mirror of
https://github.com/libretro/scummvm.git
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508 lines
15 KiB
C++
508 lines
15 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TSAGE_SOUND_H
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#define TSAGE_SOUND_H
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#include "common/scummsys.h"
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#include "common/mutex.h"
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#include "common/queue.h"
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#include "audio/audiostream.h"
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#include "audio/fmopl.h"
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#include "audio/mixer.h"
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#include "common/list.h"
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#include "tsage/saveload.h"
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#include "tsage/core.h"
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namespace TsAGE {
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class Sound;
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#define SOUND_ARR_SIZE 16
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#define ROLAND_DRIVER_NUM 2
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#define ADLIB_DRIVER_NUM 3
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#define SBLASTER_DRIVER_NUM 4
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#define CALLBACKS_PER_SECOND 60
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struct trackInfoStruct {
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int _numTracks;
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int _chunks[SOUND_ARR_SIZE];
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int _voiceTypes[SOUND_ARR_SIZE];
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};
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enum SoundDriverStatus {SNDSTATUS_FAILED = 0, SNDSTATUS_DETECTED = 1, SNDSTATUS_SKIPPED = 2};
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enum VoiceType {VOICETYPE_0 = 0, VOICETYPE_1 = 1};
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class SoundDriverEntry {
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public:
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int driverNum;
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SoundDriverStatus status;
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int field2, field6;
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Common::String shortDescription;
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Common::String longDescription;
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};
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struct GroupData {
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uint32 groupMask;
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byte v1;
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byte v2;
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const byte *pData;
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};
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struct RegisterValue {
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uint8 _regNum;
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uint8 _value;
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RegisterValue(int regNum, int value) {
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_regNum = regNum; _value = value;
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}
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};
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class SoundDriver {
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public:
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Common::String _shortDescription, _longDescription;
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int _minVersion, _maxVersion;
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// The following fields were originally held in separate arrays in the SoundManager class
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uint32 _groupMask;
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const GroupData *_groupOffset;
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int _driverResID;
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public:
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SoundDriver();
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virtual ~SoundDriver() {};
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const Common::String &getShortDriverDescription() { return _shortDescription; }
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const Common::String &getLongDriverDescription() { return _longDescription; }
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virtual bool open() { return true; } // Method #0
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virtual void close() {} // Method #1
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virtual bool reset() { return true; } // Method #2
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virtual const GroupData *getGroupData() { return NULL; } // Method #3
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virtual void installPatch(const byte *data, int size) {} // Method #4
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virtual void poll() {} // Method #5
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virtual void proc12() {} // Method #6
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virtual int setMasterVolume(int volume) { return 0; } // Method #7
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virtual void proc16() {} // Method #8
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virtual void proc18(int al, VoiceType voiceType) {} // Method #9
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virtual void proc20(int al, VoiceType voiceType) {} // Method #10
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virtual void proc22(int al, VoiceType voiceType, int v3) {} // Method #11
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virtual void proc24(int channel, int voiceIndex, Sound *sound, int v1, int v2) {}
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virtual void setProgram(int channel, int program) {} // Method #13
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virtual void setVolume1(int channel, int v2, int v3, int volume) {}
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virtual void setPitchBlend(int channel, int pitchBlend) {} // Method #15
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virtual void playSound(const byte *channelData, int dataOffset, int program, int channel, int v0, int v1) {}// Method #16
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virtual void updateVoice(int channel) {} // Method #17
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virtual void proc36() {} // Method #18
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virtual void proc38(int channel, int cmd, int value) {} // Method #19
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virtual void setPitch(int channel, int pitchBlend) {} // Method #20
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virtual void proc42(int channel, int cmd, int value, int *v1, int *v2) {} // Method #21
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};
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struct VoiceStructEntryType0 {
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Sound *_sound;
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int _channelNum;
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int _priority;
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int _fieldA;
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Sound *_sound2;
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int _channelNum2;
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int _priority2;
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int _field12;
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Sound *_sound3;
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int _channelNum3;
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int _priority3;
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int _field1A;
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};
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struct VoiceStructEntryType1 {
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int _field4;
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int _field5;
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int _field6;
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Sound *_sound;
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int _channelNum;
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int _priority;
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Sound *_sound2;
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int _channelNum2;
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int _priority2;
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Sound *_sound3;
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int _channelNum3;
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int _priority3;
