scummvm/engines/igor/parts/part_21.cpp
Jordi Vilalta Prat 66e9d4f5e8 Removed trailing spaces.
svn-id: r30664
2008-01-27 19:47:41 +00:00

481 lines
12 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "igor/igor.h"
namespace Igor {
static const uint8 PART_21_ANIM_DATA_1[7] = { 0, 11, 12, 13, 20, 21, 14 };
static const uint8 PART_21_ANIM_DATA_2[11] = { 0, 4, 5, 4, 5, 4, 5, 4, 5, 6, 0 };
static bool IN_ACTION_111;
void IgorEngine::PART_21_EXEC_ACTION(int action) {
switch (action) {
case 101:
PART_21_ACTION_101();
break;
case 102:
PART_21_ACTION_102();
break;
case 103:
ADD_DIALOGUE_TEXT(201, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 104:
ADD_DIALOGUE_TEXT(202, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 105:
ADD_DIALOGUE_TEXT(203, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 106:
ADD_DIALOGUE_TEXT(204, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 107:
PART_21_ACTION_107();
break;
case 108:
PART_21_ACTION_108();
break;
case 109:
ADD_DIALOGUE_TEXT(205, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 110:
PART_21_ACTION_110();
break;
case 111:
PART_21_ACTION_111();
break;
case 112:
ADD_DIALOGUE_TEXT(222, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 113:
PART_21_ACTION_113();
break;
default:
error("PART_21_EXEC_ACTION unhandled action %d", action);
break;
}
}
void IgorEngine::PART_21_ACTION_101() {
if (_objectsState[65] == 1) {
const int offset = 29440;
for (int i = 0; i <= 50; ++i) {
memcpy(_screenVGA + i * 320 + offset, _screenLayer1 + i * 320 + offset, 20);
}
PART_21_HELPER_10();
}
_currentPart = 303;
}
void IgorEngine::PART_21_ACTION_102() {
PART_21_HELPER_6(1);
ADD_DIALOGUE_TEXT(226, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
waitForEndOfIgorDialogue();
ADD_DIALOGUE_TEXT(227, 1);
SET_DIALOGUE_TEXT(1, 1);
startCutsceneDialogue(76, 87, 63, 32, 0);
_updateDialogue = &IgorEngine::PART_21_UPDATE_DIALOGUE_MARGARET_2;
waitForEndOfCutsceneDialogue(76, 87, 63, 32, 0);
_updateDialogue = 0;
PART_21_HANDLE_DIALOGUE_MARGARET();
PART_21_HELPER_1(255);
}
void IgorEngine::PART_21_ACTION_107() {
if (_objectsState[64] == 1) {
EXEC_MAIN_ACTION(11);
return;
}
for (int i = 2; i <= 3; ++i) {
const int offset = 21902;
for (int j = 0; j <= 53; ++j) {
memcpy(_screenVGA + j * 320 + offset, _animFramesBuffer + (i - 1) * 1782 + j * 33, 33);
}
if (i == 3) {
playSound(13, 1);
} else {
waitForTimer(100);
}
}
_objectsState[64] = 1;
PART_21_HELPER_1(1);
}
void IgorEngine::PART_21_ACTION_108() {
if (_objectsState[64] == 0) {
EXEC_MAIN_ACTION(14);
return;
}
for (int i = 2; i >= 1; --i) {
const int offset = 21902;
for (int j = 0; j <= 53; ++j) {
memcpy(_screenVGA + j * 320 + offset, _animFramesBuffer + (i - 1) * 1782 + j * 33, 33);
}
if (i == 2) {
playSound(14, 1);
waitForTimer(100);
}
}
_objectsState[64] = 0;
PART_21_HELPER_1(1);
}
