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https://github.com/libretro/scummvm.git
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85f8b442f2
- adapted Logic/Walk code to use it svn-id: r12250
301 lines
7.3 KiB
C++
301 lines
7.3 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2003-2004 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#include "backends/fs/fs.h"
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#include "base/gameDetector.h"
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#include "base/plugins.h"
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#include "common/config-manager.h"
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#include "common/file.h"
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#include "common/timer.h"
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#include "queen/queen.h"
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#include "queen/bankman.h"
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#include "queen/command.h"
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#include "queen/cutaway.h"
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#include "queen/debug.h"
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#include "queen/display.h"
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#include "queen/graphics.h"
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#include "queen/grid.h"
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#include "queen/input.h"
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#include "queen/logic.h"
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#include "queen/music.h"
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#include "queen/resource.h"
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#include "queen/sound.h"
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#include "queen/talk.h"
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#include "queen/walk.h"
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#include "sound/mididrv.h"
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#ifdef _WIN32_WCE
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extern bool toolbar_drawn;
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extern bool draw_keyboard;
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#endif
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/* Flight of the Amazon Queen */
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static const GameSettings queen_setting =
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{ "queen", "Flight of the Amazon Queen", 0 };
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GameList Engine_QUEEN_gameList() {
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GameList games;
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games.push_back(queen_setting);
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return games;
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}
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DetectedGameList Engine_QUEEN_detectGames(const FSList &fslist) {
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DetectedGameList detectedGames;
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// Iterate over all files in the given directory
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for (FSList::ConstIterator file = fslist.begin(); file != fslist.end(); ++file) {
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const char *gameName = file->displayName().c_str();
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if (0 == scumm_stricmp("queen.1", gameName) || 0 == scumm_stricmp("queen.1c", gameName)) {
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// Match found, add to list of candidates, then abort loop.
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detectedGames.push_back(queen_setting);
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break;
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}
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}
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return detectedGames;
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}
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Engine *Engine_QUEEN_create(GameDetector *detector, OSystem *syst) {
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return new Queen::QueenEngine(detector, syst);
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}
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REGISTER_PLUGIN("Flight of the Amazon Queen", Engine_QUEEN_gameList, Engine_QUEEN_create, Engine_QUEEN_detectGames)
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namespace Queen {
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QueenEngine::QueenEngine(GameDetector *detector, OSystem *syst)
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: Engine(syst) {
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if (!_mixer->isReady())
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warning("Sound initialisation failed.");
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_mixer->setVolume(ConfMan.getInt("sfx_volume"));
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_system->init_size(GAME_SCREEN_WIDTH, GAME_SCREEN_HEIGHT);
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}
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QueenEngine::~QueenEngine() {
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_timer->removeTimerProc(&timerHandler);
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delete _bam;
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delete _resource;
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delete _bankMan;
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delete _command;
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delete _debugger;
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delete _display;
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delete _graphics;
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delete _grid;
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delete _input;
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delete _logic;
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delete _music;
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delete _sound;
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delete _walk;
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}
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void QueenEngine::registerDefaultSettings() {
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ConfMan.registerDefault("master_volume", 255);
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ConfMan.registerDefault("music_mute", false);
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ConfMan.registerDefault("sfx_mute", false);
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ConfMan.registerDefault("talkspeed", Logic::DEFAULT_TALK_SPEED);
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ConfMan.registerDefault("speech_mute", _resource->isFloppy());
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ConfMan.registerDefault("subtitles", true);
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}
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void QueenEngine::checkOptionSettings() {
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// check talkspeed value
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if (_talkSpeed < 4) {
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_talkSpeed = 4;
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} else if (_talkSpeed > 95) {
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_talkSpeed = 100;
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}
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// XXX check master_volume value
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// only CD-ROM version has speech
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if (_resource->isFloppy() && _sound->speechOn()) {
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_sound->speechToggle(false);
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}
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// ensure text is always on when voice is off
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if (!_sound->speechOn()) {
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_subtitles = true;
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}
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}
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void QueenEngine::readOptionSettings() {
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// XXX master_volume
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_sound->musicToggle(!ConfMan.getBool("music_mute"));
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_sound->sfxToggle(!ConfMan.getBool("sfx_mute"));
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_talkSpeed = ConfMan.getInt("talkspeed");
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_sound->speechToggle(!ConfMan.getBool("speech_mute"));
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_subtitles = ConfMan.getBool("subtitles");
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checkOptionSettings();
