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![Bastien Bouclet](/assets/img/avatar_default.png)
Fixes #1492 where rendering the screen to save a screenshot would run some dialog related script updates.
126 lines
2.5 KiB
C++
126 lines
2.5 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "engines/stark/ui/window.h"
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#include "engines/stark/gfx/driver.h"
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#include "engines/stark/services/services.h"
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#include "engines/stark/ui/cursor.h"
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namespace Stark {
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Window::Window(Gfx::Driver *gfx, Cursor *cursor) :
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_gfx(gfx),
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_cursor(cursor),
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_visible(false) {
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}
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Window::~Window() {
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}
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void Window::handleGameLoop() {
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if (!_visible) {
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return;
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}
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onGameLoop();
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}
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void Window::render() {
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if (!_visible) {
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return;
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}
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_gfx->setViewport(_position);
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onRender();
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}
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Graphics::Surface *Window::getScreenshot() const {
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if (!_visible) {
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return nullptr;
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}
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_gfx->setViewport(_position);
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return _gfx->getViewportScreenshot();
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}
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bool Window::isMouseInside() const {
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if (!_visible) {
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return false;
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}
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Common::Point mousePos = _cursor->getMousePosition();
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return _position.contains(mousePos);
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}
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bool Window::isVisible() const {
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return _visible;
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}
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Common::Point Window::getRelativeMousePosition() const {
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Common::Point mousePos = _cursor->getMousePosition();
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return mousePos - Common::Point(_position.left, _position.top);
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}
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void Window::handleMouseMove() {
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if (!_visible) {
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return;
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}
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if (isMouseInside()) {
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onMouseMove(getRelativeMousePosition());
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}
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}
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void Window::handleClick() {
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if (!_visible) {
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return;
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}
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if (isMouseInside()) {
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onClick(getRelativeMousePosition());
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}
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}
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void Window::handleRightClick() {
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if (!_visible) {
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return;
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}
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if (isMouseInside()) {
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onRightClick(getRelativeMousePosition());
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}
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}
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void Window::handleDoubleClick() {
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if (!_visible) {
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return;
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}
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if (isMouseInside()) {
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onDoubleClick(getRelativeMousePosition());
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}
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}
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} // End of namespace Stark
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