mirror of
https://github.com/libretro/scummvm.git
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446 lines
14 KiB
C++
446 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "mohawk/resource.h"
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#include "mohawk/riven.h"
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#include "mohawk/riven_graphics.h"
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#include "common/system.h"
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#include "engines/util.h"
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namespace Mohawk {
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RivenGraphics::RivenGraphics(MohawkEngine_Riven* vm) : GraphicsManager(), _vm(vm) {
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_bitmapDecoder = new MohawkBitmap();
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// Give me the best you've got!
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initGraphics(608, 436, true, NULL);
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_pixelFormat = _vm->_system->getScreenFormat();
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if (_pixelFormat.bytesPerPixel == 1)
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error("Riven requires greater than 256 colors to run");
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// The actual game graphics only take up the first 392 rows. The inventory
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// occupies the rest of the screen and we don't use the buffer to hold that.
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_mainScreen = new Graphics::Surface();
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_mainScreen->create(608, 392, _pixelFormat);
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_updatesEnabled = true;
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_scheduledTransition = -1; // no transition
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_dirtyScreen = false;
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_inventoryDrawn = false;
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_creditsImage = 302;
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_creditsPos = 0;
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}
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RivenGraphics::~RivenGraphics() {
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_mainScreen->free();
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delete _mainScreen;
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delete _bitmapDecoder;
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}
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MohawkSurface *RivenGraphics::decodeImage(uint16 id) {
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MohawkSurface *surface = _bitmapDecoder->decodeImage(_vm->getResource(ID_TBMP, id));
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surface->convertToTrueColor();
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return surface;
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}
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void RivenGraphics::copyImageToScreen(uint16 image, uint32 left, uint32 top, uint32 right, uint32 bottom) {
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Graphics::Surface *surface = findImage(image)->getSurface();
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// Clip the width to fit on the screen. Fixes some images.
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if (left + surface->w > 608)
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surface->w = 608 - left;
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for (uint16 i = 0; i < surface->h; i++)
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memcpy(_mainScreen->getBasePtr(left, i + top), surface->getBasePtr(0, i), surface->w * surface->format.bytesPerPixel);
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_dirtyScreen = true;
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}
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void RivenGraphics::drawPLST(uint16 x) {
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Common::SeekableReadStream* plst = _vm->getResource(ID_PLST, _vm->getCurCard());
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uint16 recordCount = plst->readUint16BE();
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for (uint16 i = 0; i < recordCount; i++) {
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uint16 index = plst->readUint16BE();
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uint16 id = plst->readUint16BE();
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uint16 left = plst->readUint16BE();
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uint16 top = plst->readUint16BE();
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uint16 right = plst->readUint16BE();
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uint16 bottom = plst->readUint16BE();
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// We are also checking here to make sure we haven't drawn the image yet on screen.
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// This fixes problems with drawing PLST 1 twice and some other images twice. PLST
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// 1 is sometimes not called by the scripts, so some cards don't appear if we don't
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// draw PLST 1 each time. This "hack" is here to catch any PLST attempting to draw
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// twice. There should never be a problem with doing it this way.
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if (index == x && !(Common::find(_activatedPLSTs.begin(), _activatedPLSTs.end(), x) != _activatedPLSTs.end())) {
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debug(0, "Drawing image %d", id);
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copyImageToScreen(id, left, top, right, bottom);
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_activatedPLSTs.push_back(x);
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break;
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}
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}
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delete plst;
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}
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void RivenGraphics::updateScreen(Common::Rect updateRect) {
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if (_updatesEnabled) {
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_vm->runUpdateScreenScript();
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if (_dirtyScreen) {
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_activatedPLSTs.clear();
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// Copy to screen if there's no transition. Otherwise transition. ;)
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if (_scheduledTransition < 0)
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_vm->_system->copyRectToScreen(_mainScreen->getBasePtr(updateRect.left, updateRect.top), _mainScreen->pitch, updateRect.left, updateRect.top, updateRect.width(), updateRect.height());
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else
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runScheduledTransition();
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// Finally, update the screen.
