scummvm/engines/sword25/metaengine.cpp
2021-12-26 18:48:43 +01:00

82 lines
2.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/advancedDetector.h"
#include "sword25/sword25.h"
#include "sword25/kernel/persistenceservice.h"
namespace Sword25 {
uint32 Sword25Engine::getGameFlags() const { return _gameDescription->flags; }
} // End of namespace Sword25
class Sword25MetaEngine : public AdvancedMetaEngine {
public:
const char *getName() const override {
return "sword25";
}
Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
bool hasFeature(MetaEngineFeature f) const override;
int getMaximumSaveSlot() const override { return Sword25::PersistenceService::getSlotCount(); }
SaveStateList listSaves(const char *target) const override;
};
Common::Error Sword25MetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
*engine = new Sword25::Sword25Engine(syst, desc);
return Common::kNoError;
}
bool Sword25MetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSimpleSavesNames);
}
SaveStateList Sword25MetaEngine::listSaves(const char *target) const {
Common::String pattern = target;
pattern = pattern + ".###";
SaveStateList saveList;
Sword25::PersistenceService ps;
Sword25::setGameTarget(target);
ps.reloadSlots();
for (uint i = 0; i < ps.getSlotCount(); ++i) {
if (ps.isSlotOccupied(i)) {
Common::String desc = ps.getSavegameDescription(i);
saveList.push_back(SaveStateDescriptor(this, i, desc));
}
}
return saveList;
}
#if PLUGIN_ENABLED_DYNAMIC(SWORD25)
REGISTER_PLUGIN_DYNAMIC(SWORD25, PLUGIN_TYPE_ENGINE, Sword25MetaEngine);
#else
REGISTER_PLUGIN_STATIC(SWORD25, PLUGIN_TYPE_ENGINE, Sword25MetaEngine);
#endif