mirror of
https://github.com/libretro/scummvm.git
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481 lines
12 KiB
C++
481 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "igor/igor.h"
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namespace Igor {
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static const uint8 PART_21_ANIM_DATA_1[7] = { 0, 11, 12, 13, 20, 21, 14 };
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static const uint8 PART_21_ANIM_DATA_2[11] = { 0, 4, 5, 4, 5, 4, 5, 4, 5, 6, 0 };
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static bool IN_ACTION_111;
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void IgorEngine::PART_21_EXEC_ACTION(int action) {
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switch (action) {
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case 101:
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PART_21_ACTION_101();
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break;
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case 102:
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PART_21_ACTION_102();
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break;
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case 103:
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ADD_DIALOGUE_TEXT(201, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 104:
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ADD_DIALOGUE_TEXT(202, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 105:
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ADD_DIALOGUE_TEXT(203, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 106:
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ADD_DIALOGUE_TEXT(204, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 107:
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PART_21_ACTION_107();
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break;
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case 108:
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PART_21_ACTION_108();
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break;
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case 109:
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ADD_DIALOGUE_TEXT(205, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 110:
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PART_21_ACTION_110();
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break;
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case 111:
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PART_21_ACTION_111();
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break;
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case 112:
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ADD_DIALOGUE_TEXT(222, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 113:
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PART_21_ACTION_113();
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break;
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default:
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error("PART_21_EXEC_ACTION unhandled action %d", action);
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break;
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}
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}
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void IgorEngine::PART_21_ACTION_101() {
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if (_objectsState[65] == 1) {
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const int offset = 29440;
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for (int i = 0; i <= 50; ++i) {
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memcpy(_screenVGA + i * 320 + offset, _screenLayer1 + i * 320 + offset, 20);
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}
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PART_21_HELPER_10();
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}
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_currentPart = 303;
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}
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void IgorEngine::PART_21_ACTION_102() {
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PART_21_HELPER_6(1);
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ADD_DIALOGUE_TEXT(226, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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waitForEndOfIgorDialogue();
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ADD_DIALOGUE_TEXT(227, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startCutsceneDialogue(76, 87, 63, 32, 0);
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_updateDialogue = &IgorEngine::PART_21_UPDATE_DIALOGUE_MARGARET_2;
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waitForEndOfCutsceneDialogue(76, 87, 63, 32, 0);
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_updateDialogue = 0;
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PART_21_HANDLE_DIALOGUE_MARGARET();
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PART_21_HELPER_1(255);
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}
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void IgorEngine::PART_21_ACTION_107() {
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if (_objectsState[64] == 1) {
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EXEC_MAIN_ACTION(11);
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return;
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}
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for (int i = 2; i <= 3; ++i) {
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const int offset = 21902;
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for (int j = 0; j <= 53; ++j) {
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memcpy(_screenVGA + j * 320 + offset, _animFramesBuffer + (i - 1) * 1782 + j * 33, 33);
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}
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if (i == 3) {
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playSound(13, 1);
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} else {
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waitForTimer(100);
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}
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}
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_objectsState[64] = 1;
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PART_21_HELPER_1(1);
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}
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void IgorEngine::PART_21_ACTION_108() {
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if (_objectsState[64] == 0) {
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EXEC_MAIN_ACTION(14);
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return;
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}
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for (int i = 2; i >= 1; --i) {
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const int offset = 21902;
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for (int j = 0; j <= 53; ++j) {
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memcpy(_screenVGA + j * 320 + offset, _animFramesBuffer + (i - 1) * 1782 + j * 33, 33);
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}
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if (i == 2) {
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playSound(14, 1);
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waitForTimer(100);
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}
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}
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_objectsState[64] = 0;
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PART_21_HELPER_1(1);
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}
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void IgorEngine::PART_21_ACTION_110() {
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if (_objectsState[65] == 1) {