void IgorEngine::PART_21_ACTION_110() {
if (_objectsState[65] == 1) {
const int offset = 27180;
for (int i = 0; i <= 50; ++i) {
memcpy(_screenVGA + i * 320 + offset, _screenLayer1 + i * 320 + offset, 20);
}
PART_21_HELPER_10();
}
_currentPart = 270;
}
void IgorEngine::PART_21_ACTION_111() {
if (_inventoryInfo[65] == 0) {
ADD_DIALOGUE_TEXT(223, 2);
ADD_DIALOGUE_TEXT(225, 1);
SET_DIALOGUE_TEXT(1, 2);
startIgorDialogue();
return;
}
IN_ACTION_111 = true;
ADD_DIALOGUE_TEXT(208, 1);
ADD_DIALOGUE_TEXT(209, 1);
SET_DIALOGUE_TEXT(1, 2);
startIgorDialogue();
waitForEndOfIgorDialogue();
const int offset = 28183;
for (int i = 0; i <= 49; ++i) {
memcpy(_screenVGA + i * 320 + offset, _animFramesBuffer + 0xCBE1 + i * 26, 26);
}
waitForTimer(100);
int k = 1;
do {
if (compareGameTick(3, 24)) {
for (int j = 0; j <= 49; ++j) {
memcpy(_screenVGA + j * 320 + offset, _animFramesBuffer + 0xBCA5 + PART_21_ANIM_DATA_2[k] * 1300 + j * 26, 26);
}
++k;
}
PART_21_UPDATE_ROOM_BACKGROUND();
waitForTimer();
} while (k != 10);
IN_ACTION_111 = false;
removeObjectFromInventory(56);
_objectsState[65] = 1;
PART_21_HELPER_1(255);
if (_game.version == kIdEngDemo110) {
++_demoActionsCounter;
}
ADD_DIALOGUE_TEXT(210, 2);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
}
void IgorEngine::PART_21_ACTION_113() {
if (_objectsState[64] != 0) {
_roomObjectAreasTable[_screenLayer2[34679]].area = 1;
--_walkDataLastIndex;
buildWalkPathSimple(165, 126, 119, 108);
_walkDataCurrentIndex = 1;
_gameState.igorMoving = true;
waitForIgorMove();
if (_objectsState[65] == 1) {
PART_21_HELPER_10();
}
_currentPart = 370;
}
}
void IgorEngine::PART_21_UPDATE_DIALOGUE_MARGARET_1(int action) {
switch (action) {
case kUpdateDialogueAnimEndOfSentence:
PART_21_HELPER_11(6);
break;
case kUpdateDialogueAnimMiddleOfSentence:
PART_21_HELPER_11(getRandomNumber(5) + 6);
break;
case kUpdateDialogueAnimStanding:
PART_21_HELPER_11(1);
break;
}
}
void IgorEngine::PART_21_UPDATE_DIALOGUE_MARGARET_2(int action) {
switch (action) {
case kUpdateDialogueAnimEndOfSentence:
PART_21_HELPER_6(6);
break;
case kUpdateDialogueAnimMiddleOfSentence:
PART_21_HELPER_6(getRandomNumber(5) + 6);
break;
}
}
void IgorEngine::PART_21_UPDATE_DIALOGUE_MARGARET_3(int action) {
switch (action) {
case kUpdateDialogueAnimEndOfSentence:
PART_21_HELPER_6(15);
break;
case kUpdateDialogueAnimMiddleOfSentence:
PART_21_HELPER_6(getRandomNumber(5) + 15);
break;
}
}
void IgorEngine::PART_21_HANDLE_DIALOGUE_MARGARET() {
loadDialogueData(DLG_CollegeCorridorMargaret);
_updateDialogue = &IgorEngine::PART_21_UPDATE_DIALOGUE_MARGARET_1;
handleDialogue(81, 76, 63, 32, 0);
_updateDialogue = 0;
}
void IgorEngine::PART_21_HELPER_1(int num) {
if (num == 1 || num == 255) {
if (_objectsState[64] == 0) {
PART_21_HELPER_7();
_roomActionsTable[4] = 6;
} else {
PART_21_HELPER_8();
