scummvm/engines/tinsel/mareels.h
Filippos Karapetis e90b45b226 TINSEL: Remove superfluous (and a bit confusing) pointer typedefs
This helps align tinsel with our code and type formatting  guidelines
2022-01-16 13:20:40 +02:00

53 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TINSEL_MAREELS_H // prevent multiple includes
#define TINSEL_MAREELS_H
#include "tinsel/dw.h" // for SCNHANDLE
#include "tinsel/movers.h"
namespace Tinsel {
void SetWalkReels(MOVER *pMover, int scale,
SCNHANDLE al, SCNHANDLE ar, SCNHANDLE af, SCNHANDLE aa);
void SetStandReels(MOVER *pMover, int scale,
SCNHANDLE al, SCNHANDLE ar, SCNHANDLE af, SCNHANDLE aa);
void SetTalkReels(MOVER *pMover, int scale,
SCNHANDLE al, SCNHANDLE ar, SCNHANDLE af, SCNHANDLE aa);
SCNHANDLE GetMoverTalkReel(MOVER *pActor, TFTYPE dirn);
void SetScalingReels(int actor, int scale, int direction,
SCNHANDLE left, SCNHANDLE right, SCNHANDLE forward, SCNHANDLE away);
SCNHANDLE ScalingReel(int ano, int scale1, int scale2, DIRECTION reel);
void RebootScalingReels();
void TouchMoverReels();
} // End of namespace Tinsel
#endif