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60 lines
1.7 KiB
C++
60 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
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* Copyright (c) 1994-1995 Mike: Mark and Thomas Thurman.
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*/
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#ifndef AVALANCHE_CLOCK_H
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#define AVALANCHE_CLOCK_H
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#include "common/rect.h"
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#include "avalanche/enums.h"
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namespace Avalanche {
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class AvalancheEngine;
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class Clock {
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public:
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Clock(AvalancheEngine *vm);
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void update();
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private:
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static const int kCenterX = 510;
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static const int kCenterY = 183;
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AvalancheEngine *_vm;
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uint16 _hour, _minute, _second, _hourAngle, _oldHour, _oldMinute, _oldHourAngle;
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Common::Point _clockHandHour, _clockHandMinute;
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Common::Point calcHand(uint16 angle, uint16 length, Color color);
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void drawHand(const Common::Point &endPoint, Color color);
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void plotHands();
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void chime();
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};
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} // End of namespace Avalanche
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#endif // AVALANCHE_CLOCK_H
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