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const int offset = 27180;
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for (int i = 0; i <= 50; ++i) {
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memcpy(_screenVGA + i * 320 + offset, _screenLayer1 + i * 320 + offset, 20);
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}
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PART_21_HELPER_10();
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}
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_currentPart = 270;
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}
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void IgorEngine::PART_21_ACTION_111() {
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if (_inventoryInfo[65] == 0) {
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ADD_DIALOGUE_TEXT(223, 2);
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ADD_DIALOGUE_TEXT(225, 1);
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SET_DIALOGUE_TEXT(1, 2);
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startIgorDialogue();
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return;
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}
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IN_ACTION_111 = true;
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ADD_DIALOGUE_TEXT(208, 1);
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ADD_DIALOGUE_TEXT(209, 1);
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SET_DIALOGUE_TEXT(1, 2);
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startIgorDialogue();
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waitForEndOfIgorDialogue();
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const int offset = 28183;
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for (int i = 0; i <= 49; ++i) {
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memcpy(_screenVGA + i * 320 + offset, _animFramesBuffer + 0xCBE1 + i * 26, 26);
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}
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waitForTimer(100);
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int k = 1;
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do {
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if (compareGameTick(3, 24)) {
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for (int j = 0; j <= 49; ++j) {
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memcpy(_screenVGA + j * 320 + offset, _animFramesBuffer + 0xBCA5 + PART_21_ANIM_DATA_2[k] * 1300 + j * 26, 26);
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}
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++k;
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}
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PART_21_UPDATE_ROOM_BACKGROUND();
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waitForTimer();
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} while (k != 10);
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IN_ACTION_111 = false;
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removeObjectFromInventory(56);
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_objectsState[65] = 1;
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PART_21_HELPER_1(255);
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if (_game.version == kIdEngDemo110) {
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++_demoActionsCounter;
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}
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ADD_DIALOGUE_TEXT(210, 2);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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}
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void IgorEngine::PART_21_ACTION_113() {
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if (_objectsState[64] != 0) {
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_roomObjectAreasTable[_screenLayer2[34679]].area = 1;
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--_walkDataLastIndex;
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buildWalkPathSimple(165, 126, 119, 108);
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_walkDataCurrentIndex = 1;
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_gameState.igorMoving = true;
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waitForIgorMove();
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if (_objectsState[65] == 1) {
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PART_21_HELPER_10();
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}
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_currentPart = 370;
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}
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}
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void IgorEngine::PART_21_UPDATE_DIALOGUE_MARGARET_1(int action) {
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switch (action) {
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case kUpdateDialogueAnimEndOfSentence:
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PART_21_HELPER_11(6);
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break;
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case kUpdateDialogueAnimMiddleOfSentence:
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PART_21_HELPER_11(getRandomNumber(5) + 6);
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break;
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case kUpdateDialogueAnimStanding:
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PART_21_HELPER_11(1);
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break;
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}
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}
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void IgorEngine::PART_21_UPDATE_DIALOGUE_MARGARET_2(int action) {
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switch (action) {
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case kUpdateDialogueAnimEndOfSentence:
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PART_21_HELPER_6(6);
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break;
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case kUpdateDialogueAnimMiddleOfSentence:
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PART_21_HELPER_6(getRandomNumber(5) + 6);
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break;
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}
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}
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void IgorEngine::PART_21_UPDATE_DIALOGUE_MARGARET_3(int action) {
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switch (action) {
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case kUpdateDialogueAnimEndOfSentence:
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PART_21_HELPER_6(15);
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break;
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case kUpdateDialogueAnimMiddleOfSentence:
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PART_21_HELPER_6(getRandomNumber(5) + 15);
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break;
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}
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}
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void IgorEngine::PART_21_HANDLE_DIALOGUE_MARGARET() {
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loadDialogueData(DLG_CollegeCorridorMargaret);
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_updateDialogue = &IgorEngine::PART_21_UPDATE_DIALOGUE_MARGARET_1;
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handleDialogue(81, 76, 63, 32, 0);
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_updateDialogue = 0;
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}
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void IgorEngine::PART_21_HELPER_1(int num) {
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if (num == 1 || num == 255) {