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};
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struct VoiceStructEntry {
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int _voiceNum;
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int _field1;
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SoundDriver *_driver;
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VoiceStructEntryType0 _type0;
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VoiceStructEntryType1 _type1;
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};
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class VoiceTypeStruct {
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public:
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VoiceType _voiceType;
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int _total;
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int _numVoices;
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int _field3;
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Common::Array<VoiceStructEntry> _entries;
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};
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class SoundManager : public SaveListener {
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private:
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SoundDriver *instantiateDriver(int driverNum);
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public:
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bool __sndmgrReady;
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int _ourSndResVersion, _ourDrvResVersion;
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SynchronizedList<Sound *> _playList;
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Common::List<SoundDriver *> _installedDrivers;
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VoiceTypeStruct *_voiceTypeStructPtrs[SOUND_ARR_SIZE];
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uint32 _groupsAvail;
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int _masterVol;
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int _newVolume;
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Common::Mutex _serverDisabledMutex;
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Common::Mutex _serverSuspendedMutex;
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bool _driversDetected;
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SynchronizedList<Sound *> _soundList;
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Common::List<SoundDriverEntry> _availableDrivers;
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bool _needToRethink;
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// Misc flags
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bool _soTimeIndexFlag;
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public:
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SoundManager();
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~SoundManager();
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void dispatch();
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virtual void listenerSynchronize(Serializer &s);
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virtual void postInit();
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void syncSounds();
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void update();
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static void saveNotifier(bool postFlag);
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void saveNotifierProc(bool postFlag);
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static void loadNotifier(bool postFlag);
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void loadNotifierProc(bool postFlag);
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void installConfigDrivers();
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Common::List<SoundDriverEntry> &buildDriverList(bool detectFlag);
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Common::List<SoundDriverEntry> &getDriverList(bool detectFlag);
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void dumpDriverList();
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void installDriver(int driverNum);
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bool isInstalled(int driverNum) const;
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void unInstallDriver(int driverNum);
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void checkResVersion(const byte *soundData);
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int determineGroup(const byte *soundData);
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int extractPriority(const byte *soundData);
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int extractLoop(const byte *soundData);
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bool isOnPlayList(Sound *sound);
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void extractTrackInfo(trackInfoStruct *trackInfo, const byte *soundData, int groupNum);
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void addToSoundList(Sound *sound);
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void removeFromSoundList(Sound *sound);
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void addToPlayList(Sound *sound);
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void removeFromPlayList(Sound *sound);
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void rethinkVoiceTypes();
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void updateSoundVol(Sound *sound);
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void updateSoundPri(Sound *sound);
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void updateSoundLoop(Sound *sound);
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void setMasterVol(int volume);
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int getMasterVol() const;
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void loadSound(int soundNum, bool showErrors);
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void unloadSound(int soundNum);
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bool isFading();
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// _sf methods
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static SoundManager &sfManager();
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static void _sfTerminate();
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static int _sfDetermineGroup(const byte *soundData);
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static void _sfAddToPlayList(Sound *sound);
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static void _sfRemoveFromPlayList(Sound *sound);
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static bool _sfIsOnPlayList(Sound *sound);
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static void _sfRethinkSoundDrivers();
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static void _sfRethinkVoiceTypes();
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static void _sfUpdateVolume(Sound *sound);
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static void _sfDereferenceAll();
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static void _sfUpdatePriority(Sound *sound);
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static void _sfUpdateLoop(Sound *sound);
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static void _sfSetMasterVol(int volume);
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static void _sfExtractTrackInfo(trackInfoStruct *trackInfo, const byte *soundData, int groupNum);
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static void _sfExtractGroupMask();
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static bool _sfInstallDriver(SoundDriver *driver);
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static void _sfUnInstallDriver(SoundDriver *driver);
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static void _sfInstallPatchBank(SoundDriver *driver, const byte *bankData);
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static void _sfDoAddToPlayList(Sound *sound);
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static bool _sfDoRemoveFromPlayList(Sound *sound);
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static void _sfDoUpdateVolume(Sound *sound);
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static void _sfSoundServer();
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static void _sfProcessFading();
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static void _sfUpdateVoiceStructs();
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static void _sfUpdateVoiceStructs2();
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static void _sfUpdateCallback(void *ref);
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};
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class Sound: public EventHandler {
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private:
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void _prime(int soundResID, bool dontQueue);
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void _unPrime();
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public:
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bool _stoppedAsynchronously;
