mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-12 14:09:28 +00:00
![Gregory Montoir](/assets/img/avatar_default.png)
- some minor changes to detection code - added missing spanish strings to IGOR.TBL - fixed '@' charset index svn-id: r29672
509 lines
14 KiB
C++
509 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "igor/igor.h"
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namespace Igor {
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static const uint8 PART_33_ANIM_DATA_4[4] = { 0, 1, 2, 1 };
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static const uint8 PART_33_ANIM_DATA_5[5] = { 0, 6, 7, 8, 1 };
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void IgorEngine::PART_33_EXEC_ACTION(int action) {
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switch (action) {
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case 101:
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ADD_DIALOGUE_TEXT(201, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 102:
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ADD_DIALOGUE_TEXT(202, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 103:
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ADD_DIALOGUE_TEXT(203, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 104:
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ADD_DIALOGUE_TEXT(204, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 105:
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ADD_DIALOGUE_TEXT(205, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 106:
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ADD_DIALOGUE_TEXT(206, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 107:
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ADD_DIALOGUE_TEXT(207, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 108:
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ADD_DIALOGUE_TEXT(208, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 109:
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PART_33_ACTION_109();
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break;
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case 110:
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ADD_DIALOGUE_TEXT(209, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 111:
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PART_33_ACTION_111();
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break;
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case 112:
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ADD_DIALOGUE_TEXT(213, 2);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 113:
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PART_33_ACTION_113();
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break;
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case 114:
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PART_33_ACTION_114();
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break;
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case 115:
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PART_33_ACTION_115();
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break;
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default:
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error("PART_33_EXEC_ACTION unhandled action %d", action);
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break;
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}
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}
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void IgorEngine::PART_33_ACTION_109() {
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if (_objectsState[4] == 0) {
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ADD_DIALOGUE_TEXT(201, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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return;
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}
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if (_objectsState[74] == 1) {
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ADD_DIALOGUE_TEXT(222, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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return;
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}
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for (int i = 1; i <= 3; ++i) {
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for (int j = 0; j <= 48; ++j) {
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memcpy(_screenVGA + j * 320 + 23448, _animFramesBuffer + 0x467 * (PART_33_ANIM_DATA_4[i] - 1) + j * 23, 23);
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waitForTimer(120);
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}
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}
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addObjectToInventory(31, 66);
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_objectsState[74] = 1;
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PART_33_HELPER_1(255);
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ADD_DIALOGUE_TEXT(210, 1);
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ADD_DIALOGUE_TEXT(211, 2);
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SET_DIALOGUE_TEXT(1, 2);
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startIgorDialogue();
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waitForEndOfIgorDialogue();
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}
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void IgorEngine::PART_33_ACTION_111() {
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if (_objectsState[75] == 1) {
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PART_33_HELPER_9();
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PART_33_HELPER_1(255);
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ADD_DIALOGUE_TEXT(201, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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waitForEndOfIgorDialogue();
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ADD_DIALOGUE_TEXT(202, 2);
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ADD_DIALOGUE_TEXT(204, 2);
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SET_DIALOGUE_TEXT(1, 2);
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_updateDialogue = &IgorEngine::PART_33_UPDATE_DIALOGUE_HARRISON_2;
