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97 lines
2.5 KiB
C++
97 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "illusions/illusions.h"
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#include "illusions/actor.h"
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#include "illusions/cursor.h"
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#include "illusions/input.h"
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namespace Illusions {
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Cursor::Cursor(IllusionsEngine *vm)
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: _vm(vm) {
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_status = 1;
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_control = nullptr;
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_x = 320;
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_y = 240;
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_cursorNum = 1;
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_field_10 = 0;
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_sequenceId = 0;
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}
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void Cursor::place(Control *control, uint32 sequenceId) {
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_status = 2;
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_control = control;
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_cursorNum = 1;
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_field_10 = 0;
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_sequenceId = sequenceId;
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_visibleCtr = 0;
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_control->_flags |= 8;
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setActorIndex(_cursorNum, 1, 0);
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_vm->_input->setCursorPosition(_control->_actor->_position);
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}
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void Cursor::setActorIndex(int actorIndex, int a, int b) {
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static int kCursorMap[13][2][2] = {
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{{ 1, 2}, { 0, 0}},
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{{ 3, 4}, { 0, 0}},
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{{ 5, 6}, {13, 14}},
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{{ 7, 8}, { 0, 0}},
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{{ 9, 10}, { 0, 0}},
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{{11, 12}, { 0, 0}},
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{{ 1, 2}, { 0, 0}},
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{{ 0, 0}, { 0, 0}},
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{{ 0, 0}, { 0, 0}},
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{{15, 16}, { 0, 0}},
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{{17, 18}, { 0, 0}},
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{{19, 20}, { 0, 0}},
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{{21, 22}, { 0, 0}}
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};
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_control->_actor->_actorIndex = kCursorMap[actorIndex - 1][b][a - 1];
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}
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void Cursor::setControl(Control *control) {
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_control = control;
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}
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void Cursor::show() {
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++_visibleCtr;
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if (_visibleCtr > 0) {
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_control->_flags |= 1;
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_control->_actor->_flags |= Illusions::ACTOR_FLAG_IS_VISIBLE;
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if (_control->_actor->_frameIndex) {
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_control->_actor->_flags |= Illusions::ACTOR_FLAG_2000;
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_control->_actor->_flags |= Illusions::ACTOR_FLAG_4000;
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}
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_vm->_input->discardAllEvents();
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}
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}
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void Cursor::hide() {
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--_visibleCtr;
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if (_visibleCtr <= 0) {
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_control->_flags &= ~1;
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_control->_actor->_flags &= ~Illusions::ACTOR_FLAG_IS_VISIBLE;
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}
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}
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} // End of namespace Illusions
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