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_vm->_system->updateScreen();
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_dirtyScreen = false;
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}
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}
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}
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void RivenGraphics::scheduleWaterEffect(uint16 sfxeID) {
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Common::SeekableReadStream *sfxeStream = _vm->getResource(ID_SFXE, sfxeID);
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if (sfxeStream->readUint16BE() != 'SL')
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error ("Unknown sfxe tag");
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// Read in header info
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SFXERecord sfxeRecord;
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sfxeRecord.frameCount = sfxeStream->readUint16BE();
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uint32 offsetTablePosition = sfxeStream->readUint32BE();
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sfxeRecord.rect.left = sfxeStream->readUint16BE();
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sfxeRecord.rect.top = sfxeStream->readUint16BE();
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sfxeRecord.rect.right = sfxeStream->readUint16BE();
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sfxeRecord.rect.bottom = sfxeStream->readUint16BE();
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sfxeRecord.speed = sfxeStream->readUint16BE();
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// Skip the rest of the fields...
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// Read in offsets
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sfxeStream->seek(offsetTablePosition);
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uint32 *frameOffsets = new uint32[sfxeRecord.frameCount];
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for (uint16 i = 0; i < sfxeRecord.frameCount; i++)
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frameOffsets[i] = sfxeStream->readUint32BE();
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sfxeStream->seek(frameOffsets[0]);
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// Read in the scripts
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for (uint16 i = 0; i < sfxeRecord.frameCount; i++)
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sfxeRecord.frameScripts.push_back(sfxeStream->readStream((i == sfxeRecord.frameCount - 1) ? sfxeStream->size() - frameOffsets[i] : frameOffsets[i + 1] - frameOffsets[i]));
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// Set it to the first frame
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sfxeRecord.curFrame = 0;
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sfxeRecord.lastFrameTime = 0;
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delete[] frameOffsets;
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delete sfxeStream;
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_waterEffects.push_back(sfxeRecord);
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}
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void RivenGraphics::clearWaterEffects() {
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_waterEffects.clear();
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}
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bool RivenGraphics::runScheduledWaterEffects() {
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// Don't run the effect if it's disabled
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if (_vm->_vars["waterenabled"] == 0)
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return false;
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Graphics::Surface *screen = NULL;
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for (uint16 i = 0; i < _waterEffects.size(); i++) {
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if (_vm->_system->getMillis() > _waterEffects[i].lastFrameTime + 1000 / _waterEffects[i].speed) {
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// Lock the screen!
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if (!screen)
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screen = _vm->_system->lockScreen();
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// Make sure the script is at the starting point
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Common::SeekableReadStream *script = _waterEffects[i].frameScripts[_waterEffects[i].curFrame];
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if (script->pos() != 0)
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script->seek(0);
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// Run script
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uint16 curRow = 0;
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for (uint16 op = script->readUint16BE(); op != 4; op = script->readUint16BE()) {
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if (op == 1) { // Increment Row
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curRow++;
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} else if (op == 3) { // Copy Pixels
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uint16 dstLeft = script->readUint16BE();
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uint16 srcLeft = script->readUint16BE();
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uint16 srcTop = script->readUint16BE();
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uint16 rowWidth = script->readUint16BE();
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memcpy ((byte *)screen->getBasePtr(dstLeft, curRow + _waterEffects[i].rect.top), (byte *)_mainScreen->getBasePtr(srcLeft, srcTop), rowWidth * _pixelFormat.bytesPerPixel);
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} else if (op != 4) { // End of Script
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error ("Unknown SFXE opcode %d", op);
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}
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}
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// Increment frame
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_waterEffects[i].curFrame++;
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if (_waterEffects[i].curFrame == _waterEffects[i].frameCount)
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_waterEffects[i].curFrame = 0;
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// Set the new time
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_waterEffects[i].lastFrameTime = _vm->_system->getMillis();
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}
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}
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// Unlock the screen if it has been locked and return true to update the screen
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if (screen) {
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_vm->_system->unlockScreen();
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return true;
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}
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return false;
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}
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void RivenGraphics::scheduleTransition(uint16 id, Common::Rect rect) {
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_scheduledTransition = id;
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_transitionRect = rect;
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}
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void RivenGraphics::runScheduledTransition() {
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if (_scheduledTransition < 0) // No transition is scheduled
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return;
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// TODO: There's a lot to be done here...
