scummvm/engines/titanic/input_translator.cpp
2021-12-26 18:48:43 +01:00

126 lines
3.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/input_handler.h"
#include "titanic/input_translator.h"
#include "titanic/events.h"
#include "titanic/messages/mouse_messages.h"
#include "titanic/titanic.h"
namespace Titanic {
CInputTranslator::CInputTranslator(CInputHandler *inputHandler) :
_inputHandler(inputHandler) {
inputHandler->setTranslator(this);
}
int CInputTranslator::getButtons(int special) const {
int buttons = 0;
if (special & MK_LBUTTON)
buttons |= MB_LEFT;
if (special & MK_MBUTTON)
buttons |= MB_MIDDLE;
if (special & MK_RBUTTON)
buttons |= MB_RIGHT;
return buttons;
}
void CInputTranslator::mouseMove(int special, const Point &pt) {
CMouseMoveMsg msg(pt, getButtons(special));
_inputHandler->handleMessage(msg);
}
void CInputTranslator::leftButtonDown(int special, const Point &pt) {
CMouseButtonDownMsg msg(pt, MB_LEFT);
_inputHandler->handleMessage(msg);
}
void CInputTranslator::leftButtonUp(int special, const Point &pt) {
CMouseButtonUpMsg msg(pt, MB_LEFT);
_inputHandler->handleMessage(msg);
}
void CInputTranslator::leftButtonDoubleClick(int special, const Point &pt) {
CMouseDoubleClickMsg msg(pt, MB_LEFT);
_inputHandler->handleMessage(msg);
}
void CInputTranslator::middleButtonDown(int special, const Point &pt) {
CMouseButtonDownMsg msg(pt, MB_MIDDLE);
_inputHandler->handleMessage(msg);
}
void CInputTranslator::middleButtonUp(int special, const Point &pt) {
CMouseButtonUpMsg msg(pt, MB_MIDDLE);
_inputHandler->handleMessage(msg);
}
void CInputTranslator::middleButtonDoubleClick(int special, const Point &pt) {
CMouseDoubleClickMsg msg(pt, MB_MIDDLE);
_inputHandler->handleMessage(msg);
}
void CInputTranslator::mouseWheel(bool wheelUp, const Point &pt) {
CMouseWheelMsg msg(pt, wheelUp);
_inputHandler->handleMessage(msg);
}
void CInputTranslator::keyDown(const Common::KeyState &keyState) {
if (keyState.ascii > 0 && keyState.ascii <= 127) {
CKeyCharMsg msg(keyState.ascii);
if (_inputHandler->handleMessage(msg))
return;
}
if (CMovementMsg::getMovement(keyState.keycode) != MOVE_NONE) {
CMovementMsg msg(keyState.keycode);
if (_inputHandler->handleMessage(msg))
return;
}
if (isSpecialKey(keyState.keycode)) {
CVirtualKeyCharMsg msg(keyState);
msg._keyState.ascii = 0;
_inputHandler->handleMessage(msg);
}
}
bool CInputTranslator::isMousePressed() const {
return g_vm->_events->getSpecialButtons() & (MK_LBUTTON | MK_RBUTTON | MK_MBUTTON);
}
bool CInputTranslator::isSpecialKey(Common::KeyCode key) {
if ((key >= Common::KEYCODE_F1 && key <= Common::KEYCODE_F8) ||
(key >= Common::KEYCODE_KP1 && key <= Common::KEYCODE_KP9))
return true;
if (key == Common::KEYCODE_PAGEUP || key == Common::KEYCODE_PAGEDOWN ||
key == Common::KEYCODE_HOME || key == Common::KEYCODE_END ||
key == Common::KEYCODE_LEFT || key == Common::KEYCODE_RIGHT ||
key == Common::KEYCODE_UP || key == Common::KEYCODE_DOWN)
return true;
return false;
}
} // End of namespace Titanic