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https://github.com/libretro/scummvm.git
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99 lines
3.1 KiB
C++
99 lines
3.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "glk/frotz/frotz.h"
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#include "glk/frotz/frotz_types.h"
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#include "common/config-manager.h"
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namespace Glk {
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namespace Frotz {
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Frotz *g_vm;
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Frotz::Frotz(OSystem *syst, const GlkGameDescription &gameDesc) :
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Processor(syst, gameDesc) {
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g_vm = this;
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}
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Frotz::~Frotz() {
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reset_memory();
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}
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void Frotz::runGame(Common::SeekableReadStream *gameFile) {
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story_fp = gameFile;
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initialize();
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// Game loop
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interpret();
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}
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void Frotz::initialize() {
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if (ConfMan.hasKey("attribute_assignment") && ConfMan.getBool("attribute_assignment"))
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_attribute_assignment = true;
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if (ConfMan.hasKey("attribute_testing") && ConfMan.getBool("attribute_testing"))
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_attribute_testing = true;
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if (ConfMan.hasKey("ignore_errors") && ConfMan.getBool("ignore_errors"))
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_ignore_errors = true;
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if (ConfMan.hasKey("object_movement") && ConfMan.getBool("object_movement"))
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_object_movement = true;
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if (ConfMan.hasKey("object_locating") && ConfMan.getBool("object_locating"))
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_object_locating = true;
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if (ConfMan.hasKey("piracy") && ConfMan.getBool("piracy"))
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_piracy = true;
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if (ConfMan.hasKey("save_quetzal") && ConfMan.getBool("save_quetzal"))
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_save_quetzal = true;
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if (ConfMan.hasKey("random_seed"))
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_random.setSeed(ConfMan.getInt("random_seed"));
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if (ConfMan.hasKey("script_cols"))
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_script_cols = ConfMan.getInt("script_cols");
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if (ConfMan.hasKey("tandy_bit") && ConfMan.getBool("tandy_bit"))
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_user_tandy_bit = true;
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if (ConfMan.hasKey("undo_slots"))
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_undo_slots = ConfMan.getInt("undo_slots");
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if (ConfMan.hasKey("expand_abbreviations") && ConfMan.getBool("expand_abbreviations"))
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_expand_abbreviations = true;
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if (ConfMan.hasKey("err_report_mode")) {
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_err_report_mode = ConfMan.getInt("err_report_mode");
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if ((_err_report_mode < ERR_REPORT_NEVER) || (_err_report_mode > ERR_REPORT_FATAL))
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_err_report_mode = ERR_DEFAULT_REPORT_MODE;
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}
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// Call process initialization
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Processor::initialize();
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// Restart the game
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z_restart();
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}
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Common::Error Frotz::loadGameState(int slot) {
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// TODO
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return Common::kNoError;
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}
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Common::Error Frotz::saveGameState(int slot, const Common::String &desc) {
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// TODO
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return Common::kNoError;
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}
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} // End of namespace Scott
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} // End of namespace Glk
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