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script
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BLADERUNNER: Use true/false keywords for boolean variables
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2024-05-13 09:47:29 +03:00 |
ui
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actor_clues.cpp
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actor_clues.h
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actor_combat.cpp
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actor_combat.h
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actor_dialogue_queue.cpp
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actor_dialogue_queue.h
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actor_walk.cpp
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actor_walk.h
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actor.cpp
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BLADERUNNER: Methods for debugging animations
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2023-07-05 14:57:58 +03:00 |
actor.h
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BLADERUNNER: Methods for debugging animations
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2023-07-05 14:57:58 +03:00 |
adpcm_decoder.cpp
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adpcm_decoder.h
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ambient_sounds.cpp
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ambient_sounds.h
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archive.cpp
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BLADERUNNER: Migrate engine to Path
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2023-12-24 13:19:25 +01:00 |
archive.h
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BLADERUNNER: Migrate engine to Path
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2023-12-24 13:19:25 +01:00 |
aud_stream.cpp
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aud_stream.h
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audio_cache.cpp
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audio_cache.h
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audio_mixer.cpp
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BLADERUNNER: Fix memory leak in AudioMixer
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2023-11-29 06:54:30 -08:00 |
audio_mixer.h
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audio_player.cpp
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audio_player.h
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audio_speech.cpp
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audio_speech.h
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bladerunner.cpp
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BLADERUNNER: Better drawing of zbuff via debugger
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2024-01-28 15:28:04 +02:00 |
bladerunner.h
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:21:16 +01:00 |
boundingbox.cpp
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boundingbox.h
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chapters.cpp
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chapters.h
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color.cpp
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color.h
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combat.cpp
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combat.h
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configure.engine
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credits.pl
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crimes_database.cpp
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crimes_database.h
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debugger.cpp
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BLADERUNNER: Debugger commands ammo and sound
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2024-01-25 22:22:35 +02:00 |
debugger.h
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BLADERUNNER: Debugger commands ammo and sound
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2024-01-25 22:22:35 +02:00 |
decompress_lcw.cpp
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decompress_lcw.h
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decompress_lzo.cpp
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decompress_lzo.h
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detection_tables.h
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BLADERUNNER: Add unsupported version to final mode too
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2023-06-14 10:24:45 +03:00 |
detection.cpp
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ENGINES: Create a type aware advanced detector
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2024-06-30 18:39:06 +02:00 |
detection.h
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dialogue_menu.cpp
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dialogue_menu.h
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fog.cpp
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fog.h
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font.cpp
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font.h
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framelimiter.cpp
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framelimiter.h
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game_constants.h
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BLADERUNNER: CUTCONTENT: Sloth comment in Early Q club
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2024-01-21 00:04:56 +02:00 |
game_flags.cpp
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game_flags.h
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game_info.cpp
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game_info.h
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image.cpp
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image.h
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item_pickup.cpp
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item_pickup.h
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item.cpp
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item.h
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items.cpp
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items.h
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light.cpp
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light.h
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lights.cpp
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lights.h
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matrix.cpp
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matrix.h
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metaengine.cpp
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ENGINES: Create a type aware advanced meta engine
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2024-06-30 18:39:06 +02:00 |
module.mk
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mouse.cpp
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mouse.h
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movement_track.cpp
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movement_track.h
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music.cpp
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music.h
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obstacles.cpp
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obstacles.h
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outtake.cpp
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outtake.h
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overlays.cpp
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BLADERUNNER: Better handling of cut overlay
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2023-07-05 14:29:33 +03:00 |
overlays.h
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POTFILES
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rect_float.h
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regions.cpp
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regions.h
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savefile.cpp
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savefile.h
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scene_objects.cpp
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scene_objects.h
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scene.cpp
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scene.h
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screen_effects.cpp
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screen_effects.h
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set_effects.cpp
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set_effects.h
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set.cpp
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set.h
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settings.cpp
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settings.h
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shape.cpp
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shape.h
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slice_animations.cpp
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BLADERUNNER: Migrate engine to Path
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2023-12-24 13:19:25 +01:00 |
slice_animations.h
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BLADERUNNER: Migrate engine to Path
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2023-12-24 13:19:25 +01:00 |
slice_renderer.cpp
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slice_renderer.h
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subtitles.cpp
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BLADERUNNER: add BiDi support for subtitles
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2023-05-24 02:10:12 +02:00 |
subtitles.h
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suspects_database.cpp
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suspects_database.h
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text_resource.cpp
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BLADERUNNER: Add assertion for undershort files
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2023-05-24 01:55:55 +02:00 |
text_resource.h
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time.cpp
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time.h
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vector.h
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view.cpp
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view.h
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vqa_decoder.cpp
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BLADERUNNER: Remove extra semicolon
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2023-08-10 17:43:00 +02:00 |
vqa_decoder.h
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BLADERUNNER: Better handling of cut overlay
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2023-07-05 14:29:33 +03:00 |
vqa_player.cpp
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BLADERUNNER: Better handling of cut overlay
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2023-07-05 14:29:33 +03:00 |
vqa_player.h
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BLADERUNNER: Better handling of cut overlay
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2023-07-05 14:29:33 +03:00 |
waypoints.cpp
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waypoints.h
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zbuffer.cpp
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zbuffer.h
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