_roomActionsTable[4] = 7;
}
}
if (num == 2 || num == 255) {
if (_objectsState[65] > 1) {
PART_21_HELPER_9();
}
if (_objectsState[65] == 2 || _objectsState[65] == 4) {
_roomObjectAreasTable[9].object = 0;
_roomObjectAreasTable[10].object = 0;
}
}
}
void IgorEngine::PART_21_HELPER_2() {
_walkData[0].setPos(0, 141, 2, 0);
_walkData[0].setDefaultScale();
_walkData[0].clipSkipX = 15;
_walkData[0].clipWidth = 15;
_walkDataLastIndex = 0;
buildWalkPathSimple(0, 141, 32, 137);
_walkData[_walkDataLastIndex].frameNum = 0;
_walkDataCurrentIndex = 1;
_gameState.igorMoving = true;
waitForIgorMove();
}
void IgorEngine::PART_21_HELPER_3() {
_walkData[0].setPos(319, 133, 4, 0);
_walkData[0].setDefaultScale();
_walkData[0].clipWidth = 15;
_walkDataLastIndex = 0;
buildWalkPathSimple(319, 133, 239, 133);
_walkData[_walkDataLastIndex].frameNum = 0;
_walkDataCurrentIndex = 1;
_gameState.igorMoving = true;
waitForIgorMove();
}
void IgorEngine::PART_21_HELPER_4() {
_walkData[0].setPos(119, 108, 2, 0);
_walkData[0].setDefaultScale();
_walkDataLastIndex = 0;
_roomObjectAreasTable[_screenLayer2[34679]].area = 1;
buildWalkPathSimple(119, 108, 175, 130);
_roomObjectAreasTable[_screenLayer2[34679]].area = 0;
_walkData[_walkDataLastIndex].frameNum = 0;
_walkDataCurrentIndex = 1;
_gameState.igorMoving = true;
waitForIgorMove();
}
void IgorEngine::PART_21_HELPER_6(int frame) {
_roomCursorOn = false;
for (int i = 0; i <= 42; ++i) {
for (int j = 0; j <= 48; ++j) {
int offset = (i + 89) * 320 + j + 40;
uint8 color = _screenVGA[offset];
if ((color >= 192 && color <= 207) || color == 240 || color == 241) {
_screenTempLayer[i * 100 + j] = _screenVGA[offset];
} else {
_screenTempLayer[i * 100 + j] = _animFramesBuffer[frame * 2107 + i * 49 + j + 0xCA7];
}
}
}
int offset = 28520;
for (int i = 0; i <= 42; ++i) {
memcpy(_screenVGA + i * 320 + offset, _screenTempLayer + i * 100, 49);
memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + frame * 2107 + i * 49 + 0xCA7, 49);
}
if (_dialogueCursorOn) {
_roomCursorOn = true;
}
}
void IgorEngine::PART_21_HELPER_7() {
const int offset = 21901;
for (int i = 0; i <= 53; ++i) {
memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + i * 33 + 0xE031, 33);
}
}
void IgorEngine::PART_21_HELPER_8() {
const int offset = 21901;
for (int i = 0; i <= 53; ++i) {
memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + i * 33 + 0xE727, 33);
}
}
void IgorEngine::PART_21_HELPER_9() {
const int offset = 21901;
for (int i = 0; i <= 42; ++i) {
memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + i * 49 + 0x14E2, 49);
}
}
void IgorEngine::PART_21_HELPER_10() {
PART_21_HELPER_6(1);
memset(_screenVGA + 46080, 0, 17920);
waitForTimer(120);
for (int i = 1; i <= 6; ++i) {
PART_21_HELPER_6(PART_21_ANIM_DATA_1[i]);
if (i < 6) {
waitForTimer(100);
}
}
ADD_DIALOGUE_TEXT(212, 1);
