mirror of
https://github.com/libretro/scummvm.git
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82 lines
2.5 KiB
C++
82 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/advancedDetector.h"
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#include "sword25/sword25.h"
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#include "sword25/kernel/persistenceservice.h"
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namespace Sword25 {
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uint32 Sword25Engine::getGameFlags() const { return _gameDescription->flags; }
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} // End of namespace Sword25
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class Sword25MetaEngine : public AdvancedMetaEngine {
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public:
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const char *getName() const override {
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return "sword25";
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}
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Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
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bool hasFeature(MetaEngineFeature f) const override;
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int getMaximumSaveSlot() const override { return Sword25::PersistenceService::getSlotCount(); }
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SaveStateList listSaves(const char *target) const override;
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};
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Common::Error Sword25MetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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*engine = new Sword25::Sword25Engine(syst, desc);
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return Common::kNoError;
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}
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bool Sword25MetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSimpleSavesNames);
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}
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SaveStateList Sword25MetaEngine::listSaves(const char *target) const {
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Common::String pattern = target;
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pattern = pattern + ".###";
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SaveStateList saveList;
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Sword25::PersistenceService ps;
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Sword25::setGameTarget(target);
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ps.reloadSlots();
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for (uint i = 0; i < ps.getSlotCount(); ++i) {
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if (ps.isSlotOccupied(i)) {
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Common::String desc = ps.getSavegameDescription(i);
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saveList.push_back(SaveStateDescriptor(this, i, desc));
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}
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}
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return saveList;
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}
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#if PLUGIN_ENABLED_DYNAMIC(SWORD25)
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REGISTER_PLUGIN_DYNAMIC(SWORD25, PLUGIN_TYPE_ENGINE, Sword25MetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(SWORD25, PLUGIN_TYPE_ENGINE, Sword25MetaEngine);
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#endif
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