mirror of
https://github.com/libretro/scummvm.git
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184 lines
4.5 KiB
C++
184 lines
4.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef QUEEN_SOUND_H
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#define QUEEN_SOUND_H
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#include "common/util.h"
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#include "audio/mixer.h"
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#include "audio/mods/rjp1.h"
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#include "queen/defs.h"
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namespace Common {
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class File;
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}
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namespace Queen {
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struct SongData {
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int16 tuneList[5];
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int16 volume;
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int16 tempo;
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int16 reverb;
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int16 override;
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int16 ignore;
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};
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struct TuneData {
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int16 tuneNum[9];
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int16 sfx[2];
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int16 mode;
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int16 delay;
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};
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class MidiMusic;
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class QueenEngine;
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class Sound {
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public:
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Sound(Audio::Mixer *mixer, QueenEngine *vm);
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virtual ~Sound() {}
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/**
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* Factory method for subclasses of class Sound.
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*/
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static Sound *makeSoundInstance(Audio::Mixer *mixer, QueenEngine *vm, uint8 compression);
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virtual void playSfx(uint16 sfx) {}
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virtual void playSong(int16 songNum) {}
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virtual void playSpeech(const char *base) {}
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virtual void stopSfx() {}
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virtual void stopSong() {}
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virtual void stopSpeech() {}
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virtual bool isSpeechActive() const { return false; }
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virtual bool isSfxActive() const { return false; }
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virtual void updateMusic() {}
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virtual void setVolume(int vol);
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virtual int getVolume() { return _musicVolume; }
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void playLastSong() { playSong(_lastOverride); }
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bool sfxOn() const { return _sfxToggle; }
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void sfxToggle(bool val) { _sfxToggle = val; }
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void toggleSfx() { _sfxToggle = !_sfxToggle; }
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bool speechOn() const { return _speechToggle; }
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void speechToggle(bool val) { _speechToggle = val; }
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void toggleSpeech() { _speechToggle = !_speechToggle; }
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bool musicOn() const { return _musicToggle; }
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void musicToggle(bool val) { _musicToggle = val; }
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void toggleMusic() { _musicToggle = !_musicToggle; }
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bool speechSfxExists() const { return _speechSfxExists; }
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int16 lastOverride() const { return _lastOverride; }
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void saveState(byte *&ptr);
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void loadState(uint32 ver, byte *&ptr);
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static const SongData _songDemo[];
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static const SongData _song[];
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static const TuneData _tuneDemo[];
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static const TuneData _tune[];
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static const char *_sfxName[];
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static const int16 _jungleList[];
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protected:
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Audio::Mixer *_mixer;
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QueenEngine *_vm;
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bool _sfxToggle;
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bool _speechToggle;
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bool _musicToggle;
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bool _speechSfxExists;
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int16 _lastOverride;
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int _musicVolume;
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};
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class PCSound : public Sound {
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public:
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PCSound(Audio::Mixer *mixer, QueenEngine *vm);
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~PCSound();
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void playSfx(uint16 sfx);
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void playSpeech(const char *base);
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void playSong(int16 songNum);
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void stopSfx() { _mixer->stopHandle(_sfxHandle); }
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void stopSong();
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void stopSpeech() { _mixer->stopHandle(_speechHandle); }
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bool isSpeechActive() const { return _mixer->isSoundHandleActive(_speechHandle); }
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bool isSfxActive() const { return _mixer->isSoundHandleActive(_sfxHandle); }
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void setVolume(int vol);
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protected:
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void playSound(const char *base, bool isSpeech);
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virtual void playSoundData(Common::File *f, uint32 size, Audio::SoundHandle *soundHandle) = 0;
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Audio::SoundHandle _sfxHandle;
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Audio::SoundHandle _speechHandle;
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MidiMusic *_music;
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};
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class AmigaSound : public Sound {
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public:
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AmigaSound(Audio::Mixer *mixer, QueenEngine *vm);
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void playSfx(uint16 sfx);
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void playSong(int16 song);
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void stopSfx();
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void stopSong();
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bool isSfxActive() const { return _mixer->isSoundHandleActive(_sfxHandle); }
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void updateMusic();
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protected:
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void playSound(const char *base);
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Audio::AudioStream *loadModule(const char *base, int song);
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void playModule(const char *base, int song);
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void playPattern(const char *base, int pattern);
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bool playSpecialSfx(int16 sfx);
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int16 _fanfareRestore;
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int _fanfareCount, _fluteCount;
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Audio::SoundHandle _modHandle;
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Audio::SoundHandle _patHandle;
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Audio::SoundHandle _sfxHandle;
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};
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} // End of namespace Queen
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#endif
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