mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-30 14:14:43 +00:00
871e278f8b
svn-id: r17508
191 lines
5.0 KiB
C++
191 lines
5.0 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002-2005 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#include "scumm/scumm.h"
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#include "scumm/intern.h"
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#include "scumm/resource.h"
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#include "scumm/util.h"
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#include "sound/mididrv.h"
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namespace Scumm {
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void ScummEngine_v2::readClassicIndexFile() {
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int i;
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if (_gameId == GID_MANIAC) {
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if (_features & GF_NES)
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_numGlobalObjects = 775;
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else
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_numGlobalObjects = 800;
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_numRooms = 55;
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if (_features & GF_NES)
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// costumes 25-36 are special. see v1MMNEScostTables[] in costume.cpp
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// costumes 37-76 are room graphics resources
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// costume 77 is a character set translation table
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// costume 78 is a preposition list
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// costume 79 is unused but allocated, so the total is a nice even number :)
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_numCostumes = 80;
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else
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_numCostumes = 35;
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_numScripts = 200;
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_numSounds = 100;
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} else if (_gameId == GID_ZAK) {
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_numGlobalObjects = 775;
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_numRooms = 61;
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_numCostumes = 37;
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_numScripts = 155;
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_numSounds = 120;
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}
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_fileHandle->seek(0, SEEK_SET);
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readMAXS(0);
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allocateArrays();
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_fileHandle->readUint16LE(); /* version magic number */
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for (i = 0; i != _numGlobalObjects; i++) {
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byte tmp = _fileHandle->readByte();
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_objectOwnerTable[i] = tmp & OF_OWNER_MASK;
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_objectStateTable[i] = tmp >> OF_STATE_SHL;
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}
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for (i = 0; i < _numRooms; i++) {
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res.roomno[rtRoom][i] = i;
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}
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_fileHandle->seek(_numRooms, SEEK_CUR);
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for (i = 0; i < _numRooms; i++) {
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res.roomoffs[rtRoom][i] = _fileHandle->readUint16LE();
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if (res.roomoffs[rtRoom][i] == 0xFFFF)
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res.roomoffs[rtRoom][i] = 0xFFFFFFFF;
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}
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for (i = 0; i < _numCostumes; i++) {
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res.roomno[rtCostume][i] = _fileHandle->readByte();
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}
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for (i = 0; i < _numCostumes; i++) {
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res.roomoffs[rtCostume][i] = _fileHandle->readUint16LE();
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if (res.roomoffs[rtCostume][i] == 0xFFFF)
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res.roomoffs[rtCostume][i] = 0xFFFFFFFF;
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}
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for (i = 0; i < _numScripts; i++) {
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res.roomno[rtScript][i] = _fileHandle->readByte();
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}
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for (i = 0; i < _numScripts; i++) {
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res.roomoffs[rtScript][i] = _fileHandle->readUint16LE();
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if (res.roomoffs[rtScript][i] == 0xFFFF)
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res.roomoffs[rtScript][i] = 0xFFFFFFFF;
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}
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for (i = 0; i < _numSounds; i++) {
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res.roomno[rtSound][i] = _fileHandle->readByte();
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}
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for (i = 0; i < _numSounds; i++) {
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res.roomoffs[rtSound][i] = _fileHandle->readUint16LE();
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if (res.roomoffs[rtSound][i] == 0xFFFF)
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res.roomoffs[rtSound][i] = 0xFFFFFFFF;
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}
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}
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void ScummEngine_v2::readEnhancedIndexFile() {
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_numGlobalObjects = _fileHandle->readUint16LE();
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_fileHandle->seek(_numGlobalObjects, SEEK_CUR);
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_numRooms = _fileHandle->readByte();
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_fileHandle->seek(_numRooms * 3, SEEK_CUR);
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_numCostumes = _fileHandle->readByte();
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_fileHandle->seek(_numCostumes * 3, SEEK_CUR);
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_numScripts = _fileHandle->readByte();
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_fileHandle->seek(_numScripts * 3, SEEK_CUR);
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_numSounds = _fileHandle->readByte();
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_fileHandle->clearIOFailed();
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_fileHandle->seek(0, SEEK_SET);
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readMAXS(0);
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allocateArrays();
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_fileHandle->readUint16LE(); /* version magic number */
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readGlobalObjects();
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readResTypeList(rtRoom, MKID('ROOM'), "room");
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readResTypeList(rtCostume, MKID('COST'), "costume");
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readResTypeList(rtScript, MKID('SCRP'), "script");
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readResTypeList(rtSound, MKID('SOUN'), "sound");
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}
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void ScummEngine_v2::readGlobalObjects() {
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int i;
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int num = _fileHandle->readUint16LE();
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assert(num == _numGlobalObjects);
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for (i = 0; i != num; i++) {
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byte tmp = _fileHandle->readByte();
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_objectOwnerTable[i] = tmp & OF_OWNER_MASK;
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_objectStateTable[i] = tmp >> OF_STATE_SHL;
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}
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}
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void ScummEngine_v2::readIndexFile() {
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int magic = 0;
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debug(9, "readIndexFile()");
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closeRoom();
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openRoom(0);
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magic = _fileHandle->readUint16LE();
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switch (magic) {
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case 0x0100:
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printf("Enhanced V2 game detected\n");
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readEnhancedIndexFile();
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break;
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case 0x0A31:
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printf("Classic V1 game detected\n");
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_version = 1;
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readClassicIndexFile();
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break;
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case 0x4643:
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if (!(_features & GF_NES))
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error("Use maniac target");
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printf("NES V1 game detected\n");
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_version = 1;
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readClassicIndexFile();
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break;
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default:
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error("Unknown magic id (0x%X) - this version is unsupported", magic);
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break;
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}
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closeRoom();
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}
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void ScummEngine_v2::loadCharset(int num) {
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// Stub, V2 font resources are hardcoded into the engine.
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}
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} // End of namespace Scumm
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