scummvm/engines/supernova/room.cpp

189 lines
4.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/system.h"
#include "graphics/cursorman.h"
#include "supernova/screen.h"
#include "supernova/supernova.h"
#include "supernova/game-manager.h"
namespace Supernova {
Room::Room() {
_seen = false;
_fileNumber = 0;
_id = NULLROOM;
_vm = nullptr;
for (int i = 0; i < kMaxSection; ++i)
_shown[i] = kShownFalse;
for (int i = 0; i < kMaxDialog; ++i)
_sentenceRemoved[i] = 0;
}
Room::~Room() {
}
bool Room::serialize(Common::WriteStream *out) {
if (out->err())
return false;
out->writeSint32LE(_id);
for (int i = 0; i < kMaxSection; ++i)
out->writeByte(_shown[i]);
for (int i = 0; i < kMaxDialog ; ++i)
out->writeByte(_sentenceRemoved[i]);
int numObjects = 0;
while ((numObjects < kMaxObject) && (_objectState[numObjects]._id != INVALIDOBJECT))
++numObjects;
out->writeSint32LE(numObjects);
for (int i = 0; i < numObjects; ++i) {
out->writeSint32LE(_objectState[i]._name);
out->writeSint32LE(_objectState[i]._description);
out->writeByte(_objectState[i]._roomId);
out->writeSint32LE(_objectState[i]._id);
out->writeSint32LE(_objectState[i]._type);
out->writeByte(_objectState[i]._click);
out->writeByte(_objectState[i]._click2);
out->writeByte(_objectState[i]._section);
out->writeSint32LE(_objectState[i]._exitRoom);
out->writeByte(_objectState[i]._direction);
}
out->writeByte(_seen);
return !out->err();
}
bool Room::deserialize(Common::ReadStream *in, int version) {
if (in->err())
return false;
in->readSint32LE();
for (int i = 0; i < kMaxSection; ++i)
_shown[i] = in->readByte();
// Prior to version 3, _sentenceRemoved was part of _shown (the last two values)
// But on the other hand dialog was not implemented anyway, so we don't even try to
// recover it.
for (int i = 0; i < kMaxDialog ; ++i)
_sentenceRemoved[i] = version < 3 ? 0 : in->readByte();
int numObjects = in->readSint32LE();
for (int i = 0; i < numObjects; ++i) {
_objectState[i]._name = in->readSint32LE();
_objectState[i]._description = in->readSint32LE();
_objectState[i]._roomId = in->readByte();
_objectState[i]._id = static_cast<ObjectId>(in->readSint32LE());
_objectState[i]._type = static_cast<ObjectType>(in->readSint32LE());
_objectState[i]._click = in->readByte();
_objectState[i]._click2 = in->readByte();
_objectState[i]._section = in->readByte();
_objectState[i]._exitRoom = static_cast<RoomId>(in->readSint32LE());
_objectState[i]._direction = in->readByte();
}
_seen = in->readByte();
return !in->err();
}
bool Room::hasSeen() {
return _seen;
}
void Room::setRoomSeen(bool seen) {
_seen = seen;
}
int Room::getFileNumber() const {
return _fileNumber;
}
RoomId Room::getId() const {
return _id;
}
void Room::setSectionVisible(uint section, bool visible) {
if (section < kMaxSection)
_shown[section] = visible ? kShownTrue : kShownFalse;
else
_shown[section - kSectionInvert] = visible ? kShownFalse : kShownTrue;
}
bool Room::isSectionVisible(uint index) const {
return _shown[index] == kShownTrue;
}
void Room::removeSentenceByMask(int mask, int number) {
if (number > 0) {
_sentenceRemoved[number - 1] |= mask;
}
}
void Room::removeSentence(int sentence, int number) {
if (number > 0)
_sentenceRemoved[number - 1] |= (1 << sentence);
}
void Room::addSentence(int sentence, int number) {
if (number > 0)
_sentenceRemoved[number - 1] &= ~(1 << sentence);
}
void Room::addAllSentences(int number) {
if (number > 0)
_sentenceRemoved[number - 1] = 0;
}
bool Room::sentenceRemoved(int sentence, int number) {
if (number <= 0)
return false;
return (_sentenceRemoved[number - 1] & (1 << sentence));
}
bool Room::allSentencesRemoved(int maxSentence, int number) {
if (number <= 0)
return false;
for (int i = 0, flag = 1 ; i < maxSentence ; ++i, flag <<= 1)
if (!(_sentenceRemoved[number - 1] & flag))
return false;
return true;
}
Object *Room::getObject(uint index) {
return &_objectState[index];
}
void Room::animation() {
}
void Room::onEntrance() {
}
bool Room::interact(Action verb, Object &obj1, Object &obj2) {
return false;
}
}