ADD_DIALOGUE_TEXT(213, 1);
ADD_DIALOGUE_TEXT(214, 1);
ADD_DIALOGUE_TEXT(215, 2);
ADD_DIALOGUE_TEXT(217, 2);
SET_DIALOGUE_TEXT(1, 5);
startCutsceneDialogue(76, 87, 63, 32, 0);
_updateDialogue = &IgorEngine::PART_21_UPDATE_DIALOGUE_MARGARET_3;
waitForEndOfCutsceneDialogue(76, 87, 63, 32, 0);
_updateDialogue = 0;
ADD_DIALOGUE_TEXT(219, 1);
ADD_DIALOGUE_TEXT(220, 1);
ADD_DIALOGUE_TEXT(221, 1);
SET_DIALOGUE_TEXT(1, 3);
startCutsceneDialogue(76, 87, 63, 32, 0);
_updateDialogue = &IgorEngine::PART_21_UPDATE_DIALOGUE_MARGARET_3;
waitForEndOfCutsceneDialogue(76, 87, 63, 32, 0);
_updateDialogue = 0;
_objectsState[65] = 2;
drawVerbsPanel();
_currentAction.verb = kVerbWalk;
drawInventory(_inventoryInfo[72], 0);
PART_21_HELPER_1(255);
_objectsState[110] = 1;
}
void IgorEngine::PART_21_HELPER_11(int frame) {
const int offset = 28520;
for (int i = 0; i <= 42; ++i) {
memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + frame * 2107 + i * 49 + 0xCA7, 49);
}
}
void IgorEngine::PART_21_UPDATE_ROOM_BACKGROUND() {
if (IN_ACTION_111 && compareGameTick(3, 24)) {
const int offset = 28183;
int i = getRandomNumber(2) + 1;
for (int j = 0; j <= 49; ++j) {
memcpy(_screenVGA + j * 320 + offset, _animFramesBuffer + 0xBCA5 + i * 1300 + j * 26, 26);
}
++i;
}
if (compareGameTick(61) && _objectsState[65] <= 1) {
if (_gameState.unk10 > 2) {
PART_21_HELPER_6(_gameState.unk10);
++_gameState.unk10;
if (_gameState.unk10 == 6) {
++_gameState.counter[4];
if (_gameState.counter[4] < 2) {
_gameState.unk10 = 4;
} else {
_gameState.counter[4] = 0;
_gameState.unk10 = 1;
}
}
} else {
PART_21_HELPER_6(_gameState.unk10);
++_gameState.unk10;
if (_gameState.unk10 == 3 && getRandomNumber(6) != 0) {
_gameState.unk10 = 1;
}
}
}
}
void IgorEngine::PART_21() {
_gameState.enableLight = 2;
loadRoomData(PAL_CollegeCorridorMargaret, IMG_CollegeCorridorMargaret, BOX_CollegeCorridorMargaret, MSK_CollegeCorridorMargaret, TXT_CollegeCorridorMargaret);
static const int anm[] = { FRM_CollegeCorridorMargaret1, FRM_CollegeCorridorMargaret2, FRM_CollegeCorridorMargaret3, FRM_CollegeCorridorMargaret4, 0 };
loadAnimData(anm);
loadActionData(DAT_CollegeCorridorMargaret);
_roomDataOffsets = PART_21_ROOM_DATA_OFFSETS;
setRoomWalkBounds(0, 0, 319, 143);
SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_21_EXEC_ACTION);
_updateRoomBackground = &IgorEngine::PART_21_UPDATE_ROOM_BACKGROUND;
PART_21_HELPER_1(255);
memcpy(_screenVGA, _screenLayer1, 46080);
_currentAction.verb = kVerbWalk;
_gameState.unk10 = 1;
fadeInPalette(768);
if (_currentPart == 210) {
PART_21_HELPER_2();
} else if (_currentPart == 211) {
PART_21_HELPER_3();
} else if (_currentPart == 212) {
PART_21_HELPER_4();
}
enterPartLoop();
while (_currentPart >= 210 && _currentPart <= 212) {
runPartLoop();
}
leavePartLoop();
fadeOutPalette(624);
}
} // namespace Igor