scummvm/engines/bladerunner
2024-06-30 18:39:06 +02:00
..
script BLADERUNNER: Use true/false keywords for boolean variables 2024-05-13 09:47:29 +03:00
ui
actor_clues.cpp
actor_clues.h
actor_combat.cpp
actor_combat.h
actor_dialogue_queue.cpp
actor_dialogue_queue.h
actor_walk.cpp
actor_walk.h
actor.cpp BLADERUNNER: Methods for debugging animations 2023-07-05 14:57:58 +03:00
actor.h BLADERUNNER: Methods for debugging animations 2023-07-05 14:57:58 +03:00
adpcm_decoder.cpp
adpcm_decoder.h
ambient_sounds.cpp
ambient_sounds.h
archive.cpp BLADERUNNER: Migrate engine to Path 2023-12-24 13:19:25 +01:00
archive.h BLADERUNNER: Migrate engine to Path 2023-12-24 13:19:25 +01:00
aud_stream.cpp
aud_stream.h
audio_cache.cpp
audio_cache.h
audio_mixer.cpp BLADERUNNER: Fix memory leak in AudioMixer 2023-11-29 06:54:30 -08:00
audio_mixer.h
audio_player.cpp
audio_player.h
audio_speech.cpp
audio_speech.h
bladerunner.cpp BLADERUNNER: Better drawing of zbuff via debugger 2024-01-28 15:28:04 +02:00
bladerunner.h ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason 2023-12-08 12:21:16 +01:00
boundingbox.cpp
boundingbox.h
chapters.cpp
chapters.h
color.cpp
color.h
combat.cpp
combat.h
configure.engine
credits.pl
crimes_database.cpp
crimes_database.h
debugger.cpp BLADERUNNER: Debugger commands ammo and sound 2024-01-25 22:22:35 +02:00
debugger.h BLADERUNNER: Debugger commands ammo and sound 2024-01-25 22:22:35 +02:00
decompress_lcw.cpp
decompress_lcw.h
decompress_lzo.cpp
decompress_lzo.h
detection_tables.h BLADERUNNER: Add unsupported version to final mode too 2023-06-14 10:24:45 +03:00
detection.cpp ENGINES: Create a type aware advanced detector 2024-06-30 18:39:06 +02:00
detection.h
dialogue_menu.cpp
dialogue_menu.h
fog.cpp
fog.h
font.cpp
font.h
framelimiter.cpp
framelimiter.h
game_constants.h BLADERUNNER: CUTCONTENT: Sloth comment in Early Q club 2024-01-21 00:04:56 +02:00
game_flags.cpp
game_flags.h
game_info.cpp
game_info.h
image.cpp
image.h
item_pickup.cpp
item_pickup.h
item.cpp
item.h
items.cpp
items.h
light.cpp
light.h
lights.cpp
lights.h
matrix.cpp
matrix.h
metaengine.cpp ENGINES: Create a type aware advanced meta engine 2024-06-30 18:39:06 +02:00
module.mk
mouse.cpp
mouse.h
movement_track.cpp
movement_track.h
music.cpp
music.h
obstacles.cpp
obstacles.h
outtake.cpp
outtake.h
overlays.cpp BLADERUNNER: Better handling of cut overlay 2023-07-05 14:29:33 +03:00
overlays.h
POTFILES
rect_float.h
regions.cpp
regions.h
savefile.cpp
savefile.h
scene_objects.cpp
scene_objects.h
scene.cpp
scene.h
screen_effects.cpp
screen_effects.h
set_effects.cpp
set_effects.h
set.cpp
set.h
settings.cpp
settings.h
shape.cpp
shape.h
slice_animations.cpp BLADERUNNER: Migrate engine to Path 2023-12-24 13:19:25 +01:00
slice_animations.h BLADERUNNER: Migrate engine to Path 2023-12-24 13:19:25 +01:00
slice_renderer.cpp
slice_renderer.h
subtitles.cpp BLADERUNNER: add BiDi support for subtitles 2023-05-24 02:10:12 +02:00
subtitles.h
suspects_database.cpp
suspects_database.h
text_resource.cpp BLADERUNNER: Add assertion for undershort files 2023-05-24 01:55:55 +02:00
text_resource.h
time.cpp
time.h
vector.h
view.cpp
view.h
vqa_decoder.cpp BLADERUNNER: Remove extra semicolon 2023-08-10 17:43:00 +02:00
vqa_decoder.h BLADERUNNER: Better handling of cut overlay 2023-07-05 14:29:33 +03:00
vqa_player.cpp BLADERUNNER: Better handling of cut overlay 2023-07-05 14:29:33 +03:00
vqa_player.h BLADERUNNER: Better handling of cut overlay 2023-07-05 14:29:33 +03:00
waypoints.cpp
waypoints.h
zbuffer.cpp
zbuffer.h