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int _soundResID;
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int _group;
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int _sndResPriority;
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int _fixedPriority;
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int _sndResLoop;
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int _fixedLoop;
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int _priority;
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int _volume;
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int _loop;
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int _pausedCount;
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int _mutedCount;
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int _hold;
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int _cueValue;
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int _fadeDest;
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int _fadeSteps;
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int _fadeTicks;
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int _fadeCounter;
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bool _stopAfterFadeFlag;
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uint32 _timer;
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uint32 _newTimeIndex;
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int _loopTimer;
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int _chProgram[SOUND_ARR_SIZE];
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int _chModulation[SOUND_ARR_SIZE];
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int _chVolume[SOUND_ARR_SIZE];
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int _chPan[SOUND_ARR_SIZE];
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int _chDamper[SOUND_ARR_SIZE];
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int _chPitchBlend[SOUND_ARR_SIZE];
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int _chVoiceType[SOUND_ARR_SIZE];
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int _chNumVoices[SOUND_ARR_SIZE];
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int _chSubPriority[SOUND_ARR_SIZE];
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int _chFlags[SOUND_ARR_SIZE];
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bool _chWork[SOUND_ARR_SIZE];
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trackInfoStruct _trackInfo;
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byte *_channelData[SOUND_ARR_SIZE];
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int _trkChannel[SOUND_ARR_SIZE];
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int _trkState[SOUND_ARR_SIZE];
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int _trkLoopState[SOUND_ARR_SIZE];
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int _trkIndex[SOUND_ARR_SIZE];
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int _trkLoopIndex[SOUND_ARR_SIZE];
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int _trkRest[SOUND_ARR_SIZE];
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int _trkLoopRest[SOUND_ARR_SIZE];
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bool _primed;
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bool _isEmpty;
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byte *_remoteReceiver;
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public:
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Sound();
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~Sound();
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void synchronize(Serializer &s);
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void orientAfterRestore();
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void play(int soundResID);
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void stop();
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void prime(int soundResID);
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void unPrime();
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void go();
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void halt(void);
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bool isPlaying();
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int getSoundNum() const;
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bool isPrimed() const;
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bool isPaused() const;
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bool isMuted() const;
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void pause(bool flag);
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void mute(bool flag);
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void fade(int fadeDest, int fadeSteps, int fadeTicks, bool stopAfterFadeFlag);
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void setTimeIndex(uint32 timeIndex);
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uint32 getTimeIndex() const;
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int getCueValue() const;
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void setCueValue(int cueValue);
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void setVol(int volume);
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int getVol() const;
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void setPri(int priority);
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void setLoop(int flag);
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int getPri() const;
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int getLoop();
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void holdAt(int amount);
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void release();
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void orientAfterDriverChange();
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// _so methods
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void _soPrimeSound(bool dontQueue);
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void _soSetTimeIndex(uint timeIndex);
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bool _soServiceTracks();
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void _soPrimeChannelData();
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void _soRemoteReceive();
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void _soServiceTrackType0(int trackIndex, const byte *channelData);
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void _soUpdateDamper(VoiceTypeStruct *voiceType, int channelNum, VoiceType mode, int v0);
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void _soPlaySound(VoiceTypeStruct *vtStruct, const byte *channelData, int channelNum, VoiceType voiceType, int v0, int v1);
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void _soPlaySound2(VoiceTypeStruct *vtStruct, const byte *channelData, int channelNum, VoiceType voiceType, int v0);
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void _soProc38(VoiceTypeStruct *vtStruct, int channelNum, VoiceType voiceType, int cmd, int value);
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void _soProc40(VoiceTypeStruct *vtStruct, int channelNum, int pitchBlend);
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void _soDoTrackCommand(int channelNum, int command, int value);
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bool _soDoUpdateTracks(int command, int value);
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void _soSetTrackPos(int trackIndex, int trackPos, int cueValue);
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void _soServiceTrackType1(int trackIndex, const byte *channelData);
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int _soFindSound(VoiceTypeStruct *vtStruct, int channelNum);
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};
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class ASound: public EventHandler {
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public:
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Sound _sound;
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EventHandler *_action;
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int _cueValue;
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ASound();
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~ASound();
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virtual void synchronize(Serializer &s);
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virtual void dispatch();
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void play(int soundNum, Action *action = NULL, int volume = 127);
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void stop();
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void prime(int soundNum, Action *action = NULL);
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void unPrime();
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void go() { _sound.go(); }
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void hault(void) { _sound.halt(); }
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bool isPlaying() { return _sound.isPlaying(); }
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int getSoundNum() const { return _sound.getSoundNum(); }
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bool isPaused() const { return _sound.isPaused(); }