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startCutsceneDialogue(47, 82, 0, 58, 40);
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waitForEndOfCutsceneDialogue(47, 82, 0, 58, 40);
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_updateDialogue = 0;
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loadResourceData__ROOM_Library();
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PART_33_HELPER_1(255);
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} else {
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PART_33_HANDLE_DIALOGUE_HARRISON();
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PART_33_HELPER_1(255);
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}
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}
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void IgorEngine::PART_33_ACTION_113() {
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_walkDataCurrentIndex = 0;
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for (int i = 9; i >= 0; --i) {
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if (i == 9) {
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_walkCurrentFrame = 0;
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}
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WalkData *wd = &_walkData[0];
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wd->setPos(207, 143, 3, _walkCurrentFrame);
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WalkData::setNextFrame(3, _walkCurrentFrame);
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wd->clipSkipX = 1;
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wd->clipWidth = 30;
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wd->scaleWidth = i * 3 + 23;
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wd->xPosChanged = 1;
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wd->dxPos = 0;
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wd->yPosChanged = 1;
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wd->dyPos = 3;
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wd->scaleHeight = 50;
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moveIgor(wd->posNum, wd->frameNum);
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waitForTimer(15);
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}
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_currentPart = 241;
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}
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void IgorEngine::PART_33_ACTION_114() {
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for (int i = 0; i <= 28; ++i) {
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memcpy(_screenVGA + i * 320 + 26279, _animFramesBuffer + i * 63 + 0x5827, 62);
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}
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ADD_DIALOGUE_TEXT(223, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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waitForEndOfIgorDialogue();
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ADD_DIALOGUE_TEXT(224, 1);
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SET_DIALOGUE_TEXT(1, 1);
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_updateDialogue = &IgorEngine::PART_33_UPDATE_DIALOGUE_HARRISON_2;
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startCutsceneDialogue(47, 82, 0, 58, 40);
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waitForEndOfCutsceneDialogue(47, 82, 0, 58, 40);
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_updateDialogue = 0;
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for (int i = 2; i <= 5; ++i) {
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for (int j = 0; j <= 28; ++j) {
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memcpy(_screenVGA + j * 320 + 26279, _animFramesBuffer + i * 1827 + j * 63 + 0x5104, 62);
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}
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waitForTimer(60);
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}
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removeObjectFromInventory(54);
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ADD_DIALOGUE_TEXT(225, 1);
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SET_DIALOGUE_TEXT(1, 1);
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_updateDialogue = &IgorEngine::PART_33_UPDATE_DIALOGUE_HARRISON_2;
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startCutsceneDialogue(47, 82, 0, 58, 40);
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waitForEndOfCutsceneDialogue(47, 82, 0, 58, 40);
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_updateDialogue = 0;
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for (int i = 0; i <= 28; ++i) {
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memcpy(_screenVGA + i * 320 + 26279, _animFramesBuffer + i * 63 + 0x5827, 62);
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}
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ADD_DIALOGUE_TEXT(226, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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waitForEndOfIgorDialogue();
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ADD_DIALOGUE_TEXT(227, 1);
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SET_DIALOGUE_TEXT(1, 1);
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_updateDialogue = &IgorEngine::PART_33_UPDATE_DIALOGUE_HARRISON_2;
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startCutsceneDialogue(47, 82, 0, 58, 40);
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waitForEndOfCutsceneDialogue(47, 82, 0, 58, 40);
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_updateDialogue = 0;
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ADD_DIALOGUE_TEXT(228, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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waitForEndOfIgorDialogue();
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ADD_DIALOGUE_TEXT(229, 2);
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ADD_DIALOGUE_TEXT(231, 2);
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SET_DIALOGUE_TEXT(1, 2);
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_updateDialogue = &IgorEngine::PART_33_UPDATE_DIALOGUE_HARRISON_2;
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startCutsceneDialogue(47, 82, 0, 58, 40);
