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smush
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increased SmushMixer stream size to 500K, this seems to help in Fullthrottle. Apparently, audio data is streamed faster than it's played, and in at least one case there's ~500KB being stream in quick successions (many packets, each 16KB), which is why 100K are not sufficient
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2003-07-06 01:41:34 +00:00 |
.cvsignore
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fixed the 'intelligent' GCC build rules; added .cvsignore files
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2002-08-21 16:28:19 +00:00 |
actor.cpp
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debug/warning/error all automatically output a newline
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2003-07-13 16:22:17 +00:00 |
actor.h
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removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definition & usage; properly deal with larger box distances, thus partially fixing Zak on the airport (but original seems to have used a very different algorithm, so this really is only a partial fix)
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2003-07-02 13:47:03 +00:00 |
akos.cpp
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Moved out akos_compare (no reason for it to be member of class Scumm)
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2003-06-26 22:50:01 +00:00 |
akos.h
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made scale table const again; some cleanup in setupBompScale
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2003-06-19 16:03:12 +00:00 |
base-costume.cpp
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C64 costumes work now enough to be recognizable
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2003-07-13 10:35:05 +00:00 |
base-costume.h
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move V1_ignorePakCols to CostumeRenderer (it makes absolutely no sense to keep it in BaseCostumeRenderer), and renamed it to c64_ignorePakCols to avoid confusion (V1 in the context of costumes means the original costume format, as opposed to AKOS; and *not* the scumm version); added FIXME to cost_decodeData (have my doubts about it being correct)
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2003-07-08 10:49:13 +00:00 |
bomp.cpp
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the _bompBitsTable really tells the number of 1 bits in a given byte
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2003-06-19 17:50:18 +00:00 |
bomp.h
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cleanup / added comments / code unification
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2003-06-01 13:09:30 +00:00 |
boxes.cpp
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workaround for bug #770351
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2003-07-13 19:50:35 +00:00 |
boxes.h
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removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definition & usage; properly deal with larger box distances, thus partially fixing Zak on the airport (but original seems to have used a very different algorithm, so this really is only a partial fix)
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2003-07-02 13:47:03 +00:00 |
bundle.cpp
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cleanup
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2003-06-27 00:10:17 +00:00 |
bundle.h
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cleanup
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2003-06-27 00:10:17 +00:00 |
camera.cpp
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only move charset mask upon scrolling if tex is displayed in the game graphics, but not for games which have a seperate text display area (partial fix for bug #766109)
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2003-07-07 22:17:20 +00:00 |
charset.cpp
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debug/warning/error all automatically output a newline
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2003-07-13 16:22:17 +00:00 |
charset.h
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correct shadow color in Zak256
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2003-06-26 21:41:53 +00:00 |
costume.cpp
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fixed up c64_ignorePakCols (it's still a hack and not working properly, but at least it doesn't crash anymore; we probably should just remove it, and then handle the skiping inside proc64); determin which costume codec to use based on the costume format, not the scumm version
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2003-07-14 19:24:34 +00:00 |
costume.h
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again some code transformation (no functionality change; the V1 specific modifications now mostly have to be done in one spot, and it's now pretty obvious how things evolved towards AKOS
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2003-07-08 16:31:01 +00:00 |
debugger.cpp
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fix argument check
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2003-07-14 12:48:46 +00:00 |
debugger.h
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added box matrix debug command
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2003-05-31 14:32:35 +00:00 |
dialogs.cpp
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Patch #768260: Help Dialog Update (with some tweaks by me to make the dialog a little smaller -> looks much better, IMO)
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2003-07-15 00:20:04 +00:00 |
dialogs.h
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fix for bug #766119: help screen: '.' is listed incorrectly
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2003-07-07 22:33:07 +00:00 |
gfx.cpp
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Split the v1 palette, since there is a minor difference.
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2003-07-14 06:44:47 +00:00 |
gfx.h
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added initial form of v1 costume codec (NOT WORKING, i think)
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2003-06-19 10:45:21 +00:00 |
help.cpp
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Patch #768260: Help Dialog Update (with some tweaks by me to make the dialog a little smaller -> looks much better, IMO)
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2003-07-15 00:20:04 +00:00 |
help.h
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Patch #768260: Help Dialog Update (with some tweaks by me to make the dialog a little smaller -> looks much better, IMO)
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2003-07-15 00:20:04 +00:00 |
imuse_digi.cpp
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debug/warning/error all automatically output a newline
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2003-07-13 16:22:17 +00:00 |
imuse_digi.h
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lots of mixer cleanup / refactoring / reengineering
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2003-06-21 23:29:34 +00:00 |
imuse_internal.h
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Some last SysEx cleanup.