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if (_objectsState[64] == 0) {
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PART_21_HELPER_7();
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_roomActionsTable[4] = 6;
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} else {
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PART_21_HELPER_8();
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_roomActionsTable[4] = 7;
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}
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}
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if (num == 2 || num == 255) {
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if (_objectsState[65] > 1) {
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PART_21_HELPER_9();
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}
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if (_objectsState[65] == 2 || _objectsState[65] == 4) {
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_roomObjectAreasTable[9].object = 0;
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_roomObjectAreasTable[10].object = 0;
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}
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}
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}
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void IgorEngine::PART_21_HELPER_2() {
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_walkData[0].setPos(0, 141, 2, 0);
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_walkData[0].setDefaultScale();
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_walkData[0].clipSkipX = 15;
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_walkData[0].clipWidth = 15;
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_walkDataLastIndex = 0;
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buildWalkPathSimple(0, 141, 32, 137);
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_walkData[_walkDataLastIndex].frameNum = 0;
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_walkDataCurrentIndex = 1;
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_gameState.igorMoving = true;
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waitForIgorMove();
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}
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void IgorEngine::PART_21_HELPER_3() {
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_walkData[0].setPos(319, 133, 4, 0);
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_walkData[0].setDefaultScale();
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_walkData[0].clipWidth = 15;
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_walkDataLastIndex = 0;
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buildWalkPathSimple(319, 133, 239, 133);
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_walkData[_walkDataLastIndex].frameNum = 0;
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_walkDataCurrentIndex = 1;
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_gameState.igorMoving = true;
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waitForIgorMove();
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}
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void IgorEngine::PART_21_HELPER_4() {
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_walkData[0].setPos(119, 108, 2, 0);
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_walkData[0].setDefaultScale();
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_walkDataLastIndex = 0;
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_roomObjectAreasTable[_screenLayer2[34679]].area = 1;
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buildWalkPathSimple(119, 108, 175, 130);
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_roomObjectAreasTable[_screenLayer2[34679]].area = 0;
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_walkData[_walkDataLastIndex].frameNum = 0;
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_walkDataCurrentIndex = 1;
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_gameState.igorMoving = true;
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waitForIgorMove();
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}
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void IgorEngine::PART_21_HELPER_6(int frame) {
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_roomCursorOn = false;
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for (int i = 0; i <= 42; ++i) {
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for (int j = 0; j <= 48; ++j) {
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int offset = (i + 89) * 320 + j + 40;
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uint8 color = _screenVGA[offset];
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if ((color >= 192 && color <= 207) || color == 240 || color == 241) {
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_screenTempLayer[i * 100 + j] = _screenVGA[offset];
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} else {
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_screenTempLayer[i * 100 + j] = _animFramesBuffer[frame * 2107 + i * 49 + j + 0xCA7];
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}
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}
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}
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int offset = 28520;
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for (int i = 0; i <= 42; ++i) {
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memcpy(_screenVGA + i * 320 + offset, _screenTempLayer + i * 100, 49);
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memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + frame * 2107 + i * 49 + 0xCA7, 49);
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}
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if (_dialogueCursorOn) {
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_roomCursorOn = true;
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}
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}
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void IgorEngine::PART_21_HELPER_7() {
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const int offset = 21901;
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for (int i = 0; i <= 53; ++i) {
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memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + i * 33 + 0xE031, 33);
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}
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}
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void IgorEngine::PART_21_HELPER_8() {
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const int offset = 21901;
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for (int i = 0; i <= 53; ++i) {
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memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + i * 33 + 0xE727, 33);
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}
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}
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void IgorEngine::PART_21_HELPER_9() {
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const int offset = 21901;
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for (int i = 0; i <= 42; ++i) {
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memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + i * 49 + 0x14E2, 49);
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}
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}
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void IgorEngine::PART_21_HELPER_10() {
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PART_21_HELPER_6(1);
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memset(_screenVGA + 46080, 0, 17920);
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waitForTimer(120);
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for (int i = 1; i <= 6; ++i) {
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PART_21_HELPER_6(PART_21_ANIM_DATA_1[i]);
