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https://github.com/libretro/scummvm.git
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71 lines
2.1 KiB
C++
71 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/myst3/archive.h"
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#include "engines/myst3/myst3.h"
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#include "engines/myst3/nodeframe.h"
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#include "engines/myst3/scene.h"
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#include "engines/myst3/state.h"
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namespace Myst3 {
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NodeFrame::NodeFrame(Myst3Engine *vm, uint16 id) :
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Node(vm, id) {
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ResourceDescription jpegDesc = _vm->getFileDescription("", id, 1, Archive::kLocalizedFrame);
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if (!jpegDesc.isValid())
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jpegDesc = _vm->getFileDescription("", id, 0, Archive::kFrame);
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if (!jpegDesc.isValid())
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jpegDesc = _vm->getFileDescription("", id, 1, Archive::kFrame);
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if (!jpegDesc.isValid())
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error("Frame %d does not exist", id);
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_faces[0] = new Face(_vm);
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_faces[0]->setTextureFromJPEG(&jpegDesc);
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}
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NodeFrame::~NodeFrame() {
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}
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void NodeFrame::draw() {
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Common::Rect screenRect;
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// Size and position of the frame
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if (_vm->_state->getViewType() == kMenu) {
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screenRect = Common::Rect(Renderer::kOriginalWidth, Renderer::kOriginalHeight);
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} else {
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screenRect = Common::Rect(Renderer::kOriginalWidth, Renderer::kFrameHeight);
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}
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// Used fragment of texture
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Common::Rect textureRect = Common::Rect(screenRect.width(), screenRect.height());
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// Update the OpenGL texture if needed
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_faces[0]->uploadTexture();
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// Draw
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_vm->_gfx->drawTexturedRect2D(screenRect, textureRect, _faces[0]->_texture);
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}
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} // End of namespace Myst3
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