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// Note: Transitions 0-11 are actual transitions, but none are used in-game.
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// There's no point in implementing them if they're not used. These extra
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// transitions were found by hacking scripts.
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switch (_scheduledTransition) {
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case 0: // Swipe Left
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case 1: // Swipe Right
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case 2: // Swipe Up
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case 3: // Swipe Down
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case 12: // Pan Left
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case 13: // Pan Right
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case 14: // Pan Up
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case 15: // Pan Down
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case 16: // Dissolve
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case 17: // Dissolve (tspit CARD 155)
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break;
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default:
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if (_scheduledTransition >= 4 && _scheduledTransition <= 11)
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error("Found unused transition %d", _scheduledTransition);
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else
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error("Found unknown transition %d", _scheduledTransition);
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}
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// For now, just copy the image to screen without doing any transition.
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_vm->_system->copyRectToScreen(_mainScreen->getPixels(), _mainScreen->pitch, 0, 0, _mainScreen->w, _mainScreen->h);
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_vm->_system->updateScreen();
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_scheduledTransition = -1; // Clear scheduled transition
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}
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void RivenGraphics::clearMainScreen() {
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_mainScreen->fillRect(Common::Rect(0, 0, 608, 392), _pixelFormat.RGBToColor(0, 0, 0));
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}
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void RivenGraphics::fadeToBlack() {
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// The transition speed is forced to best here
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setTransitionSpeed(kRivenTransitionSpeedBest);
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scheduleTransition(16);
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clearMainScreen();
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runScheduledTransition();
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}
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void RivenGraphics::showInventory() {
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// Don't redraw the inventory
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if (_inventoryDrawn)
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return;
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// Clear the inventory area
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clearInventoryArea();
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// Draw the demo's exit button
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if (_vm->getFeatures() & GF_DEMO) {
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// extras.mhk tBMP 101 contains "EXIT" instead of Atrus' journal in the demo!
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// The demo's extras.mhk contains all the other inventory/marble/credits image
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// but has hacked tBMP 101 with "EXIT". *sigh*
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drawInventoryImage(101, g_demoExitRect);
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} else {
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// We don't want to show the inventory on setup screens or in other journals.
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if (_vm->getCurStack() == kStackAspit)
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return;
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// There are three books and three vars. We have three different
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// combinations. At the start you have just Atrus' journal. Later,
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// you get Catherine's journal and the trap book. Near the end,
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// you lose the trap book and have just the two journals.
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bool hasCathBook = _vm->_vars["acathbook"] != 0;
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bool hasTrapBook = _vm->_vars["atrapbook"] != 0;
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if (!hasCathBook) {
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drawInventoryImage(101, g_atrusJournalRect1);
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} else if (!hasTrapBook) {
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drawInventoryImage(101, g_atrusJournalRect2);
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drawInventoryImage(102, g_cathJournalRect2);
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} else {
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drawInventoryImage(101, g_atrusJournalRect3);
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drawInventoryImage(102, g_cathJournalRect3);
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drawInventoryImage(100, g_trapBookRect3);
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}
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}
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_vm->_system->updateScreen();
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_inventoryDrawn = true;
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}
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void RivenGraphics::hideInventory() {
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// Don't hide the inventory twice
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if (!_inventoryDrawn)
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return;
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// Clear the area
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clearInventoryArea();
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_inventoryDrawn = false;
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}
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void RivenGraphics::clearInventoryArea() {
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// Clear the inventory area
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static const Common::Rect inventoryRect = Common::Rect(0, 392, 608, 436);
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// Lock the screen
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Graphics::Surface *screen = _vm->_system->lockScreen();
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// Fill the inventory area with black
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screen->fillRect(inventoryRect, _pixelFormat.RGBToColor(0, 0, 0));
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_vm->_system->unlockScreen();
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}
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void RivenGraphics::drawInventoryImage(uint16 id, const Common::Rect *rect) {
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MohawkSurface *mhkSurface = _bitmapDecoder->decodeImage(_vm->getExtrasResource(ID_TBMP, id));
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mhkSurface->convertToTrueColor();
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Graphics::Surface *surface = mhkSurface->getSurface();
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_vm->_system->copyRectToScreen(surface->getPixels(), surface->pitch, rect->left, rect->top, surface->w, surface->h);
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delete mhkSurface;
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}
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void RivenGraphics::drawRect(Common::Rect rect, bool active) {
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// Useful with debugging. Shows where hotspots are on the screen and whether or not they're active.