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waitForEndOfCutsceneDialogue(47, 82, 0, 58, 40);
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_updateDialogue = 0;
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for (int i = 1; i <= 4; ++i) {
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for (int j = 0; j <= 28; ++j) {
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memcpy(_screenVGA + j * 320 + 26279, _animFramesBuffer + PART_33_ANIM_DATA_5[i] * 1827 + j * 63 + 0x5104, 62);
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}
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waitForTimer(60);
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}
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addObjectToInventory(35, 70);
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PART_33_HELPER_1(255);
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ADD_DIALOGUE_TEXT(233, 2);
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SET_DIALOGUE_TEXT(1, 1);
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_updateDialogue = &IgorEngine::PART_33_UPDATE_DIALOGUE_HARRISON_2;
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startCutsceneDialogue(47, 82, 0, 58, 40);
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waitForEndOfCutsceneDialogue(47, 82, 0, 58, 40);
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_updateDialogue = 0;
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_objectsState[75] = 1;
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}
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void IgorEngine::PART_33_ACTION_115() {
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const int offset = 26279;
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for (int i = 0; i <= 28; ++i) {
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memcpy(_screenVGA + i * 320 + offset, _animFramesBuffer + i * 63 + 0x5827, 62);
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}
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waitForTimer(60);
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ADD_DIALOGUE_TEXT(215, 2);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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waitForEndOfIgorDialogue();
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for (int i = 2; i <= 5; ++i) {
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for (int j = 0; j <= 28; ++j) {
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memcpy(_screenVGA + j * 320 + offset, _animFramesBuffer + i * 1827 + j * 63 + 0x5104, 62);
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}
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waitForTimer(60);
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}
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removeObjectFromInventory(67);
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PART_33_HELPER_1(255);
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if (_game.version == kIdEngDemo110) {
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++_demoActionsCounter;
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}
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ADD_DIALOGUE_TEXT(217, 2);
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SET_DIALOGUE_TEXT(1, 1);
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_updateDialogue = &IgorEngine::PART_33_UPDATE_DIALOGUE_HARRISON_2;
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startCutsceneDialogue(47, 82, 0, 58, 40);
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waitForEndOfCutsceneDialogue(47, 82, 0, 58, 40);
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_updateDialogue = 0;
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for (int i = 0; i <= 28; ++i) {
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memcpy(_screenVGA + i * 320 + offset, _animFramesBuffer + i * 63 + 0x5827, 62);
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}
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ADD_DIALOGUE_TEXT(219, 1);
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SET_DIALOGUE_TEXT(1, 1);
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_updateDialogue = &IgorEngine::PART_33_UPDATE_DIALOGUE_HARRISON_2;
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startCutsceneDialogue(47, 82, 0, 58, 40);
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waitForEndOfCutsceneDialogue(47, 82, 0, 58, 40);
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_updateDialogue = 0;
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for (int i = 0; i <= 28; ++i) {
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memcpy(_screenVGA + i * 320 + offset, _animFramesBuffer + i * 63 + 0x5827, 62);
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}
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_objectsState[76] = 1;
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}
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void IgorEngine::PART_33_HANDLE_DIALOGUE_HARRISON() {
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loadDialogueData(DLG_Library);
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_updateDialogue = &IgorEngine::PART_33_UPDATE_DIALOGUE_HARRISON_3;
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handleDialogue(47, 82, 0, 58, 40);
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_updateDialogue = 0;
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}
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void IgorEngine::PART_33_UPDATE_DIALOGUE_HARRISON_1(int action) {
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switch (action) {
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case kUpdateDialogueAnimEndOfSentence:
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PART_33_HELPER_4(1);
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break;
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case kUpdateDialogueAnimMiddleOfSentence:
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PART_33_HELPER_4(getRandomNumber(4) + 2);
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break;
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}
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}
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void IgorEngine::PART_33_UPDATE_DIALOGUE_HARRISON_2(int action) {