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}
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void QueenEngine::writeOptionSettings() {
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// XXX master_volume
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ConfMan.set("music_mute", !_sound->musicOn());
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ConfMan.set("sfx_mute", !_sound->sfxOn());
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ConfMan.set("talkspeed", _talkSpeed);
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ConfMan.set("speech_mute", !_sound->speechOn());
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ConfMan.set("subtitles", _subtitles);
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ConfMan.flushToDisk();
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}
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void QueenEngine::update(bool checkPlayerInput) {
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if (_debugger->isAttached()) {
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_debugger->onFrame();
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}
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_graphics->update(_logic->currentRoom());
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_logic->update();
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_input->delay();
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if (!_resource->isInterview()) {
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_display->palCustomScroll(_logic->currentRoom());
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}
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BobSlot *joe = _graphics->bob(0);
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_display->update(joe->active, joe->x, joe->y);
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_input->checkKeys();
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if (_input->debugger()) {
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_input->debuggerReset();
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_debugger->attach();
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}
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if (!_input->cutawayRunning()) {
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if (_input->quickSave()) {
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_input->quickSaveReset();
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_logic->gameSave(0, "Quicksave");
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}
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if (_input->quickLoad()) {
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_input->quickLoadReset();
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_logic->gameLoad(0);
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}
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if (checkPlayerInput) {
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_command->updatePlayer();
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}
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if (_input->idleTime() >= Input::DELAY_SCREEN_BLANKER) {
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_display->blankScreen();
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}
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}
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}
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void QueenEngine::errorString(const char *buf1, char *buf2) {
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strcpy(buf2, buf1);
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if (_debugger && !_debugger->isAttached()) {
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_debugger->attach(buf2);
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_debugger->onFrame();
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}
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}
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void QueenEngine::go() {
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initialise();
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registerDefaultSettings();
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readOptionSettings();
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_logic->oldRoom(0);
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_logic->newRoom(_logic->currentRoom());
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for (;;) {
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// queen.c lines 4080-4104
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if (_logic->newRoom() > 0) {
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_graphics->textClear(151, 151);
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_logic->update();
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_logic->oldRoom(_logic->currentRoom());
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_logic->currentRoom(_logic->newRoom());
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_logic->changeRoom();
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_display->fullscreen(false);
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if (_logic->currentRoom() == _logic->newRoom()) {
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_logic->newRoom(0);
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}
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} else {
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if (_logic->joeWalk() == JWM_EXECUTE) {
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_logic->joeWalk(JWM_NORMAL);
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_command->executeCurrentAction();
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} else {
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// if (_command->parse()) {
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// _command->clear(true);
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// }
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_logic->joeWalk(JWM_NORMAL);
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update(true);
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}
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}
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}
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}
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void QueenEngine::initialise(void) {
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_bam = new BamScene(this);
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_resource = new Resource(_gameDataPath, _system->get_savefile_manager(), getSavePath());
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_bankMan = new BankManager(_resource);
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_command = new Command(this);
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_debugger = new Debugger(this);
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_display = new Display(this, _system);
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_graphics = new Graphics(this);
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_grid = new Grid(this);
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_input = new Input(_resource->getLanguage(), _system);
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if (_resource->isDemo()) {
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_logic = new LogicDemo(this);
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} else if (_resource->isInterview()) {
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_logic = new LogicInterview(this);
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} else {
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_logic = new LogicGame(this);
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}
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MidiDriver *driver = GameDetector::createMidi(GameDetector::detectMusicDriver(MDT_NATIVE | MDT_ADLIB | MDT_PREFER_NATIVE));
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if (!driver)
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driver = MidiDriver_ADLIB_create(_mixer);
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_music = new Music(driver, this);
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_sound = Sound::giveSound(_mixer, this, _resource->compression());
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_walk = new Walk(this);
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_timer->installTimerProc(&timerHandler, 1000000 / 50, this); //call 50 times per second
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}
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void QueenEngine::timerHandler(void *ptr) {
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((QueenEngine *)ptr)->gotTimerTick();
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}
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void QueenEngine::gotTimerTick() {
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_display->handleTimer();
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}
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} // End of namespace Queen
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