobalKeymap(primaryGlobalKeymap);
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}
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// Get the platform-specific global keymap (if it exists)
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KeymapArray platformKeymaps = system.getGlobalKeymaps();
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for (uint i = 0; i < platformKeymaps.size(); i++) {
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mapper->addGlobalKeymap(platformKeymaps[i]);
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}
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}
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extern "C" int scummvm_main(int argc, const char * const argv[]) {
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Common::String specialDebug;
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Common::String command;
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// Verify that the backend has been initialized (i.e. g_system has been set).
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assert(g_system);
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OSystem &system = *g_system;
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// Register config manager defaults
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Base::registerDefaults();
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// Parse the command line
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Common::StringMap settings;
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command = Base::parseCommandLine(settings, argc, argv);
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// Load the config file (possibly overridden via command line):
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if (settings.contains("config")) {
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ConfMan.loadConfigFile(settings["config"]);
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settings.erase("config");
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} else {
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ConfMan.loadDefaultConfigFile();
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}
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// Update the config file
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ConfMan.set("versioninfo", gScummVMVersion, Common::ConfigManager::kApplicationDomain);
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// Load and setup the debuglevel and the debug flags. We do this at the
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// soonest possible moment to ensure debug output starts early on, if
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// requested.
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if (settings.contains("debuglevel")) {
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gDebugLevel = (int)strtol(settings["debuglevel"].c_str(), 0, 10);
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printf("Debuglevel (from command line): %d\n", gDebugLevel);
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settings.erase("debuglevel"); // This option should not be passed to ConfMan.
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} else if (ConfMan.hasKey("debuglevel"))
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gDebugLevel = ConfMan.getInt("debuglevel");
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if (settings.contains("debugflags")) {
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specialDebug = settings["debugflags"];
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settings.erase("debugflags");
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} else if (ConfMan.hasKey("debugflags"))
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specialDebug = ConfMan.get("debugflags");
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if (settings.contains("debug-channels-only"))
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gDebugChannelsOnly = true;
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PluginManager::instance().init();
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PluginManager::instance().loadAllPlugins(); // load plugins for cached plugin manager
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// If we received an invalid music parameter via command line we check this here.
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// We can't check this before loading the music plugins.
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// On the other hand we cannot load the plugins before we know the file paths (in case of external plugins).
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if (settings.contains("music-driver")) {
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if (MidiDriver::getMusicType(MidiDriver::getDeviceHandle(settings["music-driver"])) == MT_INVALID) {
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warning("Unrecognized music driver '%s'. Switching to default device", settings["music-driver"].c_str());
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settings["music-driver"] = "auto";
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}
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}
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// Process the remaining command line settings. Must be done after the
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// config file and the plugins have been loaded.
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Common::Error res;
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// TODO: deal with settings that require plugins to be loaded
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if (Base::processSettings(command, settings, res)) {
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if (res.getCode() != Common::kNoError)
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warning("%s", res.getDesc().c_str());
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return res.getCode();
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}
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if (settings.contains("dump-midi")) {
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// Store this command line setting in ConfMan, since all transient settings are destroyed
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ConfMan.registerDefault("dump_midi", true);
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}
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// Init the backend. Must take place after all config data (including
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// the command line params) was read.
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system.initBackend();
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// If we received an invalid graphics mode parameter via command line
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// we check this here. We can't do it until after the backend is inited,
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// or there won't be a graphics manager to ask for the supported modes.
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if (settings.contains("gfx-mode")) {
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const OSystem::GraphicsMode *gm = g_system->getSupportedGraphicsModes();
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Common::String option = settings["gfx-mode"];
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bool isValid = false;
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while (gm->name && !isValid) {
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isValid = !scumm_stricmp(gm->name, option.c_str());
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gm++;
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}
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if (!isValid) {
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warning("Unrecognized graphics mode '%s'. Switching to default mode", option.c_str());
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settings["gfx-mode"] = "default";
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}
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}
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if (settings.contains("disable-display")) {
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ConfMan.setInt("disable-display", 1, Common::ConfigManager::kTransientDomain);
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}
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setupGraphics(system);
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// Init the different managers that are used by the engines.
