scummvm/audio/decoders/aiff.h
Roland van Laar 3285aae6d1 AUDIO: fix memory leak in aiff
Dispose of the AIFF stream properly by setting the disposeAfterUse flag
in all makeStream functions.
2022-09-20 22:13:31 +02:00

78 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/**
* @file
* Sound decoder used in engines:
* - bbvs
* - pegasus
* - saga
* - sci
* - sword1
*/
#ifndef AUDIO_AIFF_H
#define AUDIO_AIFF_H
#include "common/scummsys.h"
#include "common/types.h"
namespace Common {
class SeekableReadStream;
}
namespace Audio {
class RewindableAudioStream;
class AIFFHeader {
public:
static AIFFHeader *readAIFFHeader(Common::SeekableReadStream *stream, DisposeAfterUse::Flag disposeAfterUse);
RewindableAudioStream *makeAIFFStream(Common::SeekableReadStream *stream, DisposeAfterUse::Flag disposeAfterUse);
uint32 getFrameCount() const { return _frameCount; }
uint32 getFrameRate() const { return _rate; }
private:
uint16 _channels = 0;
uint32 _frameCount = 0;
uint16 _bitsPerSample = 0;
uint32 _rate = 0;
uint32 _codec = 0;
Common::SeekableReadStream *_dataStream = nullptr;
};
/**
* Try to load an AIFF from the given seekable stream and create an AudioStream
* from that data.
*
* @param stream the SeekableReadStream from which to read the AIFF data
* @param disposeAfterUse whether to delete the stream after use
* @return a new SeekableAudioStream, or NULL, if an error occurred
*/
RewindableAudioStream *makeAIFFStream(
Common::SeekableReadStream *stream,
DisposeAfterUse::Flag disposeAfterUse);
} // End of namespace Audio
#endif