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https://github.com/libretro/scummvm.git
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2fb8a8e453
o Renamed GAME_ITE_* to GID_ITE_* o Renamed GID_ITE and GID_IHNM to GType_ITE and GType_IHNM svn-id: r16258
62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 The ScummVM project
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*
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* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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// Sound resource class header
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#ifndef SAGA_SNDRES_H_
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#define SAGA_SNDRES_H_
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#include "saga/rscfile_mod.h"
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#include "saga/sound.h"
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namespace Saga {
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class SndRes {
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public:
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SndRes(SagaEngine *vm);
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int loadSound(uint32 sound_rn);
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int playSound(uint32 sound_rn, int volume, bool loop);
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int playVoice(uint32 voice_rn);
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int getVoiceLength(uint32 voice_rn);
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private:
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int load(RSCFILE_CONTEXT *snd_ctxt, uint32 snd_rn, SOUNDBUFFER *snd_buf_i);
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int loadVocSound(byte *snd_res, size_t snd_res_len, SOUNDBUFFER *snd_buf_i);
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int loadWavSound(byte *snd_res, size_t snd_res_len, SOUNDBUFFER *snd_buf_i);
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int _init;
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RSCFILE_CONTEXT *_sfx_ctxt;
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RSCFILE_CONTEXT *_voice_ctxt;
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GAME_SOUNDINFO _snd_info;
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SagaEngine *_vm;
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};
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} // End of namespace Saga
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#endif
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