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d9ae18ecbe
This symbol was undefined which meant that it defaulted to being equal to zero. Since this was the value tested for in all cases, then all cases of this macro test were enabled which was not very clear. Looking at the code, it appears this is intended to guard a debugging mode enabling slower, but more readable rendering code and other graphics information. This should probably be migrated to a boolean flag of the engine (since debug already exists) or a ScummVM debug level / flag. This changes also removes a large number of GCC warnings regarding use of undefined macro symbols.
99 lines
3.8 KiB
C++
99 lines
3.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1999-2000 Revolution Software Ltd.
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* This code is based on source code created by Revolution Software,
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* used with permission.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ICB_DRAWPOLY_PC_H
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#define ICB_DRAWPOLY_PC_H
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#include "engines/icb/gfx/psx_tman.h"
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namespace ICB {
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extern uint32 selFace;
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extern CVECTOR unlitPoly;
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extern uint32 _drawBface;
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extern uint32 deadObject;
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// Draw a cuboid
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void drawSolidBboxPC(SVECTOR *scrn, CVECTOR *rgbIn);
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// Debug : Flat, Un-Textured, Self-Luminous, triangles
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void drawFUS3PC(uint32 *polyStart, const uint32 n, SVECTORPC *pVertex);
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// Debug : Gouraud, Un-Textured, Self-Luminous, triangles
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void drawGUS3PC(uint32 *polyStart, const uint32 n, SVECTORPC *pVertex);
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// Debug : Flat, Textured, Self-Luminous Triangles
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void drawFTS3PC(uint32 *polyStart, const uint32 n, SVECTORPC *pVertex);
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// Debug : Gouraud, Textured, Self-Luminous Triangles
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void drawGTS3PC(uint32 *polyStart, const uint32 n, SVECTORPC *pVertex);
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// Debug : Flat, Un-Textured, Lit, triangles
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void drawFUL3PC(uint32 *polyStart, const uint32 n, SVECTORPC *pVertex, SVECTOR *pNormal);
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// Debug : Gouraud, Un-Textured, Lit, triangles
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void drawGUL3PC(uint32 *polyStart, const uint32 n, SVECTORPC *pVertex, SVECTOR *pNormal);
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// Debug : Flat, Textured, Lit Triangles
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void drawFTL3PC(uint32 *polyStart, const uint32 n, SVECTORPC *pVertex, SVECTOR *pNormal);
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// Debug : Gouraud, Textured, Lit Triangles
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void drawGTL3PC(uint32 *polyStart, const uint32 n, SVECTORPC *pVertex, SVECTOR *pNormal);
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// Debug : Simple Flat, Un-Textured triangles with no colour in them
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void drawTRI3PC(uint32 *polyStart, const uint32 n, SVECTORPC *pVertex);
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// Optimised : Flat, Un-Textured, Self-Luminous, triangles
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void fastDrawFUS3PC(uint32 *polyStart, const uint32 n, SVECTORPC *pVertex);
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// Optimised : Gouraud, Un-Textured, Self-Luminous, triangles
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void fastDrawGUS3PC(uint32 *polyStart, const uint32 n, SVECTORPC *pVertex);
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// Optimised : Flat, Textured, Self-Luminous Triangles
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void fastDrawFTS3PC(uint32 *polyStart, const uint32 n, SVECTORPC *pVertex);
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// Optimised : Gouraud, Textured, Self-Luminous Triangles
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void fastDrawGTS3PC(uint32 *polyStart, const uint32 n, SVECTORPC *pVertex);
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// Optimised : Flat, Un-Textured, Lit, triangles
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void fastDrawFUL3PC(uint32 *polyStart, const uint32 n, SVECTORPC *pVertex, SVECTOR *pNormal);
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// Optimised : Gouraud, Un-Textured, Lit, triangles
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void fastDrawGUL3PC(uint32 *polyStart, const uint32 n, SVECTORPC *pVertex, SVECTOR *pNormal);
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// Optimised : Flat, Textured, Lit Triangles
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void fastDrawFTL3PC(uint32 *polyStart, const uint32 n, SVECTORPC *pVertex, SVECTOR *pNormal);
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// Optimised : Gouraud, Textured, Lit Triangles
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void fastDrawGTL3PC(uint32 *polyStart, const uint32 n, SVECTORPC *pVertex, SVECTOR *pNormal);
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// Optimised : Simple Flat, Un-Textured triangles with no colour in them
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void fastDrawTRI3PC(uint32 *polyStart, const uint32 n, SVECTORPC *pVertex);
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} // End of namespace ICB
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#endif // #ifndef DRAWPOLY_PC_H
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