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switch (action) {
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case kUpdateDialogueAnimEndOfSentence:
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PART_33_HELPER_8(4);
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break;
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case kUpdateDialogueAnimMiddleOfSentence:
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PART_33_HELPER_8(4 + getRandomNumber(3));
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break;
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}
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}
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void IgorEngine::PART_33_UPDATE_DIALOGUE_HARRISON_3(int action) {
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switch (action) {
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case kUpdateDialogueAnimEndOfSentence:
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PART_33_HELPER_5(4);
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break;
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case kUpdateDialogueAnimMiddleOfSentence:
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PART_33_HELPER_5(4 + getRandomNumber(3));
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break;
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case kUpdateDialogueAnimStanding:
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PART_33_HELPER_5(4);
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break;
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}
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}
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void IgorEngine::PART_33_UPDATE_ROOM_BACKGROUND() {
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if (compareGameTick(61) && _objectsState[75] != 2) {
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PART_33_HELPER_8(_gameState.unk10);
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_gameState.unk10 = getRandomNumber(4) + 1;
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if (_gameState.unk10 >= 1 && _gameState.unk10 <= 2) {
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_gameState.unk10 = 1;
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} else {
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_gameState.unk10 = 2;
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}
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}
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}
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void IgorEngine::PART_33_HELPER_1(int num) {
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if (num == 2 || num == 255) {
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if (_objectsState[75] <= 1) {
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PART_33_HELPER_3();
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} else {
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_roomObjectAreasTable[27].object = 0;
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}
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}
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}
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void IgorEngine::PART_33_HELPER_2() {
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playMusic(11);
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memcpy(_screenLayer2, _screenVGA, 46080);
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memcpy(_screenVGA, _screenLayer1, 46080);
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decodeAnimFrame(_animFramesBuffer + 0x8CE + READ_LE_UINT16(_animFramesBuffer + 0x5255) - 1, _screenVGA, true);
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memcpy(_screenLayer1, _screenVGA, 46080);
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fadeInPalette(624);
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ADD_DIALOGUE_TEXT(220, 1);
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ADD_DIALOGUE_TEXT(221, 1);
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SET_DIALOGUE_TEXT(1, 2);
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_updateDialogue = &IgorEngine::PART_33_UPDATE_DIALOGUE_HARRISON_1;
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startCutsceneDialogue(92, 79, 0, 58, 40);
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waitForEndOfCutsceneDialogue(92, 79, 0, 58, 40);
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_updateDialogue = 0;
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for (int i = 6; i <= 25; ++i) {
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decodeAnimFrame(_animFramesBuffer + 0x8CE + READ_LE_UINT16(_animFramesBuffer + 0x5253 + i * 2) - 1, _screenVGA, true);
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waitForTimer(30);
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}
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fadeOutPalette(624);
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}
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void IgorEngine::PART_33_HELPER_3() {
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const int offset = 29479;
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for (int i = 0; i <= 14; ++i) {
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memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + 0x5287 + i * 16, 16);
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}
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}
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void IgorEngine::PART_33_HELPER_4(int frame) {
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decodeAnimFrame(_animFramesBuffer + 0x8CE + READ_LE_UINT16(_animFramesBuffer + 0x5253 + frame * 2) - 1, _screenVGA, true);
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}
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void IgorEngine::PART_33_HELPER_5(int frame) {
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_roomCursorOn = false;
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for (int i = 0; i <= 14; ++i) {
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for (int j = 0; j <= 15; ++j) {
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int offset = (i + 92) * 320 + j + 39;
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uint8 color = _screenVGA[offset];
