scummvm/engines/titanic/support/movie_event.h
2021-12-26 18:48:43 +01:00

66 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TITANIC_MOVIE_EVENT_H
#define TITANIC_MOVIE_EVENT_H
#include "titanic/core/list.h"
namespace Titanic {
enum MovieEventType { MET_PLAY = 0, MET_MOVIE_END = 1, MET_FRAME = 2 };
class CGameObject;
class CMovieEvent : public ListItem {
public:
MovieEventType _type;
int _startFrame;
int _endFrame;
CGameObject *_gameObject;
int _initialFrame;
public:
CMovieEvent();
CMovieEvent(const CMovieEvent *src);
~CMovieEvent() override {}
/**
* Save the data for the class to file
*/
void save(SimpleFile *file, int indent) override;
/**
* Load the data for the class from file
*/
void load(SimpleFile *file) override;
};
class CMovieEventList : public List<CMovieEvent> {
};
class CSharedMovieEventList : public Common::List<CMovieEvent> {
};
} // End of namespace Titanic
#endif /* TITANIC_MOVIE_EVENT_H */