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Graphics::Surface *screen = _vm->_system->lockScreen();
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if (active)
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screen->frameRect(rect, _pixelFormat.RGBToColor(0, 255, 0));
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else
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screen->frameRect(rect, _pixelFormat.RGBToColor(255, 0, 0));
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_vm->_system->unlockScreen();
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}
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void RivenGraphics::drawImageRect(uint16 id, Common::Rect srcRect, Common::Rect dstRect) {
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// Draw tBMP id from srcRect to dstRect
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Graphics::Surface *surface = findImage(id)->getSurface();
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assert(srcRect.width() == dstRect.width() && srcRect.height() == dstRect.height());
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for (uint16 i = 0; i < srcRect.height(); i++)
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memcpy(_mainScreen->getBasePtr(dstRect.left, i + dstRect.top), surface->getBasePtr(srcRect.left, i + srcRect.top), srcRect.width() * surface->format.bytesPerPixel);
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_dirtyScreen = true;
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}
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void RivenGraphics::drawExtrasImage(uint16 id, Common::Rect dstRect) {
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MohawkSurface *mhkSurface = _bitmapDecoder->decodeImage(_vm->getExtrasResource(ID_TBMP, id));
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mhkSurface->convertToTrueColor();
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Graphics::Surface *surface = mhkSurface->getSurface();
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assert(dstRect.width() == surface->w);
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for (uint16 i = 0; i < surface->h; i++)
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memcpy(_mainScreen->getBasePtr(dstRect.left, i + dstRect.top), surface->getBasePtr(0, i), surface->pitch);
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delete mhkSurface;
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_dirtyScreen = true;
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}
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void RivenGraphics::beginCredits() {
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// Clear the old cache
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clearCache();
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// Now cache all the credits images
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for (uint16 i = 302; i <= 320; i++) {
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MohawkSurface *surface = _bitmapDecoder->decodeImage(_vm->getExtrasResource(ID_TBMP, i));
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surface->convertToTrueColor();
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addImageToCache(i, surface);
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}
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// And clear our screen too
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clearMainScreen();
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}
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void RivenGraphics::updateCredits() {
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if ((_creditsImage == 303 || _creditsImage == 304) && _creditsPos == 0)
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fadeToBlack();
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if (_creditsImage < 304) {
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// For the first two credit images, they are faded from black to the image and then out again
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scheduleTransition(16);
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Graphics::Surface *frame = findImage(_creditsImage++)->getSurface();
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for (int y = 0; y < frame->h; y++)
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memcpy(_mainScreen->getBasePtr(124, y), frame->getBasePtr(0, y), frame->pitch);
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runScheduledTransition();
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} else {
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// Otheriwse, we're scrolling
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// Move the screen up one row
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memmove(_mainScreen->getPixels(), _mainScreen->getBasePtr(0, 1), _mainScreen->pitch * (_mainScreen->h - 1));
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// Only update as long as we're not before the last frame
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// Otherwise, we're just moving up a row (which we already did)
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if (_creditsImage <= 320) {
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// Copy the next row to the bottom of the screen
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Graphics::Surface *frame = findImage(_creditsImage)->getSurface();
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memcpy(_mainScreen->getBasePtr(124, _mainScreen->h - 1), frame->getBasePtr(0, _creditsPos), frame->pitch);
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_creditsPos++;
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if (_creditsPos == _mainScreen->h) {
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_creditsImage++;
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_creditsPos = 0;
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}
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}
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// Now flush the new screen
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_vm->_system->copyRectToScreen(_mainScreen->getPixels(), _mainScreen->pitch, 0, 0, _mainScreen->w, _mainScreen->h);
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_vm->_system->updateScreen();
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}
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}
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} // End of namespace Mohawk
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