scummvm/audio/decoders/codec.h
2021-12-26 18:48:43 +01:00

51 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AUDIO_DECODERS_CODEC_H
#define AUDIO_DECODERS_CODEC_H
namespace Common {
class SeekableReadStream;
}
namespace Audio {
class AudioStream;
/**
* @deprecated The old method of handling audio codecs that rely
* on the state remaining the same between calls. This should
* only be used for old code.
*
* DEPRECATED; USE PacketizedAudioStream INSTEAD!
*/
class Codec {
public:
Codec() {}
virtual ~Codec() {}
virtual AudioStream *decodeFrame(Common::SeekableReadStream &data) = 0;
};
} // End of namespace Audio
#endif