mirror of
https://github.com/libretro/scummvm.git
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6857eb56ba
(bug no. 15030) I have verified that neither the FM-Towns versions nor INDY3 VGA have that mode. I don't know about Indy 3 EGA (I presume not, but it would be worth checking). I have verified (as can be seen in the ticket) that the original seems to glitch on that new shadow mode in varying ways. I haven't found the cause of it yet (current state of guessing: glitchy text mask). And I am not sure if we need to replicate the glitch, anyway...
362 lines
11 KiB
C++
362 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SCUMM_CHARSET_H
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#define SCUMM_CHARSET_H
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#include "common/scummsys.h"
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#include "common/rect.h"
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#include "graphics/sjis.h"
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#include "scumm/charset_v7.h"
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#include "scumm/scumm.h"
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#include "scumm/gfx.h"
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namespace Graphics {
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class Font;
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}
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namespace Scumm {
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class ScummEngine;
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class NutRenderer;
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struct VirtScreen;
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static inline bool checkKSCode(byte hi, byte lo) {
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//hi : xx
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//lo : yy
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if ((0xA1 > lo) || (0xFE < lo)) {
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return false;
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}
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if ((hi >= 0xB0) && (hi <= 0xC8)) {
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return true;
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}
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return false;
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}
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static inline bool checkSJISCode(byte c) {
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if ((c >= 0x80 && c <= 0x9f) || (c >= 0xe0 && c <= 0xfd))
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return true;
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return false;
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}
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static inline bool is2ByteCharacter(Common::Language lang, byte c) {
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if (lang == Common::JA_JPN)
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return (c >= 0x80 && c <= 0x9F) || (c >= 0xE0 && c <= 0xFD);
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else if (lang == Common::KO_KOR)
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return (c >= 0xB0 && c <= 0xD0);
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else if (lang == Common::ZH_TWN || lang == Common::ZH_CHN)
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return (c >= 0x80);
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return false;
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}
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class CharsetRenderer {
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public:
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Common::Rect _str;
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int _top;
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int _left, _startLeft;
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int _right;
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protected:
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byte _color;
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public:
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bool _center;
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bool _hasMask; // True if "removable" text is visible somewhere (should be called _hasText or so)
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VirtScreenNumber _textScreenID; // ID of the virtual screen on which the text is visible.
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bool _blitAlso;
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bool _firstChar;
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bool _disableOffsX;
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protected:
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ScummEngine *_vm;
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int32 _curId;
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public:
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CharsetRenderer(ScummEngine *vm);
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virtual ~CharsetRenderer();
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virtual void printChar(int chr, bool ignoreCharsetMask) = 0;
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virtual void drawChar(int chr, Graphics::Surface &s, int x, int y) {}
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virtual int getStringWidth(int arg, const byte *text);
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void addLinebreaks(int a, byte *str, int pos, int maxwidth);
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void translateColor();
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virtual void setCurID(int32 id) = 0;
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int getCurID() { return _curId; }
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virtual int getFontHeight() const = 0;
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virtual int getCharHeight(uint16 chr) const { return getFontHeight(); }
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virtual int getCharWidth(uint16 chr) const = 0;
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virtual void setColor(byte color, bool shadowModeSpecialFlag = false) { _color = color; translateColor(); }
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virtual byte getColor() { return _color; }
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void saveLoadWithSerializer(Common::Serializer &ser);
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};
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class CharsetRendererCommon : public CharsetRenderer {
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public:
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enum ShadowType {
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kNoShadowType,
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kNormalShadowType,
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kHorizontalShadowType,
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kOutlineShadowType
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};
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CharsetRendererCommon(ScummEngine *vm);
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void setCurID(int32 id) override;
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int getFontHeight() const override;
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protected:
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const byte *_fontPtr;
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int _bitsPerPixel;
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int _fontHeight;
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int _numChars;
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byte _shadowColor;
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ShadowType _shadowType;
