scummvm/engines/agos/items.cpp
Travis Howell 6810993828 Add more menu code for Elvira 1
svn-id: r24486
2006-10-24 07:44:37 +00:00

439 lines
8.9 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stdafx.h"
#include "common/file.h"
#include "agos/intern.h"
#include "agos/agos.h"
#include "agos/vga.h"
namespace AGOS {
Child *AGOSEngine::allocateChildBlock(Item *i, uint type, uint size) {
Child *child = (Child *)allocateItem(size);
child->next = i->children;
i->children = child;
child->type = type;
return child;
}
byte *AGOSEngine::allocateItem(uint size) {
byte *org = _itemHeapPtr;
size = (size + sizeof(void*) - 1) & ~(sizeof(void*) - 1);
_itemHeapPtr += size;
_itemHeapCurPos += size;
if (_itemHeapCurPos > _itemHeapSize)
error("allocateItem: Itemheap overflow");
return org;
}
void AGOSEngine::allocItemHeap() {
_itemHeapSize = _itemMemSize;
_itemHeapCurPos = 0;
_itemHeapPtr = (byte *)calloc(_itemMemSize, 1);
if (!_itemHeapPtr)
error("Out Of Memory - Items");
}
bool AGOSEngine::hasIcon(Item *item) {
if (getGameType() == GType_ELVIRA1) {
return (getUserFlag(item, 7) != 0);
} else {
SubObject *child = (SubObject *)findChildOfType(item, 2);
return (child && (child->objectFlags & kOFIcon) != 0);
}
}
uint AGOSEngine::itemGetIconNumber(Item *item) {
if (getGameType() == GType_ELVIRA1) {
return getUserFlag(item, 7);
} else {
SubObject *child = (SubObject *)findChildOfType(item, 2);
uint offs;
if (child == NULL || !(child->objectFlags & kOFIcon))
return 0;
offs = getOffsetOfChild2Param(child, 0x10);
return child->objectFlagValue[offs];
}
}
void AGOSEngine::setItemState(Item *item, int value) {
item->state = value;
}
void AGOSEngine::createPlayer() {
SubPlayer *p;
_currentPlayer = _itemArrayPtr[1];
_currentPlayer->adjective = -1;
_currentPlayer->noun = 10000;
p = (SubPlayer *)allocateChildBlock(_currentPlayer, 3, sizeof(SubPlayer));
if (p == NULL)
error("createPlayer: player create failure");
p->size = 0;
p->weight = 0;
p->strength = 6000;
//p->flag = xxx;
p->level = 1;
p->score = 0;
setUserFlag(_currentPlayer, 0, 0);
}
Child *AGOSEngine::findChildOfType(Item *i, uint type) {
Child *child = i->children;
for (; child; child = child->next)
if (child->type == type)
return child;
return NULL;
}
int AGOSEngine::getUserFlag(Item *item, int a) {
SubUserFlag *subUserFlag;
subUserFlag = (SubUserFlag *) findChildOfType(item, 9);
if (subUserFlag == NULL)
return 0;
if (a < 0 || a > 7)
return 0;
return subUserFlag->userFlags[a];
}
int AGOSEngine::getUserFlag1(Item *item, int a) {
SubUserFlag *subUserFlag;
if (item == NULL || item == _dummyItem2 || item == _dummyItem3)
return -1;
subUserFlag = (SubUserFlag *) findChildOfType(item, 9);
if (subUserFlag == NULL)
return 0;
if (a < 0 || a > 7)
return 0;
return subUserFlag->userFlags[a];
}
void AGOSEngine::setUserFlag(Item *item, int a, int b) {
SubUserFlag *subUserFlag;
subUserFlag = (SubUserFlag *) findChildOfType(item, 9);
if (subUserFlag == NULL) {
subUserFlag = (SubUserFlag *) allocateChildBlock(item, 9, sizeof(SubUserFlag));
}
if (a < 0 || a > 7)
return;
subUserFlag->userFlags[a] = b;
}
int AGOSEngine::getUserItem(Item *item, int n) {
SubUserFlag *subUserFlag;
subUserFlag = (SubUserFlag *) findChildOfType(item, 9);
if (subUserFlag == NULL)
return 0;
if (n < 0 || n > 0)
return 0;
return subUserFlag->userItems[n];
}
void AGOSEngine::setUserItem(Item *item, int n, int m) {
SubUserFlag *subUserFlag;
subUserFlag = (SubUserFlag *) findChildOfType(item, 9);
if (subUserFlag == NULL) {
subUserFlag = (SubUserFlag *) allocateChildBlock(item, 9, sizeof(SubUserFlag));
}
if (n == 0)
subUserFlag->userItems[n] = m;
}
bool AGOSEngine::isRoom(Item *item) {
return findChildOfType(item, 1) != NULL;
}
bool AGOSEngine::isObject(Item *item) {
return findChildOfType(item, 2) != NULL;
}
bool AGOSEngine::isPlayer(Item *item) {
return findChildOfType(item, 3) != NULL;
}
uint AGOSEngine::getOffsetOfChild2Param(SubObject *child, uint prop) {
uint m = 1;
uint offset = 0;
while (m != prop) {
