scummvm/engines
Johannes Schickel 6776fb3296 - moves detection code to plugin.cpp.
- splits game table for kyra1 and kyra2.

svn-id: r22309
2006-05-03 14:24:48 +00:00
..
cine Another small update/cleanup to the French messages from Nicolas Joly. 2006-05-01 20:10:29 +00:00
gob - Stubbed goblinFunc(), it's completeley different; now it at least 2006-05-01 19:11:57 +00:00
kyra - moves detection code to plugin.cpp. 2006-05-03 14:24:48 +00:00
lure It's wrong to assume a given file is located in gameDataPath, so do not use that to print out warnings that pretend otherwise 2006-05-01 22:27:56 +00:00
queen Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio 2006-04-29 22:33:31 +00:00
saga Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio 2006-04-29 22:33:31 +00:00
scumm Fix insult fight (MI1) mouse wheel scrolling, hopefully also for the SEGA version (see also bug #1193185) 2006-05-02 23:10:25 +00:00
simon Add work around for glitches that occurs on map, when Simon rides lion to the goblin camp, in non-English versions of Simon2 2006-05-03 12:54:37 +00:00
sky It's wrong to assume a given file is located in gameDataPath, so do not use that to print out warnings that pretend otherwise 2006-05-01 22:27:56 +00:00
sword1 Use FilesystemNode, never AbstractFilesystemNode (which is for internal use only) 2006-05-03 10:12:42 +00:00
sword2 Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio 2006-04-29 22:33:31 +00:00
module.mk Initial version of Cinematique engine evo 1. 2006-02-22 22:40:53 +00:00