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64 lines
2.0 KiB
C++
64 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/support/movie_event.h"
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#include "titanic/core/game_object.h"
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namespace Titanic {
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CMovieEvent::CMovieEvent() : ListItem(), _type(MET_PLAY), _startFrame(0),
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_endFrame(0), _initialFrame(0), _gameObject(nullptr) {
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}
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CMovieEvent::CMovieEvent(const CMovieEvent *src) {
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_type = src->_type;
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_startFrame = src->_startFrame;
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_endFrame = src->_endFrame;
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_initialFrame = src->_initialFrame;
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_gameObject = src->_gameObject;
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}
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void CMovieEvent::save(SimpleFile *file, int indent) {
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file->writeNumberLine(0, indent);
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file->writeNumberLine(_startFrame, indent + 1);
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file->writeNumberLine(_endFrame, indent + 1);
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error("FIXME: Original save/loaded object pointer");
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// file->writeNumberLine(_gameObject, indent + 1);
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file->writeNumberLine(_initialFrame, indent + 1);
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ListItem::save(file, indent);
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}
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void CMovieEvent::load(SimpleFile *file) {
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int val = file->readNumber();
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if (!val) {
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_startFrame = file->readNumber();
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_endFrame = file->readNumber();
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file->readNumber();
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error("FIXME: Original save/loaded object pointer");
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_initialFrame = file->readNumber();
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}
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ListItem::load(file);
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}
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} // End of namespace Titanic
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