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bool isMuted() const { return _sound.isMuted(); }
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void pause(bool flag) { _sound.pause(flag); }
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void mute(bool flag) { _sound.mute(flag); }
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void fade(int fadeDest, int fadeSteps, int fadeTicks, bool stopAfterFadeFlag, EventHandler *action);
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void fadeIn() { fade(127, 5, 10, false, NULL); }
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void fadeOut(Action *action) { fade(0, 5, 10, true, action); }
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void setTimeIndex(uint32 timeIndex) { _sound.setTimeIndex(timeIndex); }
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uint32 getTimeIndex() const { return _sound.getTimeIndex(); }
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void setPri(int v) { _sound.setPri(v); }
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void setLoop(int total) { _sound.setLoop(total); }
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int getPri() const { return _sound.getPri(); }
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int getLoop() { return _sound.getLoop(); }
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void setVol(int volume) { _sound.setVol(volume); }
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int getVol() const { return _sound.getVol(); }
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void holdAt(int v) { _sound.holdAt(v); }
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void release() { _sound.release(); }
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void fadeSound(int soundNum);
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};
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class ASoundExt: public ASound {
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public:
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int _soundNum;
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ASoundExt();
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void fadeOut2(EventHandler *action);
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void changeSound(int soundNum);
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virtual Common::String getClassName() { return "ASoundExt"; }
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virtual void synchronize(Serializer &s);
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virtual void signal();
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};
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#define ADLIB_CHANNEL_COUNT 9
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class AdlibSoundDriver: public SoundDriver, Audio::AudioStream {
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private:
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GroupData _groupData;
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Audio::Mixer *_mixer;
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FM_OPL *_opl;
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Audio::SoundHandle _soundHandle;
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int _sampleRate;
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byte _portContents[256];
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const byte *_patchData;
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int _masterVolume;
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Common::Queue<RegisterValue> _queue;
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int _samplesTillCallback;
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int _samplesTillCallbackRemainder;
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int _samplesPerCallback;
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int _samplesPerCallbackRemainder;
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bool _channelVoiced[ADLIB_CHANNEL_COUNT];
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int _channelVolume[ADLIB_CHANNEL_COUNT];
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int _v4405E[ADLIB_CHANNEL_COUNT];
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int _v44067[ADLIB_CHANNEL_COUNT];
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int _v44070[ADLIB_CHANNEL_COUNT];
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int _v44079[ADLIB_CHANNEL_COUNT];
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int _v44082[ADLIB_CHANNEL_COUNT + 1];
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int _pitchBlend[ADLIB_CHANNEL_COUNT];
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int _v4409E[ADLIB_CHANNEL_COUNT];
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void write(byte reg, byte value);
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void flush();
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void updateChannelVolume(int channel);
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void setVoice(int channel);
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void clearVoice(int channel);
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void updateChannel(int channel);
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void setFrequency(int channel);
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public:
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AdlibSoundDriver();
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virtual ~AdlibSoundDriver();
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virtual bool open();
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virtual void close();
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virtual bool reset();
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virtual const GroupData *getGroupData();
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virtual void installPatch(const byte *data, int size);
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virtual int setMasterVolume(int volume);
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virtual void playSound(const byte *channelData, int dataOffset, int program, int channel, int v0, int v1);
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virtual void updateVoice(int channel);
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virtual void proc38(int channel, int cmd, int value);
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virtual void setPitch(int channel, int pitchBlend);
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// AudioStream interface
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virtual int readBuffer(int16 *buffer, const int numSamples);
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virtual bool isStereo() const { return false; }
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virtual bool endOfData() const { return false; }
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virtual int getRate() const { return _sampleRate; }
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void update(int16 *buf, int len);
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};
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class SoundBlasterDriver: public SoundDriver {
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private:
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GroupData _groupData;
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Audio::Mixer *_mixer;
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Audio::SoundHandle _soundHandle;
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Audio::QueuingAudioStream *_audioStream;
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int _sampleRate;
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byte _masterVolume;
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byte _channelVolume;
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const byte *_channelData;
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public:
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SoundBlasterDriver();
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virtual ~SoundBlasterDriver();
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virtual bool open();
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virtual void close();
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virtual bool reset();
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virtual const GroupData *getGroupData();
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virtual int setMasterVolume(int volume);
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virtual void playSound(const byte *channelData, int dataOffset, int program, int channel, int v0, int v1);
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virtual void updateVoice(int channel);
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virtual void proc38(int channel, int cmd, int value);
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virtual void proc42(int channel, int cmd, int value, int *v1, int *v2);
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};
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} // End of namespace TsAGE
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#endif
|