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// Do it here to prevent fragmentation later
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system.getAudioCDManager();
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MusicManager::instance();
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Common::DebugManager::instance();
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// Init the event manager. As the virtual keyboard is loaded here, it must
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// take place after the backend is initiated and the screen has been setup
|
|
system.getEventManager()->init();
|
|
|
|
#ifdef ENABLE_EVENTRECORDER
|
|
// Directly after initializing the event manager, we will initialize our
|
|
// event recorder.
|
|
//
|
|
// TODO: This is just to match the current behavior, when we further extend
|
|
// our event recorder, we might do this at another place. Or even change
|
|
// the whole API for that ;-).
|
|
g_eventRec.RegisterEventSource();
|
|
#endif
|
|
|
|
Common::OSDMessageQueue::instance().registerEventSource();
|
|
|
|
// Now as the event manager is created, setup the keymapper
|
|
setupKeymapper(system);
|
|
|
|
#ifdef USE_UPDATES
|
|
if (!ConfMan.hasKey("updates_check") && g_system->getUpdateManager()) {
|
|
GUI::UpdatesDialog dlg;
|
|
dlg.runModal();
|
|
}
|
|
#endif
|
|
|
|
#if defined(USE_CLOUD) && defined(USE_LIBCURL)
|
|
CloudMan.init();
|
|
CloudMan.syncSaves();
|
|
#endif
|
|
|
|
// Unless a game was specified, show the launcher dialog
|
|
if (0 == ConfMan.getActiveDomain())
|
|
launcherDialog();
|
|
|
|
// FIXME: We're now looping the launcher. This, of course, doesn't
|
|
// work as well as it should. In theory everything should be destroyed
|
|
// cleanly, so this is now enabled to encourage people to fix bits :)
|
|
while (0 != ConfMan.getActiveDomain()) {
|
|
saveLastLaunchedTarget(ConfMan.getActiveDomainName());
|
|
|
|
EngineMan.upgradeTargetIfNecessary(ConfMan.getActiveDomainName());
|
|
|
|
// Try to find a plugin which feels responsible for the specified game.
|
|
const Plugin *plugin = detectPlugin();
|
|
if (plugin) {
|
|
// Unload all plugins not needed for this game,
|
|
// to save memory
|
|
PluginManager::instance().unloadPluginsExcept(PLUGIN_TYPE_ENGINE, plugin);
|
|
|
|
#ifdef ENABLE_EVENTRECORDER
|
|
Common::String recordMode = ConfMan.get("record_mode");
|
|
Common::String recordFileName = ConfMan.get("record_file_name");
|
|
|
|
if (recordMode == "record") {
|
|
g_eventRec.init(g_eventRec.generateRecordFileName(ConfMan.getActiveDomainName()), GUI::EventRecorder::kRecorderRecord);
|
|
} else if (recordMode == "playback") {
|
|
g_eventRec.init(recordFileName, GUI::EventRecorder::kRecorderPlayback);
|
|
} else if ((recordMode == "info") && (!recordFileName.empty())) {
|
|
Common::PlaybackFile record;
|
|
record.openRead(recordFileName);
|
|
debug("info:author=%s name=%s description=%s", record.getHeader().author.c_str(), record.getHeader().name.c_str(), record.getHeader().description.c_str());
|
|
break;
|
|
}
|
|
#endif
|
|
#ifdef USE_TTS
|
|
Common::TextToSpeechManager *ttsMan = g_system->getTextToSpeechManager();
|
|
ttsMan->pushState();
|
|
#endif
|
|
// Try to run the game
|
|
Common::Error result = runGame(plugin, system, specialDebug);
|
|
|
|
#ifdef USE_TTS
|
|
ttsMan->popState();
|
|
#endif
|
|
|
|
#ifdef ENABLE_EVENTRECORDER
|
|
// Flush Event recorder file. The recorder does not get reinitialized for next game
|
|
// which is intentional. Only single game per session is allowed.
|
|
g_eventRec.deinit();
|
|
#endif
|
|
|
|
#if defined(UNCACHED_PLUGINS) && defined(DYNAMIC_MODULES)
|
|
// do our best to prevent fragmentation by unloading as soon as we can
|
|
PluginManager::instance().unloadPluginsExcept(PLUGIN_TYPE_ENGINE, NULL, false);
|
|
// reallocate the config manager to get rid of any fragmentation
|
|
ConfMan.defragment();
|
|
// The keymapper keeps pointers to the configuration domains. It needs to be reinitialized.