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};
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class CharsetRendererPC : public CharsetRendererCommon {
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public:
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CharsetRendererPC(ScummEngine *vm) : CharsetRendererCommon(vm) { }
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protected:
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virtual void setShadowMode(ShadowType mode);
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virtual void drawBits1(Graphics::Surface &dest, int x, int y, const byte *src, int drawTop, int width, int height);
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void drawBits1Kor(Graphics::Surface &dest, int x1, int y1, const byte *src, int drawTop, int width, int height);
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};
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class CharsetRendererClassic : public CharsetRendererPC {
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protected:
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virtual void drawBitsN(const Graphics::Surface &s, byte *dst, const byte *src, byte bpp, int drawTop, int width, int height);
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void printCharIntern(bool is2byte, const byte *charPtr, int origWidth, int origHeight, int width, int height, VirtScreen *vs, bool ignoreCharsetMask);
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virtual bool prepareDraw(uint16 chr);
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int _width, _height, _origWidth, _origHeight;
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int _cjkSpacing;
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int _offsX, _offsY;
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const byte *_charPtr;
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// On which virtual screen will be drawn right now
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VirtScreenNumber _drawScreen;
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public:
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CharsetRendererClassic(ScummEngine *vm, int cjkSpacing) : CharsetRendererPC(vm), _width(0), _height(0), _origWidth(0), _origHeight(0),
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_cjkSpacing(cjkSpacing), _offsX(0), _offsY(0), _charPtr(nullptr), _drawScreen(kMainVirtScreen) {}
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CharsetRendererClassic(ScummEngine *vm) : CharsetRendererClassic(vm, vm->_game.id == GID_INDY4 &&
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(vm->_game.platform == Common::kPlatformMacintosh || vm->_game.platform == Common::kPlatformDOS) &&
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vm->_language == Common::JA_JPN ? -3 : 0) {}
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void printChar(int chr, bool ignoreCharsetMask) override;
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void drawChar(int chr, Graphics::Surface &s, int x, int y) override;
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int getCharWidth(uint16 chr) const override;
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};
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#ifdef USE_RGB_COLOR
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#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
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class CharsetRendererTownsClassic : public CharsetRendererClassic {
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public:
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CharsetRendererTownsClassic(ScummEngine *vm);
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int getCharWidth(uint16 chr) const override;
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int getFontHeight() const override;
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private:
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void drawBitsN(const Graphics::Surface &s, byte *dst, const byte *src, byte bpp, int drawTop, int width, int height) override;
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bool prepareDraw(uint16 chr) override;
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void setupShadowMode();
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bool useFontRomCharacter(uint16 chr) const;
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void processCharsetColors();
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uint16 _sjisCurChar;
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};
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#endif
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#endif
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class CharsetRendererNES : public CharsetRendererCommon {
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protected:
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byte *_trTable;
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void drawBits1(Graphics::Surface &dest, int x, int y, const byte *src, int drawTop, int width, int height);
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public:
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CharsetRendererNES(ScummEngine *vm) : CharsetRendererCommon(vm) {}
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void setCurID(int32 id) override {}
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void printChar(int chr, bool ignoreCharsetMask) override;
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void drawChar(int chr, Graphics::Surface &s, int x, int y) override;
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int getFontHeight() const override { return 8; }
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int getCharWidth(uint16 chr) const override { return 8; }
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};
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class CharsetRendererV3 : public CharsetRendererPC {
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protected:
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virtual int getDrawWidthIntern(uint16 chr);
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virtual int getDrawHeightIntern(uint16 chr);
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virtual void setDrawCharIntern(uint16 chr) {}
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const byte *_widthTable;
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public:
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CharsetRendererV3(ScummEngine *vm) : CharsetRendererPC(vm) {}
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void printChar(int chr, bool ignoreCharsetMask) override;
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void drawChar(int chr, Graphics::Surface &s, int x, int y) override;
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void setCurID(int32 id) override;
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void setColor(byte color, bool shadowModeSpecialFlag) override;
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int getCharWidth(uint16 chr) const override;
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};
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class CharsetRendererTownsV3 : public CharsetRendererV3 {
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public:
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CharsetRendererTownsV3(ScummEngine *vm);
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int getCharWidth(uint16 chr) const override;
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int getFontHeight() const override;
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private:
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void setShadowMode(ShadowType mode) override;
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void drawBits1(Graphics::Surface &dest, int x, int y, const byte *src, int drawTop, int width, int height) override;
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#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
