mirror of
https://github.com/libretro/scummvm.git
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154 lines
3.3 KiB
C++
154 lines
3.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TITANIC_MOUSE_CURSOR_H
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#define TITANIC_MOUSE_CURSOR_H
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#include "common/scummsys.h"
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#include "graphics/managed_surface.h"
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#include "titanic/support/rect.h"
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namespace Titanic {
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#define NUM_CURSORS 15
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enum CursorId {
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CURSOR_ARROW = 1,
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CURSOR_MOVE_LEFT = 2,
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CURSOR_MOVE_RIGHT = 3,
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CURSOR_MOVE_FORWARD = 4,
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CURSOR_LOOK_UP = 5,
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CURSOR_LOOK_DOWN = 6,
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CURSOR_MOVE_THROUGH = 7,
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CURSOR_HAND = 8,
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CURSOR_ACTIVATE = 9,
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CURSOR_INVALID = 10,
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CURSOR_MAGNIFIER = 11,
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CURSOR_IGNORE = 12,
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CURSOR_BACKWARDS = 13,
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CURSOR_DOWN = 14,
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CURSOR_HOURGLASS = 15
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};
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class CScreenManager;
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class CVideoSurface;
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class CMouseCursor {
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struct CursorEntry {
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Graphics::ManagedSurface *_surface;
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Common::Point _centroid;
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CursorEntry() : _surface(nullptr) {}
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~CursorEntry();
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};
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private:
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CScreenManager *_screenManager;
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CursorId _cursorId;
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CursorEntry _cursors[NUM_CURSORS];
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uint _setCursorCount;
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int _hideCounter;
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int _busyCount;
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bool _cursorSuppressed;
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int _fieldE8;
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Common::Point _moveStartPos;
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Common::Point _moveDestPos;
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uint32 _moveStartTime, _moveEndTime;
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/**
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* Load the images for each cursor
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*/
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void loadCursorImages();
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public:
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bool _inputEnabled;
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public:
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CMouseCursor(CScreenManager *screenManager);
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~CMouseCursor();
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/**
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* Increment the busy count for the cursor, showing an hourglass
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*/
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void incBusyCount();
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/**
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* Decrements the busy count, resetting back to an arrow cursor
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* when the count reaches zero
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*/
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void decBusyCount();
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/**
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* Decrements the hide counter, and shows the mouse if
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* it's reached zero
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*/
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void incHideCounter();
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/**
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* Increments the hide counter, hiding the mouse if it's the first call
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*/
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void decHideCounter();
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/**
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* Suppresses the cursor. When suppressed, the cursor isn't drawn,
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* even if it's not otherwise being hidden
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*/
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void suppressCursor();
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/**
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* Unflags the cursor as being suppressed, allowing it to be drawn
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* again if it's enabled
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*/
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void unsuppressCursor();
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/**
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* Set the cursor
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*/
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void setCursor(CursorId cursorId);
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/**
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* Updates the mouse cursor
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*/
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void update();
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/**
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* Returns the number of times the cursor has been set
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*/
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uint getChangeCount() const { return _setCursorCount; }
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/**
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* Disables user control of the mouse
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*/
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void disableControl();
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/**
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* Re-enables user control of the mouse
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*/
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void enableControl();
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/**
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* Move the mouse to a new position
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*/
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void setPosition(const Point &pt, double duration);
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};
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} // End of namespace Titanic
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#endif /* TITANIC_MOUSE_CURSOR_H */
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