scummvm/queen/queen.cpp
Gregory Montoir 85f8b442f2 - new Grid class to handle all zones / areas stuff
- adapted Logic/Walk code to use it

svn-id: r12250
2004-01-08 14:10:32 +00:00

301 lines
7.3 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2003-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "backends/fs/fs.h"
#include "base/gameDetector.h"
#include "base/plugins.h"
#include "common/config-manager.h"
#include "common/file.h"
#include "common/timer.h"
#include "queen/queen.h"
#include "queen/bankman.h"
#include "queen/command.h"
#include "queen/cutaway.h"
#include "queen/debug.h"
#include "queen/display.h"
#include "queen/graphics.h"
#include "queen/grid.h"
#include "queen/input.h"
#include "queen/logic.h"
#include "queen/music.h"
#include "queen/resource.h"
#include "queen/sound.h"
#include "queen/talk.h"
#include "queen/walk.h"
#include "sound/mididrv.h"
#ifdef _WIN32_WCE
extern bool toolbar_drawn;
extern bool draw_keyboard;
#endif
/* Flight of the Amazon Queen */
static const GameSettings queen_setting =
{ "queen", "Flight of the Amazon Queen", 0 };
GameList Engine_QUEEN_gameList() {
GameList games;
games.push_back(queen_setting);
return games;
}
DetectedGameList Engine_QUEEN_detectGames(const FSList &fslist) {
DetectedGameList detectedGames;
// Iterate over all files in the given directory
for (FSList::ConstIterator file = fslist.begin(); file != fslist.end(); ++file) {
const char *gameName = file->displayName().c_str();
if (0 == scumm_stricmp("queen.1", gameName) || 0 == scumm_stricmp("queen.1c", gameName)) {
// Match found, add to list of candidates, then abort loop.
detectedGames.push_back(queen_setting);
break;
}
}
return detectedGames;
}
Engine *Engine_QUEEN_create(GameDetector *detector, OSystem *syst) {
return new Queen::QueenEngine(detector, syst);
}
REGISTER_PLUGIN("Flight of the Amazon Queen", Engine_QUEEN_gameList, Engine_QUEEN_create, Engine_QUEEN_detectGames)
namespace Queen {
QueenEngine::QueenEngine(GameDetector *detector, OSystem *syst)
: Engine(syst) {
if (!_mixer->isReady())
warning("Sound initialisation failed.");
_mixer->setVolume(ConfMan.getInt("sfx_volume"));
_system->init_size(GAME_SCREEN_WIDTH, GAME_SCREEN_HEIGHT);
}
QueenEngine::~QueenEngine() {
_timer->removeTimerProc(&timerHandler);
delete _bam;
delete _resource;
delete _bankMan;
delete _command;
delete _debugger;
delete _display;
delete _graphics;
delete _grid;
delete _input;
delete _logic;
delete _music;
delete _sound;
delete _walk;
}
void QueenEngine::registerDefaultSettings() {
ConfMan.registerDefault("master_volume", 255);
ConfMan.registerDefault("music_mute", false);
ConfMan.registerDefault("sfx_mute", false);
ConfMan.registerDefault("talkspeed", Logic::DEFAULT_TALK_SPEED);
ConfMan.registerDefault("speech_mute", _resource->isFloppy());
ConfMan.registerDefault("subtitles", true);
}
void QueenEngine::checkOptionSettings() {
// check talkspeed value
if (_talkSpeed < 4) {
_talkSpeed = 4;
} else if (_talkSpeed > 95) {
_talkSpeed = 100;
}
// XXX check master_volume value
// only CD-ROM version has speech
if (_resource->isFloppy() && _sound->speechOn()) {
_sound->speechToggle(false);
}
// ensure text is always on when voice is off
if (!_sound->speechOn()) {
_subtitles = true;
}
}
void QueenEngine::readOptionSettings() {
// XXX master_volume
_sound->musicToggle(!ConfMan.getBool("music_mute"));
