scummvm/engines/igor/parts/part_33.cpp
Gregory Montoir 98545ad4e5 sync'ing with local tree for now
- some minor changes to detection code
- added missing spanish strings to IGOR.TBL
- fixed '@' charset index

svn-id: r29672
2007-11-30 19:05:53 +00:00

509 lines
14 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "igor/igor.h"
namespace Igor {
static const uint8 PART_33_ANIM_DATA_4[4] = { 0, 1, 2, 1 };
static const uint8 PART_33_ANIM_DATA_5[5] = { 0, 6, 7, 8, 1 };
void IgorEngine::PART_33_EXEC_ACTION(int action) {
switch (action) {
case 101:
ADD_DIALOGUE_TEXT(201, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 102:
ADD_DIALOGUE_TEXT(202, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 103:
ADD_DIALOGUE_TEXT(203, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 104:
ADD_DIALOGUE_TEXT(204, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 105:
ADD_DIALOGUE_TEXT(205, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 106:
ADD_DIALOGUE_TEXT(206, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 107:
ADD_DIALOGUE_TEXT(207, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 108:
ADD_DIALOGUE_TEXT(208, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 109:
PART_33_ACTION_109();
break;
case 110:
ADD_DIALOGUE_TEXT(209, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 111:
PART_33_ACTION_111();
break;
case 112:
ADD_DIALOGUE_TEXT(213, 2);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 113:
PART_33_ACTION_113();
break;
case 114:
PART_33_ACTION_114();
break;
case 115:
PART_33_ACTION_115();
break;
default:
error("PART_33_EXEC_ACTION unhandled action %d", action);
break;
}
}
void IgorEngine::PART_33_ACTION_109() {
if (_objectsState[4] == 0) {
ADD_DIALOGUE_TEXT(201, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
return;
}
if (_objectsState[74] == 1) {
ADD_DIALOGUE_TEXT(222, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
return;
}
for (int i = 1; i <= 3; ++i) {
for (int j = 0; j <= 48; ++j) {
memcpy(_screenVGA + j * 320 + 23448, _animFramesBuffer + 0x467 * (PART_33_ANIM_DATA_4[i] - 1) + j * 23, 23);
waitForTimer(120);
}
}
addObjectToInventory(31, 66);
_objectsState[74] = 1;
PART_33_HELPER_1(255);
ADD_DIALOGUE_TEXT(210, 1);
ADD_DIALOGUE_TEXT(211, 2);
SET_DIALOGUE_TEXT(1, 2);
startIgorDialogue();
waitForEndOfIgorDialogue();
}
void IgorEngine::PART_33_ACTION_111() {
if (_objectsState[75] == 1) {
PART_33_HELPER_9();
PART_33_HELPER_1(255);
ADD_DIALOGUE_TEXT(201, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
waitForEndOfIgorDialogue();
ADD_DIALOGUE_TEXT(202, 2);
ADD_DIALOGUE_TEXT(204, 2);
SET_DIALOGUE_TEXT(1, 2);
_updateDialogue = &IgorEngine::PART_33_UPDATE_DIALOGUE_HARRISON_2;
startCutsceneDialogue(47, 82, 0, 58, 40);
waitForEndOfCutsceneDialogue(47, 82, 0, 58, 40);
_updateDialogue = 0;
loadResourceData__ROOM_Library();
PART_33_HELPER_1(255);
} else {
PART_33_HANDLE_DIALOGUE_HARRISON();
PART_33_HELPER_1(255);
}
}
void IgorEngine::PART_33_ACTION_113() {
_walkDataCurrentIndex = 0;
for (int i = 9; i >= 0; --i) {
if (i == 9) {
_walkCurrentFrame = 0;
}
WalkData *wd = &_walkData[0];
wd->setPos(207, 143, 3, _walkCurrentFrame);
WalkData::setNextFrame(3, _walkCurrentFrame);
wd->clipSkipX = 1;
wd->clipWidth = 30;