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2003-06-01 04:05:13 +00:00 |
imuse_player.cpp
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sync implementation with interface
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2003-06-27 19:31:36 +00:00 |
imuse.cpp
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Fix for bug [761637] FOA: Music problems in endgame/credits.
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2003-07-07 05:45:55 +00:00 |
imuse.h
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updated code to use type MutexRef; added class StackLock (from sdl backend, now in util.*)
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2003-07-05 15:19:11 +00:00 |
instrument.cpp
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const
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2003-07-03 23:44:28 +00:00 |
instrument.h
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fixed two leaks
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2003-07-04 13:16:48 +00:00 |
intern.h
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reduced duplicate code
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2003-07-14 22:21:11 +00:00 |
module.mk
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Patch #745843: Help Dialog; in addition, I moved the 'About' dialog button from the options dialog to the main save/load dialog and enlarged & rearranged that dialog
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2003-06-14 21:18:14 +00:00 |
nut_renderer.cpp
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follow our coding conventions
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2003-06-07 00:49:36 +00:00 |
nut_renderer.h
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fixed warning regarding overloaded virtual methods
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2003-07-04 11:19:25 +00:00 |
object.cpp
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this FIXME is obsoleted by my recent fix for getMaskFromBox
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2003-06-30 22:22:04 +00:00 |
object.h
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const as const can!
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2003-05-28 20:01:47 +00:00 |
player_v2.cpp
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cleanup
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2003-06-27 00:10:17 +00:00 |
player_v2.h
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updated code to use type MutexRef; added class StackLock (from sdl backend, now in util.*)
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2003-07-05 15:19:11 +00:00 |
resource_v2.cpp
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replaced GF_AFTER with _version
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2003-06-07 00:13:26 +00:00 |
resource_v3.cpp
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don't use _gameDataPath directly; minor cleanup
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2003-05-24 22:13:01 +00:00 |
resource_v4.cpp
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
resource.cpp
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debug/warning/error all automatically output a newline
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2003-07-13 16:22:17 +00:00 |
resource.h
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added ResourceIterator, replacing two of the old findResource/findResourceSmall function - contraty to those, this approach is thread safe
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2003-06-26 00:47:39 +00:00 |
saveload.cpp
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Redraw screen when loading v1 saved game
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2003-07-14 07:26:57 +00:00 |
saveload.h
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moved GameId declaration to common/engine.h (more logical); moved scumm specific stuff from gameDetector.h to scumm.h; cleaned up some #includes (ideally, never #include something in a header file if you can avoid it - this cuts down interdepencies)
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2003-06-15 01:42:19 +00:00 |
script_v2.cpp
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Compares in V2 are unsigned (at least in Zak).
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2003-07-14 19:57:44 +00:00 |
script_v5.cpp
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debug/warning/error all automatically output a newline
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2003-07-13 16:22:17 +00:00 |
script_v6.cpp
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fix for bug #769744 (COMI: Trying to append to a nonexistant stream)
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2003-07-14 21:37:45 +00:00 |
script_v8.cpp
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reduced duplicate code
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2003-07-14 22:21:11 +00:00 |
script.cpp
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run script 5 in startScene (room transition script, it seems); don't invoke runInputScript(4) - it is not needed (runInputScript will be called by checkExecVerbs), and causes the buggy 'What is' command behavior); fixed V2 sentence line
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2003-07-12 21:28:04 +00:00 |
scumm.h
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Split the v1 palette, since there is a minor difference.
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2003-07-14 06:44:47 +00:00 |
scummvm.cpp
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this hack isn't necessary anymore (at least I found no cases where it would be needed)
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2003-07-14 17:36:27 +00:00 |
sound.cpp
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temporarily changed this to an error to help track down what is causing the sound queue overflows(in particular, to figure out the room/script/offset where the bug occurs). Please report your findings to Fingolfin
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2003-07-14 22:24:18 +00:00 |
sound.h
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fix for bug #769744 (COMI: Trying to append to a nonexistant stream)
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2003-07-14 21:37:45 +00:00 |
string.cpp
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fix for bug #769744 (COMI: Trying to append to a nonexistant stream)
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2003-07-14 21:37:45 +00:00 |
usage_bits.cpp
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
usage_bits.h
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
vars.cpp
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runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT
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2003-06-14 12:23:30 +00:00 |
verbs.cpp
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Inventory position is the same in both v1 and v2 games
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2003-07-14 09:30:29 +00:00 |
verbs.h
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some more ScummVM::Rect
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2003-05-15 22:36:43 +00:00 |