scummvm/scumm
Gregory Montoir 67b8abac08 correction
svn-id: r15928
2004-11-28 05:33:33 +00:00
..
imuse_digi Initialize variable to avoid warning and possibly undefined behaviour. 2004-11-25 07:09:30 +00:00
insane Fix bug #1044074. Check which triggered the error is too strict, so 2004-10-11 09:47:07 +00:00
smush Removed the (highly SCUMM specific) 'appendable stream' API from SoundMixer; SCUMM now uses the appendable stream directly 2004-11-27 17:09:05 +00:00
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
actor.cpp moved all the HE wiz stuff to a separate module, with minor cleanups and simplifications 2004-11-27 17:50:23 +00:00
actor.h Rename as requested. 2004-10-12 14:40:32 +00:00
akos.cpp Fixing actor regression in The Dig caused by my previous changes 2004-11-28 02:36:01 +00:00
akos.h Fixing actor regression in The Dig caused by my previous changes 2004-11-28 02:36:01 +00:00
base-costume.cpp Fix AKOS clipping issues at the left/right border of the screen (smooth scrolling regression) 2004-11-28 02:05:04 +00:00
base-costume.h Turn the v1 member in the costume renderers into a function local object (used to be a member var) 2004-11-25 23:36:02 +00:00
bomp.cpp Fix AKOS clipping issues at the left/right border of the screen (smooth scrolling regression) 2004-11-28 02:05:04 +00:00
bomp.h Simplify calling drawBomp a littl 2004-10-07 16:10:51 +00:00
boxes.cpp Add patch #1060453 - MIVGA: Actor Scale Patch 2004-11-05 05:13:56 +00:00
boxes.h updated copyright notice 2004-01-06 12:45:34 +00:00
camera.cpp Smooth scrolling seems to work very well, so I am promoting it now from hack-status to a fully official feature ;-) 2004-10-01 20:40:03 +00:00
charset.cpp moved all the HE wiz stuff to a separate module, with minor cleanups and simplifications 2004-11-27 17:50:23 +00:00
charset.h Patch #1048283 (Improved CJK / FM-TOWNS support & some documention) 2004-10-23 23:08:53 +00:00
costume.cpp Turn the v1 member in the costume renderers into a function local object (used to be a member var) 2004-11-25 23:36:02 +00:00
costume.h Turn the v1 member in the costume renderers into a function local object (used to be a member var) 2004-11-25 23:36:02 +00:00
cursor.cpp Cleanup 2004-11-09 16:04:36 +00:00
debugger.cpp Print some camera info 2004-11-28 02:04:14 +00:00
debugger.h Print some camera info 2004-11-28 02:04:14 +00:00
dialogs.cpp Fixing some evil behaviour 2004-11-27 13:10:30 +00:00
dialogs.h Add support for version key in The Dig 2004-07-20 11:30:15 +00:00
gfx.cpp moved all the HE wiz stuff to a separate module, with minor cleanups and simplifications 2004-11-27 17:50:23 +00:00
gfx.h moved all the HE wiz stuff to a separate module, with minor cleanups and simplifications 2004-11-27 17:50:23 +00:00
help.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
help.h updated copyright notice 2004-01-06 12:45:34 +00:00
imuse_internal.h To really, truly fix the multi-midi race condition, the adlib driver is now always created before iMuse initialisation. This necessitated removing the multimidi toggle from the debug console. 2004-11-27 14:53:37 +00:00
imuse_player.cpp Use FM-TOWNS consistently 2004-09-29 09:47:38 +00:00
imuse.cpp To really, truly fix the multi-midi race condition, the adlib driver is now always created before iMuse initialisation. This necessitated removing the multimidi toggle from the debug console. 2004-11-27 14:53:37 +00:00
imuse.h To really, truly fix the multi-midi race condition, the adlib driver is now always created before iMuse initialisation. This necessitated removing the multimidi toggle from the debug console. 2004-11-27 14:53:37 +00:00
input.cpp Fix for bug #1052660 (FOA: No keyboard shortcuts for dialogs) - moved hack enabling keyboard fights to allow controlling conversations via number keys again 2004-11-21 14:48:17 +00:00
instrument.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
instrument.h updated copyright notice 2004-01-06 12:45:34 +00:00
intern.h correction 2004-11-28 05:33:33 +00:00
midiparser_eup.cpp Use FM-TOWNS consistently 2004-09-29 09:47:38 +00:00
midiparser_ro.cpp pedantic corrections 2004-01-11 21:57:24 +00:00
module.mk moved all the HE wiz stuff to a separate module, with minor cleanups and simplifications 2004-11-27 17:50:23 +00:00
music.h Removed some unneeded #includes 2004-09-28 23:47:04 +00:00
nut_renderer.cpp Patch #1048283 (Improved CJK / FM-TOWNS support & some documention) 2004-10-23 23:08:53 +00:00
nut_renderer.h Added methods to access charset x/y offs values (though those seem to be all 0 in COMI) 2004-10-09 00:47:47 +00:00