_sound->sfxToggle(!ConfMan.getBool("sfx_mute"));
_talkSpeed = ConfMan.getInt("talkspeed");
_sound->speechToggle(!ConfMan.getBool("speech_mute"));
_subtitles = ConfMan.getBool("subtitles");
checkOptionSettings();
}
void QueenEngine::writeOptionSettings() {
// XXX master_volume
ConfMan.set("music_mute", !_sound->musicOn());
ConfMan.set("sfx_mute", !_sound->sfxOn());
ConfMan.set("talkspeed", _talkSpeed);
ConfMan.set("speech_mute", !_sound->speechOn());
ConfMan.set("subtitles", _subtitles);
ConfMan.flushToDisk();
}
void QueenEngine::update(bool checkPlayerInput) {
if (_debugger->isAttached()) {
_debugger->onFrame();
}
_graphics->update(_logic->currentRoom());
_logic->update();
_input->delay();
if (!_resource->isInterview()) {
_display->palCustomScroll(_logic->currentRoom());
}
BobSlot *joe = _graphics->bob(0);
_display->update(joe->active, joe->x, joe->y);
_input->checkKeys();
if (_input->debugger()) {
_input->debuggerReset();
_debugger->attach();
}
if (!_input->cutawayRunning()) {
if (_input->quickSave()) {
_input->quickSaveReset();
_logic->gameSave(0, "Quicksave");
}
if (_input->quickLoad()) {
_input->quickLoadReset();
_logic->gameLoad(0);
}
if (checkPlayerInput) {
_command->updatePlayer();
}
if (_input->idleTime() >= Input::DELAY_SCREEN_BLANKER) {
_display->blankScreen();
}
}
}
void QueenEngine::errorString(const char *buf1, char *buf2) {
strcpy(buf2, buf1);
if (_debugger && !_debugger->isAttached()) {
_debugger->attach(buf2);
_debugger->onFrame();
}
}
void QueenEngine::go() {
initialise();
registerDefaultSettings();
readOptionSettings();
_logic->oldRoom(0);
_logic->newRoom(_logic->currentRoom());
for (;;) {
// queen.c lines 4080-4104
if (_logic->newRoom() > 0) {
_graphics->textClear(151, 151);
_logic->update();
_logic->oldRoom(_logic->currentRoom());
_logic->currentRoom(_logic->newRoom());
_logic->changeRoom();
_display->fullscreen(false);
if (_logic->currentRoom() == _logic->newRoom()) {
_logic->newRoom(0);
}
} else {
if (_logic->joeWalk() == JWM_EXECUTE) {
_logic->joeWalk(JWM_NORMAL);
_command->executeCurrentAction();
} else {
// if (_command->parse()) {
// _command->clear(true);
// }
_logic->joeWalk(JWM_NORMAL);
update(true);
}
}
}
}
void QueenEngine::initialise(void) {
_bam = new BamScene(this);
_resource = new Resource(_gameDataPath, _system->get_savefile_manager(), getSavePath());
_bankMan = new BankManager(_resource);
_command = new Command(this);
_debugger = new Debugger(this);
_display = new Display(this, _system);
_graphics = new Graphics(this);
_grid = new Grid(this);
_input = new Input(_resource->getLanguage(), _system);
if (_resource->isDemo()) {
_logic = new LogicDemo(this);
} else if (_resource->isInterview()) {
_logic = new LogicInterview(this);
} else {
_logic = new LogicGame(this);
}
MidiDriver *driver = GameDetector::createMidi(GameDetector::detectMusicDriver(MDT_NATIVE | MDT_ADLIB | MDT_PREFER_NATIVE));
if (!driver)
driver = MidiDriver_ADLIB_create(_mixer);
_music = new Music(driver, this);
_sound = Sound::giveSound(_mixer, this, _resource->compression());
_walk = new Walk(this);
_timer->installTimerProc(&timerHandler, 1000000 / 50, this); //call 50 times per second
}
void QueenEngine::timerHandler(void *ptr) {
((QueenEngine *)ptr)->gotTimerTick();
}
void QueenEngine::gotTimerTick() {
_display->handleTimer();
}
} // End of namespace Queen