if (child->objectFlags & m)
offset++;
m *= 2;
}
return offset;
}
Item *AGOSEngine::me() {
if (_currentPlayer)
return _currentPlayer;
return _dummyItem1;
}
Item *AGOSEngine::actor() {
error("actor: is this code ever used?");
//if (_actorPlayer)
// return _actorPlayer;
return _dummyItem1;
}
Item *AGOSEngine::getNextItemPtr() {
int a = getNextWord();
switch (a) {
case -1:
return _subjectItem;
case -3:
return _objectItem;
case -5:
return me();
case -7:
return actor();
case -9:
return derefItem(me()->parent);
default:
return derefItem(a);
}
}
Item *AGOSEngine::getNextItemPtrStrange() {
int a = getNextWord();
switch (a) {
case -1:
return _subjectItem;
case -3:
return _objectItem;
case -5:
return _dummyItem2;
case -7:
return NULL;
case -9:
return _dummyItem3;
default:
return derefItem(a);
}
}
uint AGOSEngine::getNextItemID() {
int a = getNextWord();
switch (a) {
case -1:
return itemPtrToID(_subjectItem);
case -3:
return itemPtrToID(_objectItem);
case -5:
return getItem1ID();
case -7:
return 0;
case -9:
return me()->parent;
default:
return a;
}
}
void AGOSEngine::setItemParent(Item *item, Item *parent) {
Item *old_parent = derefItem(item->parent);
if (item == parent)
error("setItemParent: Trying to set item as its own parent");
// unlink it if it has a parent
if (old_parent)
unlinkItem(item);
itemChildrenChanged(old_parent);
linkItem(item, parent);
itemChildrenChanged(parent);
}
void AGOSEngine::itemChildrenChanged(Item *item) {
int i;
WindowBlock *window;
if (_noParentNotify)
return;
mouseOff();
for (i = 0; i != 8; i++) {
window = _windowArray[i];
if (window && window->iconPtr && window->iconPtr->itemRef == item) {
if (_fcsData1[i]) {
_fcsData2[i] = true;
} else {
_fcsData2[i] = false;
drawIconArray(i, item, window->iconPtr->line, window->iconPtr->classMask);
}
}
}
mouseOn();
}
void AGOSEngine::unlinkItem(Item *item) {
Item *first, *parent, *next;
// can't unlink item without parent
if (item->parent == 0)
return;
// get parent and first child of parent
parent = derefItem(item->parent);
first = derefItem(parent->child);
// the node to remove is first in the parent's children?
if (first == item) {
parent->child = item->next;
item->parent = 0;
item->next = 0;
return;
}
for (;;) {
if (!first)
error("unlinkItem: parent empty");
if (first->next == 0)
error("unlinkItem: parent does not contain child");
next = derefItem(first->next);
if (next == item) {
first->next = next->next;
item->parent = 0;
item->next = 0;
return;
}
first = next;
}
}
void AGOSEngine::linkItem(Item *item, Item *parent) {
uint id;
// Don't allow that an item that is already linked is relinked
if (item->parent)
return;
id = itemPtrToID(parent);
item->parent = id;
if (parent != 0) {
item->next = parent->child;
parent->child = itemPtrToID(item);
} else {
item->next = 0;
}
}
int AGOSEngine::wordMatch(Item *item, int16 a, int16 n) {
if ((a == -1) && (n == item->noun))
return 1;
if ((a == item->adjective) && (n == item->noun))
return 1 ;
return 0;
}
Item *AGOSEngine::derefItem(uint item) {
if (item >= _itemArraySize) {
debug(1, "derefItem: invalid item %d", item);
return 0;
}
return _itemArrayPtr[item];
}
Item *AGOSEngine::findInByClass(Item *i, int16 m) {
i = derefItem(i->child);
while (i) {
if (i->classFlags & m) {
//_findNextPtr = derefItem(i->next);
return i;
}
if (m == 0) {
//_findNextPtr = derefItem(i->next);
return i;
}
i = derefItem(i->next);
}
return NULL;
}
Item *AGOSEngine::findMaster(int16 a, int16 n) {
uint j;
for (j = 1; j < _itemArraySize; j++) {
Item *item = derefItem(j);
if (wordMatch(item, a, n))
return item;
}
return NULL;
}
Item *AGOSEngine::nextMaster(Item *i, int16 a, int16 n) {
uint j;
uint first = itemPtrToID(i) + 1;
for (j = first; j < _itemArraySize; j++) {
Item *item = derefItem(j);
if (wordMatch(item, a, n))
return item;
}
return NULL;
}
uint AGOSEngine::itemPtrToID(Item *id) {
uint i;
for (i = 0; i != _itemArraySize; i++)
if (_itemArrayPtr[i] == id)
return i;
error("itemPtrToID: not found");
return 0;
}
} // End of namespace AGOS