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int getDrawWidthIntern(uint16 chr) override;
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int getDrawHeightIntern(uint16 chr) override;
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void setDrawCharIntern(uint16 chr) override;
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#endif
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uint16 _sjisCurChar;
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};
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#ifdef USE_RGB_COLOR
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class CharsetRendererPCE : public CharsetRendererV3 {
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private:
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void drawBits1(Graphics::Surface &dest, int x, int y, const byte *src, int drawTop, int width, int height) override;
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int getDrawWidthIntern(uint16 chr) override;
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int getDrawHeightIntern(uint16 chr) override;
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void setDrawCharIntern(uint16 chr) override;
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uint16 _sjisCurChar;
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public:
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CharsetRendererPCE(ScummEngine *vm) : CharsetRendererV3(vm), _sjisCurChar(0) {}
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void setColor(byte color, bool) override;
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};
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#endif
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class CharsetRendererV2 : public CharsetRendererV3 {
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protected:
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bool _deleteFontPtr;
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public:
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CharsetRendererV2(ScummEngine *vm, Common::Language language);
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~CharsetRendererV2() override;
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void setCurID(int32 id) override {}
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int getCharWidth(uint16 chr) const override { return 8; }
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};
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class CharsetRendererMac : public CharsetRendererCommon {
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protected:
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const Graphics::Font *_font;
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bool _useCorrectFontSpacing;
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bool _pad;
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int _lastTop;
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int getDrawWidthIntern(uint16 chr) const;
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void printCharInternal(int chr, int color, bool shadow, int x, int y);
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byte getTextColor();
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byte getTextShadowColor();
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Graphics::Surface *_glyphSurface;
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public:
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CharsetRendererMac(ScummEngine *vm, const Common::Path &fontFile);
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~CharsetRendererMac() override;
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void setCurID(int32 id) override;
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int getStringWidth(int arg, const byte *text) override;
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int getFontHeight() const override;
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int getCharWidth(uint16 chr) const override;
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void printChar(int chr, bool ignoreCharsetMask) override;
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void setColor(byte color, bool) override;
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};
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#ifdef ENABLE_SCUMM_7_8
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class CharsetRendererV7 : public CharsetRendererClassic, public GlyphRenderer_v7 {
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public:
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CharsetRendererV7(ScummEngine *vm);
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~CharsetRendererV7() override {};
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void printChar(int, bool) override { error("CharsetRendererV7::printChar(): Unexpected call to deprecated function"); }
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int draw2byte(byte *buffer, Common::Rect &clipRect, int x, int y, int pitch, int16 col, uint16 chr) override;
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int drawCharV7(byte *buffer, Common::Rect &clipRect, int x, int y, int pitch, int16 col, TextStyleFlags flags, byte chr) override;
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int getCharWidth(uint16 chr) const override;
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int getCharHeight(uint16 chr) const override { return ((chr & 0x80) && _vm->_useCJKMode) ? _vm->_2byteHeight : _fontHeight; }
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int getFontHeight() const override { return _fontHeight; }
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int setFont(int) override { return 0; }
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bool newStyleWrapping() const override { return _newStyle; }
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private:
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const bool _newStyle;
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const int _direction;
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};
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class CharsetRendererNut : public CharsetRenderer, public GlyphRenderer_v7 {
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public:
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CharsetRendererNut(ScummEngine *vm);
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~CharsetRendererNut() override;
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void printChar(int, bool) override { error("CharsetRendererNut::printChar(): Unexpected call to deprecated function"); }
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void setCurID(int32 id) override;
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int setFont(int id) override;
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bool newStyleWrapping() const override { return true; }
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int draw2byte(byte *buffer, Common::Rect &clipRect, int x, int y, int pitch, int16 col, uint16 chr) override;
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int drawCharV7(byte *buffer, Common::Rect &clipRect, int x, int y, int pitch, int16 col, TextStyleFlags flags, byte chr) override;
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int getFontHeight() const override;
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int getCharWidth(uint16 chr) const override;
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int getCharHeight(uint16 chr) const override;
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private:
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NutRenderer *_fr[5];
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NutRenderer *_current;
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};
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#endif
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} // End of namespace Scumm
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#endif
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