|
|
setupKeymapper(system);
|
|
#endif
|
|
|
|
// Did an error occur ?
|
|
if (result.getCode() != Common::kNoError && result.getCode() != Common::kUserCanceled) {
|
|
// Shows an informative error dialog if starting the selected game failed.
|
|
GUI::displayErrorDialog(result, _("Error running game:"));
|
|
}
|
|
|
|
// Quit unless an error occurred, or Return to launcher was requested
|
|
#ifndef FORCE_RTL
|
|
if (result.getCode() == Common::kNoError && !g_system->getEventManager()->shouldRTL())
|
|
break;
|
|
#endif
|
|
// Reset RTL flag in case we want to load another engine
|
|
g_system->getEventManager()->resetRTL();
|
|
#ifdef FORCE_RTL
|
|
g_system->getEventManager()->resetQuit();
|
|
#endif
|
|
#ifdef ENABLE_EVENTRECORDER
|
|
if (g_eventRec.checkForContinueGame()) {
|
|
continue;
|
|
}
|
|
#endif
|
|
|
|
// At this point, we usually return to the launcher. However, the
|
|
// game may have requested that one or more other games be "chained"
|
|
// to the current one, with optional save slots to start the games
|
|
// at. At the time of writing, this is used for the Maniac Mansion
|
|
// easter egg in Day of the Tentacle.
|
|
|
|
Common::String chainedGame;
|
|
int saveSlot = -1;
|
|
|
|
ChainedGamesMan.pop(chainedGame, saveSlot);
|
|
|
|
// Discard any command line options. It's unlikely that the user
|
|
// wanted to apply them to *all* games ever launched.
|
|
ConfMan.getDomain(Common::ConfigManager::kTransientDomain)->clear();
|
|
|
|
if (!chainedGame.empty()) {
|
|
if (saveSlot != -1) {
|
|
ConfMan.setInt("save_slot", saveSlot, Common::ConfigManager::kTransientDomain);
|
|
}
|
|
// Start the chained game
|
|
ConfMan.setActiveDomain(chainedGame);
|
|
} else {
|
|
// Clear the active config domain
|
|
ConfMan.setActiveDomain("");
|
|
}
|
|
|
|
PluginManager::instance().loadAllPluginsOfType(PLUGIN_TYPE_ENGINE); // only for cached manager
|
|
} else {
|
|
GUI::displayErrorDialog(_("Could not find any engine capable of running the selected game"));
|
|
|
|
// Clear the active domain
|
|
ConfMan.setActiveDomain("");
|
|
}
|
|
|
|
// reset the graphics to default
|
|
setupGraphics(system);
|
|
if (0 == ConfMan.getActiveDomain()) {
|
|
launcherDialog();
|
|
}
|
|
}
|
|
#ifdef USE_CLOUD
|
|
#ifdef USE_SDL_NET
|
|
Networking::LocalWebserver::destroy();
|
|
#endif
|
|
#ifdef USE_LIBCURL
|
|
Networking::ConnectionManager::destroy();
|
|
//I think it's important to destroy it after ConnectionManager
|
|
Cloud::CloudManager::destroy();
|
|
#endif
|
|
#endif
|
|
PluginManager::instance().unloadAllPlugins();
|
|
PluginManager::destroy();
|
|
GUI::GuiManager::destroy();
|
|
Common::ConfigManager::destroy();
|
|
Common::DebugManager::destroy();
|
|
Common::OSDMessageQueue::destroy();
|
|
#ifdef ENABLE_EVENTRECORDER
|
|
GUI::EventRecorder::destroy();
|
|
#endif
|
|
Common::SearchManager::destroy();
|
|
#ifdef USE_TRANSLATION
|
|
Common::TranslationManager::destroy();
|
|
#endif
|
|
MusicManager::destroy();
|
|
Graphics::CursorManager::destroy();
|
|
Graphics::FontManager::destroy();
|
|
#ifdef USE_FREETYPE2
|
|
Graphics::shutdownTTF();
|
|
#endif
|
|
EngineManager::destroy();
|
|
Graphics::YUVToRGBManager::destroy();
|
|
|
|
return 0;
|
|
}
|