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if (i < 6) {
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waitForTimer(100);
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}
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}
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ADD_DIALOGUE_TEXT(212, 1);
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ADD_DIALOGUE_TEXT(213, 1);
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ADD_DIALOGUE_TEXT(214, 1);
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ADD_DIALOGUE_TEXT(215, 2);
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ADD_DIALOGUE_TEXT(217, 2);
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SET_DIALOGUE_TEXT(1, 5);
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startCutsceneDialogue(76, 87, 63, 32, 0);
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_updateDialogue = &IgorEngine::PART_21_UPDATE_DIALOGUE_MARGARET_3;
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waitForEndOfCutsceneDialogue(76, 87, 63, 32, 0);
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_updateDialogue = 0;
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ADD_DIALOGUE_TEXT(219, 1);
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ADD_DIALOGUE_TEXT(220, 1);
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ADD_DIALOGUE_TEXT(221, 1);
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SET_DIALOGUE_TEXT(1, 3);
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startCutsceneDialogue(76, 87, 63, 32, 0);
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_updateDialogue = &IgorEngine::PART_21_UPDATE_DIALOGUE_MARGARET_3;
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waitForEndOfCutsceneDialogue(76, 87, 63, 32, 0);
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_updateDialogue = 0;
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_objectsState[65] = 2;
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drawVerbsPanel();
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_currentAction.verb = kVerbWalk;
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drawInventory(_inventoryInfo[72], 0);
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PART_21_HELPER_1(255);
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_objectsState[110] = 1;
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}
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void IgorEngine::PART_21_HELPER_11(int frame) {
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const int offset = 28520;
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for (int i = 0; i <= 42; ++i) {
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memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + frame * 2107 + i * 49 + 0xCA7, 49);
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}
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}
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void IgorEngine::PART_21_UPDATE_ROOM_BACKGROUND() {
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if (IN_ACTION_111 && compareGameTick(3, 24)) {
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const int offset = 28183;
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int i = getRandomNumber(2) + 1;
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for (int j = 0; j <= 49; ++j) {
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memcpy(_screenVGA + j * 320 + offset, _animFramesBuffer + 0xBCA5 + i * 1300 + j * 26, 26);
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}
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++i;
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}
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if (compareGameTick(61) && _objectsState[65] <= 1) {
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if (_gameState.unk10 > 2) {
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PART_21_HELPER_6(_gameState.unk10);
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++_gameState.unk10;
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if (_gameState.unk10 == 6) {
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++_gameState.counter[4];
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if (_gameState.counter[4] < 2) {
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_gameState.unk10 = 4;
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} else {
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_gameState.counter[4] = 0;
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_gameState.unk10 = 1;
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}
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}
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} else {
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PART_21_HELPER_6(_gameState.unk10);
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++_gameState.unk10;
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if (_gameState.unk10 == 3 && getRandomNumber(6) != 0) {
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_gameState.unk10 = 1;
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}
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}
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}
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}
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void IgorEngine::PART_21() {
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_gameState.enableLight = 2;
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loadRoomData(PAL_CollegeCorridorMargaret, IMG_CollegeCorridorMargaret, BOX_CollegeCorridorMargaret, MSK_CollegeCorridorMargaret, TXT_CollegeCorridorMargaret);
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static const int anm[] = { FRM_CollegeCorridorMargaret1, FRM_CollegeCorridorMargaret2, FRM_CollegeCorridorMargaret3, FRM_CollegeCorridorMargaret4, 0 };
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loadAnimData(anm);
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loadActionData(DAT_CollegeCorridorMargaret);
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_roomDataOffsets = PART_21_ROOM_DATA_OFFSETS;
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setRoomWalkBounds(0, 0, 319, 143);
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SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_21_EXEC_ACTION);
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_updateRoomBackground = &IgorEngine::PART_21_UPDATE_ROOM_BACKGROUND;
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PART_21_HELPER_1(255);
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memcpy(_screenVGA, _screenLayer1, 46080);
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_currentAction.verb = kVerbWalk;
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_gameState.unk10 = 1;
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fadeInPalette(768);
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if (_currentPart == 210) {
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PART_21_HELPER_2();
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} else if (_currentPart == 211) {
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PART_21_HELPER_3();
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} else if (_currentPart == 212) {
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PART_21_HELPER_4();
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}
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enterPartLoop();
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while (_currentPart >= 210 && _currentPart <= 212) {
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runPartLoop();
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}
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leavePartLoop();
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fadeOutPalette(624);
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}
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} // namespace Igor
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