mirror of
https://github.com/libretro/scummvm.git
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151 lines
3.2 KiB
C++
151 lines
3.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "asylum/puzzles/boardyouth.h"
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#include "asylum/system/cursor.h"
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#include "asylum/asylum.h"
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namespace Asylum {
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static const PuzzleBoard::PuzzleData puzzleYouthData[] = {
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// English
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{
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55,
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kGameFlag282,
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431,
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2,
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{{3, false}, {4, false}, {0, false}},
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8,
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{
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{'E', 64, 55},
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{'U', 26, 69},
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{'T', 135, 102},
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{'O', 57, 134},
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{'H', 417, 152},
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{'T', 223, 181},
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{'H', 497, 198},
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{'Y', 435, 231},
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{'\0', 0, 0},
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{'\0', 0, 0},
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{'\0', 0, 0}
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},
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true,
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6, 0,
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"T H E Y O U T H "
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},
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// German
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{
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55,
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kGameFlag282,
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503,
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2,
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{{3, false}, {4, false}, {0, false}},
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9,
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{
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{'G', 25, 50},
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{'E', 60, 66},
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{'D', 471, 82},
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{'N', 340, 114},
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{'J', 102, 146},
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{'U', 311, 162},
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{'R', 261, 194},
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{'E', 390, 210},
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{'D', 470, 226},
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{'\0', 0, 0},
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{'\0', 0, 0}
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},
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true,
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12, 0,
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"J U G E N D D E R "
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},
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// French
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{
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55,
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kGameFlag282,
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503,
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2,
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{{3, false}, {4, false}, {0, false}},
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11,
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{
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{'E', 64, 50},
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{'S', 514, 50},
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{'T', 192, 98},
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{'J', 297, 114},
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{'E', 595, 130},
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{'S', 62, 146},
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{'U', 376, 146},
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{'N', 281, 162},
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{'E', 482, 178},
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{'E', 66, 194},
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{'S', 133, 210},
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},
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true,
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6, 0,
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"E S T J E U N E S S E "
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}
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};
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PuzzleBoardYouth::PuzzleBoardYouth(AsylumEngine *engine) : PuzzleBoard(engine, puzzleYouthData) {
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}
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void PuzzleBoardYouth::saveLoadWithSerializer(Common::Serializer &s) {
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for (int32 i = 0; i < 9; i++)
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s.syncAsUint32LE(_charUsed[i]);
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s.syncBytes((byte *)&_solvedText, 20);
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s.syncAsUint32LE(_position);
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}
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//////////////////////////////////////////////////////////////////////////
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// Event Handling
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//////////////////////////////////////////////////////////////////////////
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bool PuzzleBoardYouth::mouseLeftDown(const AsylumEvent &) {
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Common::Point mousePos = getCursor()->position();
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if (mousePos.y <= 350) {
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int32 index = findRect();
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if (index != -1 && _position < strlen(_data.solvedText)) {
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_charUsed[index] = true;
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_selectedSlot = -1;
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_solvedText[_position++] = _data.charMap[index].character;
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_solvedText[_position++] = ' ';
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if (_position == _data.space1Pos) {
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_solvedText[_position++] = ' ';
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_solvedText[_position++] = ' ';
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}
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updateScreen();
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}
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} else if (_vm->isGameFlagNotSet(kGameFlag282)) {
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checkSlots();
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}
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return true;
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}
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} // End of namespace Asylum
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