mirror of
https://github.com/libretro/scummvm.git
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200 lines
5.8 KiB
C++
200 lines
5.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "asylum/puzzles/hivemachine.h"
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#include "asylum/resources/worldstats.h"
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#include "asylum/system/cursor.h"
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#include "asylum/system/graphics.h"
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#include "asylum/system/screen.h"
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#include "asylum/views/scene.h"
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#include "asylum/asylum.h"
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namespace Asylum {
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const int16 keyPoints[5][2] = {
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{246, 106}, {377, 171}, {319, 250}, {220, 249}, {167, 154}
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};
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const int16 indicatorPoints[6][2] = {
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{260, 410}, {279, 411}, {298, 411}, {318, 412}, {338, 413}, {358, 413}
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};
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PuzzleHiveMachine::PuzzleHiveMachine(AsylumEngine *engine) : Puzzle(engine) {
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_counterRed = _counterGreen = _counterKey = 0;
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_rectIndex = -2;
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_frameIndex = 0;
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_frameIndex1 = 0;
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_soundingNote = kMusicalNoteNone;
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_notesNumber = 0;
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_ok = false;
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}
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PuzzleHiveMachine::~PuzzleHiveMachine() {
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}
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//////////////////////////////////////////////////////////////////////////
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// Event Handling
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//////////////////////////////////////////////////////////////////////////
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bool PuzzleHiveMachine::init(const AsylumEvent &) {
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getScreen()->setPalette(getWorld()->graphicResourceIds[9]);
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getScreen()->setGammaLevel(getWorld()->graphicResourceIds[9]);
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_rectIndex = -2;
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getCursor()->show();
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return true;
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}
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bool PuzzleHiveMachine::mouseLeftDown(const AsylumEvent &) {
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if (_rectIndex != -1 && _counterRed == 0) {
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_soundingNote = MusicalNote(_rectIndex);
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_melody.push_back(_soundingNote);
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_notesNumber = (_notesNumber + 1) % 7;
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_counterKey = 10;
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_frameIndex1 = 0;
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playSound();
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if (_melody.size() == 6) {
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_ok = (_melody[0] == kMusicalNoteB) &&
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(_melody[1] == kMusicalNoteD) &&
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(_melody[2] == kMusicalNoteD) &&
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(_melody[3] == kMusicalNoteA) &&
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(_melody[4] == kMusicalNoteF) &&
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(_melody[5] == kMusicalNoteE);
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if (!_ok) {
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_melody.clear();
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_counterRed = 30;
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} else
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_counterGreen = 10;
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}
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}
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return true;
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}
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bool PuzzleHiveMachine::mouseRightDown(const AsylumEvent &) {
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_notesNumber = 0;
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_melody.clear();
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getScreen()->clear();
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_vm->switchEventHandler(getScene());
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return true;
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}
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//////////////////////////////////////////////////////////////////////////
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// Helpers
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//////////////////////////////////////////////////////////////////////////
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void PuzzleHiveMachine::updateCursor() {
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int32 index = findRect();
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if (_rectIndex == index)
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return;
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_rectIndex = index;
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if (index == -1)
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getCursor()->set(getWorld()->graphicResourceIds[12], -1, kCursorAnimationNone);
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else
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getCursor()->set(getWorld()->graphicResourceIds[12], -1);
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}
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int32 PuzzleHiveMachine::findRect() {
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Common::Point mouse = getCursor()->position();
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GraphicResource resource(_vm);
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for (uint32 i = 0; i < 5; ++i) {
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resource.load(getWorld()->graphicResourceIds[i + 13]);
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GraphicFrame *frame = resource.getFrame(0);
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Common::Point point(mouse.x - keyPoints[i][0], mouse.y - keyPoints[i][1]);
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if (frame->getRect().contains(point)) {
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point.x -= frame->x;
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point.y -= frame->y;
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if (frame->surface.getPixel(point.x, point.y))
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return i;
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}
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}
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return -1;
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}
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void PuzzleHiveMachine::updateScreen() {
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getScreen()->clearGraphicsInQueue();
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getScreen()->addGraphicToQueue(getWorld()->graphicResourceIds[8], 0, Common::Point(0, 0), kDrawFlagNone, 0, 2);
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if (_ok) {
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if (_counterGreen > 1)
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--_counterGreen;
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else if (_counterGreen-- == 1) {
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getSound()->playSound(getWorld()->graphicResourceIds[86], false, Config.sfxVolume - 10);
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_vm->setGameFlag(kGameFlagSolveHiveMachine);
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_vm->switchEventHandler(getScene());
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}
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getScreen()->addGraphicToQueue(getWorld()->graphicResourceIds[11], 0, Common::Point(271, 369), kDrawFlagNone, 0, 1);
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} else if (_counterRed) {
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if (_counterRed == 1)
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_notesNumber = 0;
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else if (_counterRed == 30)
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getSound()->playSound(getWorld()->graphicResourceIds[85], false, Config.sfxVolume - 10);
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getScreen()->addGraphicToQueue(getWorld()->graphicResourceIds[10], 0, Common::Point(318, 372), kDrawFlagNone, 0, 1);
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--_counterRed;
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}
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for (uint32 i = 0; i < 5; ++i) {
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uint32 resourceId = i + 13, frameIndex;
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if (_soundingNote == MusicalNote(i)) {
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resourceId += 5;
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frameIndex = _frameIndex1;
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} else
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frameIndex = _frameIndex;
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getScreen()->addGraphicToQueue(getWorld()->graphicResourceIds[resourceId], frameIndex, &keyPoints[i], kDrawFlagNone, 0, 1);
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}
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if (_counterKey)
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--_counterKey;
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else {
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_soundingNote = kMusicalNoteNone;
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_frameIndex1 = 0;
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}
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for (uint32 i = 0; i < _notesNumber; ++i)
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getScreen()->addGraphicToQueue(getWorld()->graphicResourceIds[84], 0, &indicatorPoints[i], kDrawFlagNone, 0, 1);
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_frameIndex = (_frameIndex + 1) % GraphicResource::getFrameCount(_vm, getWorld()->graphicResourceIds[13]);
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if (_counterKey)
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_frameIndex1 = (_frameIndex1 + 1) % GraphicResource::getFrameCount(_vm, getWorld()->graphicResourceIds[18]);
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}
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void PuzzleHiveMachine::playSound() {
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if (_soundingNote == kMusicalNoteNone)
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error("[PuzzleHiveMachine::playSound] Invalid sound resource id");
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uint32 soundMap[] = {4, 2, 3, 0, 1};
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getSound()->playSound(getWorld()->graphicResourceIds[soundMap[_soundingNote] + 23], false, Config.sfxVolume - 10);
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}
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} // End of namespace Asylum
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