wd->scaleWidth = i * 3 + 23;
wd->xPosChanged = 1;
wd->dxPos = 0;
wd->yPosChanged = 1;
wd->dyPos = 3;
wd->scaleHeight = 50;
moveIgor(wd->posNum, wd->frameNum);
waitForTimer(15);
}
_currentPart = 241;
}
void IgorEngine::PART_33_ACTION_114() {
for (int i = 0; i <= 28; ++i) {
memcpy(_screenVGA + i * 320 + 26279, _animFramesBuffer + i * 63 + 0x5827, 62);
}
ADD_DIALOGUE_TEXT(223, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
waitForEndOfIgorDialogue();
ADD_DIALOGUE_TEXT(224, 1);
SET_DIALOGUE_TEXT(1, 1);
_updateDialogue = &IgorEngine::PART_33_UPDATE_DIALOGUE_HARRISON_2;
startCutsceneDialogue(47, 82, 0, 58, 40);
waitForEndOfCutsceneDialogue(47, 82, 0, 58, 40);
_updateDialogue = 0;
for (int i = 2; i <= 5; ++i) {
for (int j = 0; j <= 28; ++j) {
memcpy(_screenVGA + j * 320 + 26279, _animFramesBuffer + i * 1827 + j * 63 + 0x5104, 62);
}
waitForTimer(60);
}
removeObjectFromInventory(54);
ADD_DIALOGUE_TEXT(225, 1);
SET_DIALOGUE_TEXT(1, 1);
_updateDialogue = &IgorEngine::PART_33_UPDATE_DIALOGUE_HARRISON_2;
startCutsceneDialogue(47, 82, 0, 58, 40);
waitForEndOfCutsceneDialogue(47, 82, 0, 58, 40);
_updateDialogue = 0;
for (int i = 0; i <= 28; ++i) {
memcpy(_screenVGA + i * 320 + 26279, _animFramesBuffer + i * 63 + 0x5827, 62);
}
ADD_DIALOGUE_TEXT(226, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
waitForEndOfIgorDialogue();
ADD_DIALOGUE_TEXT(227, 1);
SET_DIALOGUE_TEXT(1, 1);
_updateDialogue = &IgorEngine::PART_33_UPDATE_DIALOGUE_HARRISON_2;
startCutsceneDialogue(47, 82, 0, 58, 40);
waitForEndOfCutsceneDialogue(47, 82, 0, 58, 40);
_updateDialogue = 0;
ADD_DIALOGUE_TEXT(228, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
waitForEndOfIgorDialogue();
ADD_DIALOGUE_TEXT(229, 2);
ADD_DIALOGUE_TEXT(231, 2);
SET_DIALOGUE_TEXT(1, 2);
_updateDialogue = &IgorEngine::PART_33_UPDATE_DIALOGUE_HARRISON_2;
startCutsceneDialogue(47, 82, 0, 58, 40);
waitForEndOfCutsceneDialogue(47, 82, 0, 58, 40);
_updateDialogue = 0;
for (int i = 1; i <= 4; ++i) {
for (int j = 0; j <= 28; ++j) {
memcpy(_screenVGA + j * 320 + 26279, _animFramesBuffer + PART_33_ANIM_DATA_5[i] * 1827 + j * 63 + 0x5104, 62);
}
waitForTimer(60);
}
addObjectToInventory(35, 70);
PART_33_HELPER_1(255);
ADD_DIALOGUE_TEXT(233, 2);
SET_DIALOGUE_TEXT(1, 1);
_updateDialogue = &IgorEngine::PART_33_UPDATE_DIALOGUE_HARRISON_2;
startCutsceneDialogue(47, 82, 0, 58, 40);
waitForEndOfCutsceneDialogue(47, 82, 0, 58, 40);
_updateDialogue = 0;
_objectsState[75] = 1;
}
void IgorEngine::PART_33_ACTION_115() {
const int offset = 26279;
for (int i = 0; i <= 28; ++i) {
memcpy(_screenVGA + i * 320 + offset, _animFramesBuffer + i * 63 + 0x5827, 62);
}
waitForTimer(60);
ADD_DIALOGUE_TEXT(215, 2);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
waitForEndOfIgorDialogue();
for (int i = 2; i <= 5; ++i) {
for (int j = 0; j <= 28; ++j) {
memcpy(_screenVGA + j * 320 + offset, _animFramesBuffer + i * 1827 + j * 63 + 0x5104, 62);
}
waitForTimer(60);
}
removeObjectFromInventory(67);
PART_33_HELPER_1(255);
if (_game.version == kIdEngDemo110) {
++_demoActionsCounter;
}
ADD_DIALOGUE_TEXT(217, 2);
SET_DIALOGUE_TEXT(1, 1);
_updateDialogue = &IgorEngine::PART_33_UPDATE_DIALOGUE_HARRISON_2;
startCutsceneDialogue(47, 82, 0, 58, 40);
