scummvm/engines/chewy/dialogs/cinema.cpp
2022-07-07 13:06:22 +03:00

201 lines
5.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "chewy/dialogs/cinema.h"
#include "chewy/cursor.h"
#include "chewy/events.h"
#include "chewy/font.h"
#include "chewy/globals.h"
#include "chewy/main.h"
#include "chewy/mcga_graphics.h"
#include "chewy/sound.h"
namespace Chewy {
namespace Dialogs {
static constexpr int CINEMA_LINES = 12;
static const uint8 CINEMA_FLICS[35] = {
FCUT_000, FCUT_002, FCUT_006, FCUT_009, FCUT_015,
FCUT_012, FCUT_011, FCUT_SPACECHASE_18, FCUT_003, FCUT_048,
FCUT_031, FCUT_044, FCUT_055, FCUT_058, FCUT_045,
FCUT_065, FCUT_067, FCUT_068, FCUT_069, FCUT_080,
FCUT_074, FCUT_083, FCUT_084, FCUT_088, FCUT_093,
FCUT_087, FCUT_106, FCUT_108, FCUT_107, FCUT_113,
FCUT_110, FCUT_121, FCUT_123, FCUT_122, FCUT_117
};
void Cinema::execute() {
int16 txt_anz = 0;
int topIndex = 0;
int selected = 0;
bool flag = true;
int delay = 0;
Common::Array<int> cutscenes;
Common::String cutsceneName;
getCutscenes(cutscenes);
_G(fontMgr)->setFont(_G(font6));
_G(room)->load_tgp(4, &_G(room_blk), 1, false, GBOOK);
showCur();
EVENTS_CLEAR;
g_events->_kbInfo._scanCode = 0;
for (bool endLoop = false; !endLoop;) {
_G(out)->setPointer(_G(workptr));
_G(out)->map_spr2screen(_G(ablage)[_G(room_blk).AkAblage], 0, 0);
if (!cutscenes.empty()) {
// Render cut-scene list
for (int i = 0; i < CINEMA_LINES; ++i) {
if ((topIndex + i) >= (int)cutscenes.size())
continue;
cutsceneName = _G(atds)->getTextEntry(98,
546 + cutscenes[topIndex + i], ATS_DATA);
int yp = i * 10 + 68;
if (i == selected)
_G(out)->boxFill(37, yp, 308, yp + 10, 42);
_G(out)->printxy(40, yp, 14, 300, 0, cutsceneName.c_str());
}
} else {
// No cut-scene seen yet
cutsceneName = _G(atds)->getTextEntry(98, 545, ATS_DATA);
_G(out)->printxy(40, 68, 14, 300, _G(scr_width), cutsceneName.c_str());
}
if (_G(minfo).button == 1 && !flag) {
flag = true;
switch (_G(out)->findHotspot(_G(cinematicsHotspots))) {
case 0:
g_events->_kbInfo._scanCode = Common::KEYCODE_UP;
break;
case 1:
g_events->_kbInfo._scanCode = Common::KEYCODE_DOWN;
break;
case 2: {
int selLine = (g_events->_mousePos.y - 68) / 10;
int selIndex = topIndex + selLine;
if (selIndex < (int)cutscenes.size()) {
selected = selLine;
g_events->_kbInfo._scanCode = Common::KEYCODE_RETURN;
}
break;
}
default:
break;
}
} else if (_G(minfo).button == 2 && !flag) {
g_events->_kbInfo._scanCode = Common::KEYCODE_ESCAPE;
flag = true;
} else if (_G(minfo).button != 1) {
delay = 0;
} else if (flag) {
g_events->update();
if (--delay <= 0)
flag = false;
}
switch (g_events->_kbInfo._scanCode) {
case Common::KEYCODE_ESCAPE:
endLoop = true;
g_events->_kbInfo._scanCode = 0;
break;
case Common::KEYCODE_UP:
case Common::KEYCODE_KP8:
if (selected > 0) {
--selected;
} else if (topIndex > 0) {
--topIndex;
}
g_events->_kbInfo._scanCode = 0;
break;
case Common::KEYCODE_DOWN:
case Common::KEYCODE_KP2:
{
int newIndex = selected + 1;
if (selected >= 11) {
if ((topIndex + newIndex) < (int)cutscenes.size())
++topIndex;
} else {
if ((topIndex + newIndex) < (int)cutscenes.size())
++selected;
}
g_events->_kbInfo._scanCode = 0;
break;
}
case Common::KEYCODE_RETURN:
hideCur();
_G(out)->cls();
_G(out)->setPointer((byte *)g_screen->getPixels());
_G(fx)->blende1(_G(workptr), _G(pal), 0, 0);
flic_cut(CINEMA_FLICS[cutscenes[topIndex + selected]]);
_G(fontMgr)->setFont(_G(font6));
showCur();
delay = 0;
flag = false;
break;
default:
break;
}
// The below are hacks to get the dialog to work in ScummVM
g_events->_kbInfo._scanCode = 0;
_G(minfo).button = 0;
txt_anz = 0;
if (!txt_anz) {
_G(cur)->updateCursor();
if (flag) {
flag = false;
_G(out)->setPointer((byte *)g_screen->getPixels());
_G(room)->set_ak_pal(&_G(room_blk));
_G(fx)->blende1(_G(workptr), _G(pal), 0, 0);
} else {
_G(out)->copyToScreen();
}
}
g_events->update();
SHOULD_QUIT_RETURN;
}
_G(room)->set_ak_pal(&_G(room_blk));
hideCur();
_G(uhr)->resetTimer(0, 5);
}
} // namespace Dialogs
} // namespace Chewy