scummvm/gob/sound.h

62 lines
1.8 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 Ivan Dubrov
* Copyright (C) 2004-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef GOB_SOUND_H
#define GOB_SOUND_H
namespace Gob {
int16 snd_checkProAudio(void);
int16 snd_checkAdlib(void);
int16 snd_checkBlaster(void);
void snd_setBlasterPort(int16 port);
void snd_speakerOn(int16 frequency);
void snd_speakerOff(void);
void snd_stopSound(int16 arg);
void snd_setResetTimerFlag(char flag);
extern int16 snd_soundPort;
extern char snd_playingSound;
typedef void (*CleanupFuncPtr) (int16);
extern CleanupFuncPtr snd_cleanupFunc;
void snd_writeAdlib(int16 port, int16 data);
typedef struct Snd_SoundDesc {
char *data;
int32 size;
int16 timerTicks;
int16 inClocks;
int16 frequency;
int16 flag;
} Snd_SoundDesc;
void snd_playSample(Snd_SoundDesc * soundDesc, int16 repCount, int16 frequency);
Snd_SoundDesc *snd_loadSoundData(const char *path);
void snd_freeSoundData(Snd_SoundDesc * sndDesc);
void snd_playComposition(Snd_SoundDesc ** samples, int16 *composit, int16 freqVal);
void snd_waitEndPlay(void);
} // End of namespace Gob
#endif