waitForEndOfCutsceneDialogue(47, 82, 0, 58, 40);
_updateDialogue = 0;
for (int i = 0; i <= 28; ++i) {
memcpy(_screenVGA + i * 320 + offset, _animFramesBuffer + i * 63 + 0x5827, 62);
}
ADD_DIALOGUE_TEXT(219, 1);
SET_DIALOGUE_TEXT(1, 1);
_updateDialogue = &IgorEngine::PART_33_UPDATE_DIALOGUE_HARRISON_2;
startCutsceneDialogue(47, 82, 0, 58, 40);
waitForEndOfCutsceneDialogue(47, 82, 0, 58, 40);
_updateDialogue = 0;
for (int i = 0; i <= 28; ++i) {
memcpy(_screenVGA + i * 320 + offset, _animFramesBuffer + i * 63 + 0x5827, 62);
}
_objectsState[76] = 1;
}
void IgorEngine::PART_33_HANDLE_DIALOGUE_HARRISON() {
loadDialogueData(DLG_Library);
_updateDialogue = &IgorEngine::PART_33_UPDATE_DIALOGUE_HARRISON_3;
handleDialogue(47, 82, 0, 58, 40);
_updateDialogue = 0;
}
void IgorEngine::PART_33_UPDATE_DIALOGUE_HARRISON_1(int action) {
switch (action) {
case kUpdateDialogueAnimEndOfSentence:
PART_33_HELPER_4(1);
break;
case kUpdateDialogueAnimMiddleOfSentence:
PART_33_HELPER_4(getRandomNumber(4) + 2);
break;
}
}
void IgorEngine::PART_33_UPDATE_DIALOGUE_HARRISON_2(int action) {
switch (action) {
case kUpdateDialogueAnimEndOfSentence:
PART_33_HELPER_8(4);
break;
case kUpdateDialogueAnimMiddleOfSentence:
PART_33_HELPER_8(4 + getRandomNumber(3));
break;
}
}
void IgorEngine::PART_33_UPDATE_DIALOGUE_HARRISON_3(int action) {
switch (action) {
case kUpdateDialogueAnimEndOfSentence:
PART_33_HELPER_5(4);
break;
case kUpdateDialogueAnimMiddleOfSentence:
PART_33_HELPER_5(4 + getRandomNumber(3));
break;
case kUpdateDialogueAnimStanding:
PART_33_HELPER_5(4);
break;
}
}
void IgorEngine::PART_33_UPDATE_ROOM_BACKGROUND() {
if (compareGameTick(61) && _objectsState[75] != 2) {
PART_33_HELPER_8(_gameState.unk10);
_gameState.unk10 = getRandomNumber(4) + 1;
if (_gameState.unk10 >= 1 && _gameState.unk10 <= 2) {
_gameState.unk10 = 1;
} else {
_gameState.unk10 = 2;
}
}
}
void IgorEngine::PART_33_HELPER_1(int num) {
if (num == 2 || num == 255) {
if (_objectsState[75] <= 1) {
PART_33_HELPER_3();
} else {
_roomObjectAreasTable[27].object = 0;
}
}
}
void IgorEngine::PART_33_HELPER_2() {
playMusic(11);
memcpy(_screenLayer2, _screenVGA, 46080);
memcpy(_screenVGA, _screenLayer1, 46080);
decodeAnimFrame(_animFramesBuffer + 0x8CE + READ_LE_UINT16(_animFramesBuffer + 0x5255) - 1, _screenVGA, true);
memcpy(_screenLayer1, _screenVGA, 46080);
fadeInPalette(624);
ADD_DIALOGUE_TEXT(220, 1);
ADD_DIALOGUE_TEXT(221, 1);
SET_DIALOGUE_TEXT(1, 2);
_updateDialogue = &IgorEngine::PART_33_UPDATE_DIALOGUE_HARRISON_1;
startCutsceneDialogue(92, 79, 0, 58, 40);
waitForEndOfCutsceneDialogue(92, 79, 0, 58, 40);
_updateDialogue = 0;
for (int i = 6; i <= 25; ++i) {
decodeAnimFrame(_animFramesBuffer + 0x8CE + READ_LE_UINT16(_animFramesBuffer + 0x5253 + i * 2) - 1, _screenVGA, true);
waitForTimer(30);
}
fadeOutPalette(624);
}
void IgorEngine::PART_33_HELPER_3() {
const int offset = 29479;
for (int i = 0; i <= 14; ++i) {
memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + 0x5287 + i * 16, 16);
}
}
void IgorEngine::PART_33_HELPER_4(int frame) {
decodeAnimFrame(_animFramesBuffer + 0x8CE + READ_LE_UINT16(_animFramesBuffer + 0x5253 + frame * 2) - 1, _screenVGA, true);
}
void IgorEngine::PART_33_HELPER_5(int frame) {