object.cpp Use image header to detect presence of the V8 flags field; rewrote that flags field to load the ObjectData.flags field differently; added a comment in saveload.cpp since we are not yet saving ObjectData.flags 2004-10-08 23:06:19 +00:00
object.h Use image header to detect presence of the V8 flags field; rewrote that flags field to load the ObjectData.flags field differently; added a comment in saveload.cpp since we are not yet saving ObjectData.flags 2004-10-08 23:06:19 +00:00
palette.cpp Add missing roomOps case for HE games. 2004-10-04 04:04:37 +00:00
player_mod.cpp Use modern form of setupPremix 2004-11-27 16:12:11 +00:00
player_mod.h cleanup 2004-11-27 16:18:50 +00:00
player_v1.cpp Initialize _random_lsr to avoid valgrind warnings 2004-03-05 14:34:39 +00:00
player_v1.h updated copyright notice 2004-01-06 12:45:34 +00:00
player_v2.cpp Use modern form of setupPremix 2004-11-27 16:12:11 +00:00
player_v2.h cleanup 2004-11-27 16:18:50 +00:00
player_v2a.cpp unify _vm / _scumm usage 2004-01-08 20:37:26 +00:00
player_v2a.h Removed some unneeded #includes 2004-09-28 23:47:04 +00:00
player_v3a.cpp Another Amiga V3 sounds update from Quietust: 2004-02-15 08:06:32 +00:00
player_v3a.h Removed some unneeded #includes 2004-09-28 23:47:04 +00:00
resource_v2.cpp Whitespace 2004-10-22 10:25:56 +00:00
resource_v3.cpp Use FM-TOWNS consistently 2004-09-29 09:47:38 +00:00
resource_v4.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
resource_v7he.cpp Should be HE60/70. 2004-09-21 01:00:30 +00:00
resource_v7he.h Should be HE60/70. 2004-09-21 01:00:30 +00:00
resource.cpp Reduce code duplication 2004-11-27 13:10:41 +00:00
resource.h Make Array stuff part of the V6 engine class (note: it's a bit confusing to have two different ArrayHeader structs, maybe we should rename them?) 2004-11-27 13:13:41 +00:00
saveload.cpp fixed potiential problem in scumm save/load code 2004-11-27 18:01:44 +00:00
saveload.h Another attempt at a fix for bug #1032964 (INDY3-VGA: actors walking in wrong places), by making sure all actor walkdata is saved 2004-10-07 21:23:29 +00:00
script_v2.cpp Whitespace 2004-10-22 10:25:56 +00:00
script_v5.cpp Moved Engine::getSavePath() to class SaveFileManager; removed the 'directory' parameter from SaveFileManager::openSavefile and listSavefiles (they always use getSavePath() now, which is what we did anyway) 2004-11-27 00:26:11 +00:00
script_v6.cpp Make Array stuff part of the V6 engine class (note: it's a bit confusing to have two different ArrayHeader structs, maybe we should rename them?) 2004-11-27 13:13:41 +00:00
script_v6he.cpp Help PalmOS (and more ?) to save memory 2004-10-19 12:30:42 +00:00
script_v7he.cpp moved all the HE wiz stuff to a separate module, with minor cleanups and simplifications 2004-11-27 17:50:23 +00:00
script_v8.cpp Help PalmOS (and more ?) to save memory 2004-10-19 12:30:42 +00:00
script_v72he.cpp moved all the HE wiz stuff to a separate module, with minor cleanups and simplifications 2004-11-27 17:50:23 +00:00
script_v80he.cpp moved all the HE wiz stuff to a separate module, with minor cleanups and simplifications 2004-11-27 17:50:23 +00:00
script_v90he.cpp correction 2004-11-28 05:33:33 +00:00
script_v100he.cpp Revert opcode EF merge, HE72 uses different array structure. 2004-11-27 02:47:46 +00:00
script.cpp Add keyboard control for HE80+ games. 2004-10-18 06:40:36 +00:00
script.h updated copyright notice 2004-01-06 12:45:34 +00:00
scumm-md5.h md5 update 2004-11-27 21:02:28 +00:00
scumm.cpp moved all the HE wiz stuff to a separate module, with minor cleanups and simplifications 2004-11-27 17:50:23 +00:00
scumm.h moved all the HE wiz stuff to a separate module, with minor cleanups and simplifications 2004-11-27 17:50:23 +00:00
sound.cpp Rename opcode 2004-10-17 06:32:58 +00:00
sound.h Add initual sound looping support for HE 70+ games. 2004-10-13 07:52:42 +00:00
string.cpp Renamed unkMessage2 to showMessageDialog; use printString() in script_v100he.cpp, too 2004-11-22 22:32:46 +00:00
usage_bits.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
usage_bits.h updated copyright notice 2004-01-06 12:45:34 +00:00
vars.cpp Add keyboard control for HE80+ games. 2004-10-18 06:40:36 +00:00
verbs.cpp Fix for bug #1052660 (FOA: No keyboard shortcuts for dialogs) - moved hack enabling keyboard fights to allow controlling conversations via number keys again 2004-11-21 14:48:17 +00:00
verbs.h use Rect in struct VerbSlot 2004-01-15 19:25:17 +00:00
wiz_he.cpp moved all the HE wiz stuff to a separate module, with minor cleanups and simplifications 2004-11-27 17:50:23 +00:00
wiz_he.h moved all the HE wiz stuff to a separate module, with minor cleanups and simplifications 2004-11-27 17:50:23 +00:00