scummvm/engines/asylum/puzzles/puzzles.cpp
2021-12-26 18:48:43 +01:00

110 lines
4.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "asylum/puzzles/puzzles.h"
#include "asylum/puzzles/boardkeyhidesto.h"
#include "asylum/puzzles/boardsalvation.h"
#include "asylum/puzzles/boardyouth.h"
#include "asylum/puzzles/clock.h"
#include "asylum/puzzles/fisherman.h"
#include "asylum/puzzles/hivecontrol.h"
#include "asylum/puzzles/hivemachine.h"
#include "asylum/puzzles/lock.h"
#include "asylum/puzzles/morguedoor.h"
#include "asylum/puzzles/pipes.h"
#include "asylum/puzzles/tictactoe.h"
#include "asylum/puzzles/timemachine.h"
#include "asylum/puzzles/vcr.h"
#include "asylum/puzzles/wheel.h"
#include "asylum/puzzles/writings.h"
#include "asylum/asylum.h"
namespace Asylum {
Puzzles::Puzzles(AsylumEngine *engine) : _vm(engine) {
memset(&_puzzles, 0, sizeof(_puzzles));
}
Puzzles::~Puzzles() {
// Cleanup puzzles
for (uint i = 0; i < ARRAYSIZE(_puzzles); i++)
delete _puzzles[i];
}
void Puzzles::reset() {
for (uint i = 0; i < ARRAYSIZE(_puzzles); i++)
delete _puzzles[i];
initPuzzles();
}
EventHandler *Puzzles::getPuzzle(uint32 index) const {
if (index >= ARRAYSIZE(_puzzles))
error("[AsylumEngine::getPuzzleEventHandler] Invalid index (was: %d - max: %d)", index, ARRAYSIZE(_puzzles));
if (_puzzles[index] == nullptr)
error("[AsylumEngine::getPuzzleEventHandler] This puzzle doesn't have an event handler! (index: %d)", index);
return (EventHandler *)_puzzles[index];
}
void Puzzles::initPuzzles() {
_puzzles[kPuzzleVCR] = new PuzzleVCR(_vm);
_puzzles[kPuzzlePipes] = new PuzzlePipes(_vm);
_puzzles[kPuzzleTicTacToe] = new PuzzleTicTacToe(_vm);
_puzzles[kPuzzleLock] = new PuzzleLock(_vm);
_puzzles[kPuzzle4] = nullptr; // No event handler for Puzzle 5
_puzzles[kPuzzleWheel] = new PuzzleWheel(_vm);
_puzzles[kPuzzleBoardSalvation] = new PuzzleBoardSalvation(_vm);
_puzzles[kPuzzleBoardYouth] = new PuzzleBoardYouth(_vm);
_puzzles[kPuzzleBoardKeyHidesTo] = new PuzzleBoardKeyHidesTo(_vm);
_puzzles[kPuzzleWritings] = new PuzzleWritings(_vm);
_puzzles[kPuzzle11] = nullptr;
_puzzles[kPuzzleMorgueDoor] = new PuzzleMorgueDoor(_vm);
_puzzles[kPuzzleClock] = new PuzzleClock(_vm);
_puzzles[kPuzzleTimeMachine] = new PuzzleTimeMachine(_vm);
_puzzles[kPuzzleFisherman] = new PuzzleFisherman(_vm);
_puzzles[kPuzzleHiveMachine] = new PuzzleHiveMachine(_vm);
_puzzles[kPuzzleHiveControl] = new PuzzleHiveControl(_vm);
}
void Puzzles::saveLoadWithSerializer(Common::Serializer &s) {
_puzzles[kPuzzleVCR]->saveLoadWithSerializer(s);
s.skip(4);
_puzzles[kPuzzleLock]->saveLoadWithSerializer(s);
_puzzles[kPuzzlePipes]->saveLoadWithSerializer(s);
_puzzles[kPuzzleWheel]->saveLoadWithSerializer(s);
_puzzles[kPuzzleBoardSalvation]->saveLoadWithSerializer(s);
_puzzles[kPuzzleBoardYouth]->saveLoadWithSerializer(s);
s.skip(8);
_puzzles[kPuzzleBoardKeyHidesTo]->saveLoadWithSerializer(s);
_puzzles[kPuzzleMorgueDoor]->saveLoadWithSerializer(s);
s.skip(80); // skip Puzzle 11
_puzzles[kPuzzleTimeMachine]->saveLoadWithSerializer(s);
_puzzles[kPuzzleClock]->saveLoadWithSerializer(s);
_puzzles[kPuzzleFisherman]->saveLoadWithSerializer(s);
_puzzles[kPuzzleHiveControl]->saveLoadWithSerializer(s);
}
} // End of namespace Asylum