scummvm/engines/chewy/dialogs/main_menu.h
Filippos Karapetis 2ed0dea723 CHEWY: Simplify the event manager code
Merge the EventsBase and EventsManager classes
2022-03-06 14:40:42 +02:00

91 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef CHEWY_MAIN_MENU_H
#define CHEWY_MAIN_MENU_H
#include "chewy/events.h"
namespace Chewy {
namespace Dialogs {
enum MainMenuSelection {
MM_START_GAME = 0,
MM_VIEW_INTRO = 1,
MM_LOAD_GAME = 2,
MM_CINEMA = 3,
MM_QUIT = 4,
MM_CREDITS = 5
};
class MainMenu {
private:
static int _selection;
static int _personAni[3];
/**
* Screen rendering function for the main menu
*/
static void screenFunc();
/**
* Animates the contents of the main menu,
* and checks for any option selection
*/
static void animate();
/**
* Starts a new game
*/
static void startGame();
/**
* Starts a new game
*/
static bool loadGame();
/**
* Saves the personAni array
*/
static void savePersonAni();
/**
* Restores the personAni array
*/
static void restorePersonAni();
public:
/**
* Displays the menu
*/
static void execute();
/**
* Plays the game
*/
static void playGame();
};
} // namespace Dialogs
} // namespace Chewy
#endif