scummvm/engines/cge/text.h
2011-07-02 16:23:32 +10:00

87 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
*/
#ifndef __CGE_TEXT__
#define __CGE_TEXT__
#include "cge/talk.h"
#include "cge/jbw.h"
namespace CGE {
#ifndef SYSTXT_MAX
#define SYSTXT_MAX 1000
#endif
#define SAY_EXT ".SAY"
#define NOT_VGA_TEXT 90
#define BAD_CHIP_TEXT 91
#define BAD_DOS_TEXT 92
#define NO_CORE_TEXT 93
#define BAD_MIPS_TEXT 94
#define NO_MOUSE_TEXT 95
#define INF_NAME 101
#define SAY_NAME 102
#define INF_REF 301
#define SAY_REF 302
class TEXT {
struct HAN {
int Ref;
char *Txt;
} *Cache;
int Size;
char FileName[MAXPATH];
char *Load(int idx, int ref);
int Find(int ref);
public:
TEXT(CGEEngine *vm, const char *fname, int size);
~TEXT(void);
void Clear(int from = 1, int upto = 0x7FFF);
void Preload(int from = 1, int upto = 0x7FFF);
char *getText(int ref);
void Say(const char *txt, Sprite *spr);
private:
CGEEngine *_vm;
};
extern TALK *Talk;
extern TEXT *Text;
void Say(const char *txt, Sprite *spr);
void SayTime(Sprite *spr);
void Inf(const char *txt);
void KillText(void);
} // End of namespace CGE
#endif