_roomCursorOn = false;
for (int i = 0; i <= 14; ++i) {
for (int j = 0; j <= 15; ++j) {
int offset = (i + 92) * 320 + j + 39;
uint8 color = _screenVGA[offset];
if (color < 192 || (color > 207 && color != 240 && color != 241)) {
color = _animFramesBuffer[0x5197 + frame * 240 + i * 16 + j];
}
_screenTempLayer[100 * i + j] = color;
}
}
for (int i = 0; i <= 14; ++i) {
const int offset = i * 320 + 29479;
memcpy(_screenVGA + offset, _screenTempLayer + i * 100, 16);
memcpy(_screenLayer1 + offset, _animFramesBuffer + 0x5197 + frame * 240 + i * 16, 16);
}
if (_dialogueCursorOn) {
_roomCursorOn = true;
}
}
void IgorEngine::PART_33_HELPER_7() {
_walkDataCurrentIndex = 0;
_walkCurrentFrame = 1;
_walkCurrentPos = 1;
for (int i = 0; i <= 9; ++i) {
WalkData *wd = &_walkData[0];
wd->setPos(207, 143, 1, _walkCurrentFrame);
WalkData::setNextFrame(1, _walkCurrentFrame);
wd->clipSkipX = 1;
wd->clipWidth = 30;
wd->scaleWidth = 23 + i * 3;
wd->xPosChanged = 1;
wd->dxPos = 0;
wd->yPosChanged = 1;
wd->dyPos = 3;
wd->scaleHeight = 50;
moveIgor(wd->posNum, wd->frameNum);
waitForTimer(15);
}
_walkDataLastIndex = 1;
_walkDataCurrentIndex = 1;
--_walkDataLastIndex;
buildWalkPath(207, 143, 187, 138);
_walkData[_walkDataLastIndex].frameNum = 0;
_walkDataCurrentIndex = 1;
_gameState.igorMoving = true;
waitForIgorMove();
}
void IgorEngine::PART_33_HELPER_8(int frame) {
_roomCursorOn = false;
for (int i = 0; i <= 14; ++i) {
for (int j = 0; j <= 15; ++j) {
int offset = (i + 92) * 320 + j + 39;
uint8 color = _screenVGA[offset];
if (color < 192 || (color > 207 && color != 240 && color != 241)) {
color = _animFramesBuffer[0x5197 + frame * 240 + i * 16 + j];
}
_screenTempLayer[100 * i + j] = color;
}
}
for (int i = 0; i <= 14; ++i) {
const int offset = i * 320 + 29479;
memcpy(_screenVGA + offset, _screenTempLayer + i * 100, 16);
memcpy(_screenLayer1 + offset, _animFramesBuffer + 0x5197 + frame * 240 + i * 16, 16);
}
if (_dialogueCursorOn) {
_roomCursorOn = true;
}
}
void IgorEngine::PART_33_HELPER_9() {
uint8 *p = loadData(TXT_Library2);
decodeRoomStrings(p, true);
free(p);
}
void IgorEngine::PART_33() {
_gameState.enableLight = 1;
_gameState.unk10 = 1;
loadResourceData__ROOM_Library();
loadResourceData__ANIM_Library();
loadActionData(DAT_Library);
_roomDataOffsets = PART_33_ROOM_DATA_OFFSETS;
setRoomWalkBounds(0, 0, 276, 143);
if (_currentPart == 331) {
PART_33_HELPER_2();
return;
}
SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_33_EXEC_ACTION);
_updateRoomBackground = &IgorEngine::PART_33_UPDATE_ROOM_BACKGROUND;
PART_33_HELPER_1(255);
memcpy(_screenVGA, _screenLayer1, 46080);
_currentAction.verb = kVerbWalk;
fadeInPalette(768);
PART_33_HELPER_7();
enterPartLoop();
while (_currentPart == 330) {
runPartLoop();
}
leavePartLoop();
if (_objectsState[75] == 1) {
_objectsState[75] = 2;
}
fadeOutPalette(624);
_updateRoomBackground = 0;
}
void IgorEngine::loadResourceData__ROOM_Library() {
loadRoomData(PAL_Library, IMG_Library, BOX_Library, MSK_Library, TXT_Library);
}
void IgorEngine::loadResourceData__ANIM_Library() {
static const int anm[] = { FRM_Library1, FRM_Library2, FRM_Library3, FRM_Library4, FRM_Library5, 0 };
loadAnimData(anm);
}
} // namespace Igor