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if (color < 192 || (color > 207 && color != 240 && color != 241)) {
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color = _animFramesBuffer[0x5197 + frame * 240 + i * 16 + j];
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}
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_screenTempLayer[100 * i + j] = color;
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}
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}
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for (int i = 0; i <= 14; ++i) {
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const int offset = i * 320 + 29479;
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memcpy(_screenVGA + offset, _screenTempLayer + i * 100, 16);
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memcpy(_screenLayer1 + offset, _animFramesBuffer + 0x5197 + frame * 240 + i * 16, 16);
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}
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if (_dialogueCursorOn) {
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_roomCursorOn = true;
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}
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}
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void IgorEngine::PART_33_HELPER_7() {
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_walkDataCurrentIndex = 0;
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_walkCurrentFrame = 1;
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_walkCurrentPos = 1;
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for (int i = 0; i <= 9; ++i) {
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WalkData *wd = &_walkData[0];
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wd->setPos(207, 143, 1, _walkCurrentFrame);
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WalkData::setNextFrame(1, _walkCurrentFrame);
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wd->clipSkipX = 1;
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wd->clipWidth = 30;
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wd->scaleWidth = 23 + i * 3;
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wd->xPosChanged = 1;
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wd->dxPos = 0;
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wd->yPosChanged = 1;
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wd->dyPos = 3;
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wd->scaleHeight = 50;
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moveIgor(wd->posNum, wd->frameNum);
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waitForTimer(15);
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}
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_walkDataLastIndex = 1;
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_walkDataCurrentIndex = 1;
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--_walkDataLastIndex;
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buildWalkPath(207, 143, 187, 138);
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_walkData[_walkDataLastIndex].frameNum = 0;
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_walkDataCurrentIndex = 1;
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_gameState.igorMoving = true;
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waitForIgorMove();
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}
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void IgorEngine::PART_33_HELPER_8(int frame) {
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_roomCursorOn = false;
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for (int i = 0; i <= 14; ++i) {
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for (int j = 0; j <= 15; ++j) {
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int offset = (i + 92) * 320 + j + 39;
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uint8 color = _screenVGA[offset];
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if (color < 192 || (color > 207 && color != 240 && color != 241)) {
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color = _animFramesBuffer[0x5197 + frame * 240 + i * 16 + j];
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}
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_screenTempLayer[100 * i + j] = color;
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}
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}
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for (int i = 0; i <= 14; ++i) {
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const int offset = i * 320 + 29479;
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|
memcpy(_screenVGA + offset, _screenTempLayer + i * 100, 16);
|
|
memcpy(_screenLayer1 + offset, _animFramesBuffer + 0x5197 + frame * 240 + i * 16, 16);
|
|
}
|
|
if (_dialogueCursorOn) {
|
|
_roomCursorOn = true;
|
|
}
|
|
}
|
|
|
|
void IgorEngine::PART_33_HELPER_9() {
|
|
uint8 *p = loadData(TXT_Library2);
|
|
decodeRoomStrings(p, true);
|
|
free(p);
|
|
}
|
|
|
|
void IgorEngine::PART_33() {
|
|
_gameState.enableLight = 1;
|
|
_gameState.unk10 = 1;
|
|
loadResourceData__ROOM_Library();
|
|
loadResourceData__ANIM_Library();
|
|
loadActionData(DAT_Library);
|
|
_roomDataOffsets = PART_33_ROOM_DATA_OFFSETS;
|
|
setRoomWalkBounds(0, 0, 276, 143);
|
|
if (_currentPart == 331) {
|
|
PART_33_HELPER_2();
|
|
return;
|
|
}
|
|
SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_33_EXEC_ACTION);
|
|
_updateRoomBackground = &IgorEngine::PART_33_UPDATE_ROOM_BACKGROUND;
|
|
PART_33_HELPER_1(255);
|
|
memcpy(_screenVGA, _screenLayer1, 46080);
|
|
_currentAction.verb = kVerbWalk;
|
|
fadeInPalette(768);
|
|
PART_33_HELPER_7();
|
|
enterPartLoop();
|
|
while (_currentPart == 330) {
|
|
runPartLoop();
|
|
}
|
|
leavePartLoop();
|
|
if (_objectsState[75] == 1) {
|
|
_objectsState[75] = 2;
|
|
}
|
|
fadeOutPalette(624);
|
|
_updateRoomBackground = 0;
|
|
}
|
|
|
|
void IgorEngine::loadResourceData__ROOM_Library() {
|
|
loadRoomData(PAL_Library, IMG_Library, BOX_Library, MSK_Library, TXT_Library);
|
|
}
|
|
|
|
void IgorEngine::loadResourceData__ANIM_Library() {
|
|
static const int anm[] = { FRM_Library1, FRM_Library2, FRM_Library3, FRM_Library4, FRM_Library5, 0 };
|
|
loadAnimData(anm);
|
|
}
|
|
|
|
} // namespace Igor
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