scummvm/engines/asylum/puzzles/hivemachine.cpp
2021-12-26 18:48:43 +01:00

200 lines
5.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "asylum/puzzles/hivemachine.h"
#include "asylum/resources/worldstats.h"
#include "asylum/system/cursor.h"
#include "asylum/system/graphics.h"
#include "asylum/system/screen.h"
#include "asylum/views/scene.h"
#include "asylum/asylum.h"
namespace Asylum {
const int16 keyPoints[5][2] = {
{246, 106}, {377, 171}, {319, 250}, {220, 249}, {167, 154}
};
const int16 indicatorPoints[6][2] = {
{260, 410}, {279, 411}, {298, 411}, {318, 412}, {338, 413}, {358, 413}
};
PuzzleHiveMachine::PuzzleHiveMachine(AsylumEngine *engine) : Puzzle(engine) {
_counterRed = _counterGreen = _counterKey = 0;
_rectIndex = -2;
_frameIndex = 0;
_frameIndex1 = 0;
_soundingNote = kMusicalNoteNone;
_notesNumber = 0;
_ok = false;
}
PuzzleHiveMachine::~PuzzleHiveMachine() {
}
//////////////////////////////////////////////////////////////////////////
// Event Handling
//////////////////////////////////////////////////////////////////////////
bool PuzzleHiveMachine::init(const AsylumEvent &) {
getScreen()->setPalette(getWorld()->graphicResourceIds[9]);
getScreen()->setGammaLevel(getWorld()->graphicResourceIds[9]);
_rectIndex = -2;
getCursor()->show();
return true;
}
bool PuzzleHiveMachine::mouseLeftDown(const AsylumEvent &) {
if (_rectIndex != -1 && _counterRed == 0) {
_soundingNote = MusicalNote(_rectIndex);
_melody.push_back(_soundingNote);
_notesNumber = (_notesNumber + 1) % 7;
_counterKey = 10;
_frameIndex1 = 0;
playSound();
if (_melody.size() == 6) {
_ok = (_melody[0] == kMusicalNoteB) &&
(_melody[1] == kMusicalNoteD) &&
(_melody[2] == kMusicalNoteD) &&
(_melody[3] == kMusicalNoteA) &&
(_melody[4] == kMusicalNoteF) &&
(_melody[5] == kMusicalNoteE);
if (!_ok) {
_melody.clear();
_counterRed = 30;
} else
_counterGreen = 10;
}
}
return true;
}
bool PuzzleHiveMachine::mouseRightDown(const AsylumEvent &) {
_notesNumber = 0;
_melody.clear();
getScreen()->clear();
_vm->switchEventHandler(getScene());
return true;
}
//////////////////////////////////////////////////////////////////////////
// Helpers
//////////////////////////////////////////////////////////////////////////
void PuzzleHiveMachine::updateCursor() {
int32 index = findRect();
if (_rectIndex == index)
return;
_rectIndex = index;
if (index == -1)
getCursor()->set(getWorld()->graphicResourceIds[12], -1, kCursorAnimationNone);
else
getCursor()->set(getWorld()->graphicResourceIds[12], -1);
}
int32 PuzzleHiveMachine::findRect() {
Common::Point mouse = getCursor()->position();
GraphicResource resource(_vm);
for (uint32 i = 0; i < 5; ++i) {
resource.load(getWorld()->graphicResourceIds[i + 13]);
GraphicFrame *frame = resource.getFrame(0);
Common::Point point(mouse.x - keyPoints[i][0], mouse.y - keyPoints[i][1]);
if (frame->getRect().contains(point)) {
point.x -= frame->x;
point.y -= frame->y;
if (frame->surface.getPixel(point.x, point.y))
return i;
}
}
return -1;
}
void PuzzleHiveMachine::updateScreen() {
getScreen()->clearGraphicsInQueue();
getScreen()->addGraphicToQueue(getWorld()->graphicResourceIds[8], 0, Common::Point(0, 0), kDrawFlagNone, 0, 2);
if (_ok) {
if (_counterGreen > 1)
--_counterGreen;
else if (_counterGreen-- == 1) {
getSound()->playSound(getWorld()->graphicResourceIds[86], false, Config.sfxVolume - 10);
_vm->setGameFlag(kGameFlagSolveHiveMachine);
_vm->switchEventHandler(getScene());
}
getScreen()->addGraphicToQueue(getWorld()->graphicResourceIds[11], 0, Common::Point(271, 369), kDrawFlagNone, 0, 1);
} else if (_counterRed) {
if (_counterRed == 1)
_notesNumber = 0;
else if (_counterRed == 30)
getSound()->playSound(getWorld()->graphicResourceIds[85], false, Config.sfxVolume - 10);
getScreen()->addGraphicToQueue(getWorld()->graphicResourceIds[10], 0, Common::Point(318, 372), kDrawFlagNone, 0, 1);
--_counterRed;
}
for (uint32 i = 0; i < 5; ++i) {
uint32 resourceId = i + 13, frameIndex;
if (_soundingNote == MusicalNote(i)) {
resourceId += 5;
frameIndex = _frameIndex1;
} else
frameIndex = _frameIndex;
getScreen()->addGraphicToQueue(getWorld()->graphicResourceIds[resourceId], frameIndex, &keyPoints[i], kDrawFlagNone, 0, 1);
}
if (_counterKey)
--_counterKey;
else {
_soundingNote = kMusicalNoteNone;
_frameIndex1 = 0;
}
for (uint32 i = 0; i < _notesNumber; ++i)
getScreen()->addGraphicToQueue(getWorld()->graphicResourceIds[84], 0, &indicatorPoints[i], kDrawFlagNone, 0, 1);
_frameIndex = (_frameIndex + 1) % GraphicResource::getFrameCount(_vm, getWorld()->graphicResourceIds[13]);
if (_counterKey)
_frameIndex1 = (_frameIndex1 + 1) % GraphicResource::getFrameCount(_vm, getWorld()->graphicResourceIds[18]);
}
void PuzzleHiveMachine::playSound() {
if (_soundingNote == kMusicalNoteNone)
error("[PuzzleHiveMachine::playSound] Invalid sound resource id");
uint32 soundMap[] = {4, 2, 3, 0, 1};
getSound()->playSound(getWorld()->graphicResourceIds[soundMap[_soundingNote] + 23], false, Config.sfxVolume - 10);
}
} // End of namespace Asylum