mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 21:59:17 +00:00
221 lines
4.8 KiB
C++
221 lines
4.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* aint32 with this program; if not, write to the Free Software
|
|
*
|
|
*
|
|
* Based on the original sources
|
|
* Faery Tale II -- The Halls of the Dead
|
|
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
|
|
*/
|
|
|
|
#ifndef SAGA2_TILELOAD_H
|
|
#define SAGA2_TILELOAD_H
|
|
|
|
namespace Saga2 {
|
|
|
|
const int kMaxBanks = 64; // 64 banks maximum
|
|
|
|
/* ============================================================================ *
|
|
TileBank request bits
|
|
* ============================================================================ */
|
|
|
|
// To facilitate loading of tile banks on demand, a bit-array
|
|
// is used to indicate which banks are needed for each metatile
|
|
// to render.
|
|
|
|
class BankBits {
|
|
public:
|
|
uint32 _b[kMaxBanks / 32];
|
|
|
|
// constructors
|
|
BankBits() {}
|
|
BankBits(uint32 c, uint32 d) {
|
|
_b[0] = c;
|
|
_b[1] = d;
|
|
}
|
|
|
|
// BankBits operators
|
|
friend BankBits operator+ (BankBits c, BankBits d) {
|
|
return BankBits(c._b[0] + d._b[0], c._b[1] + d._b[1]);
|
|
}
|
|
|
|
friend BankBits operator- (BankBits c, BankBits d) {
|
|
return BankBits(c._b[0] - d._b[0], c._b[1] - d._b[1]);
|
|
}
|
|
|
|
void operator>>=(int a) {
|
|
bool c = (bool)(_b[0] & 1);
|
|
_b[0] >>= (uint32)a;
|
|
_b[1] >>= (uint32)a;
|
|
_b[1] |= ((1 << 31) & (uint32)c);
|
|
}
|
|
void operator<<=(int a) {
|
|
bool c = (bool)(_b[1] & (1 << 31));
|
|
_b[0] >>= (uint32)a;
|
|
_b[0] |= (1 & (uint32)c);
|
|
_b[1] >>= (uint32)a;
|
|
}
|
|
|
|
friend BankBits operator& (BankBits c, BankBits d) {
|
|
return BankBits(c._b[0] & d._b[0], c._b[1] & d._b[1]);
|
|
}
|
|
|
|
friend BankBits operator| (BankBits c, BankBits d) {
|
|
return BankBits(c._b[0] | d._b[0], c._b[1] | d._b[1]);
|
|
}
|
|
|
|
friend BankBits operator|= (BankBits c, BankBits d) {
|
|
return BankBits(c._b[0] |= d._b[0], c._b[1] |= d._b[1]);
|
|
}
|
|
|
|
friend bool operator!= (BankBits c, BankBits d) {
|
|
return (c._b[0] != d._b[0] && c._b[1] != d._b[1]);
|
|
}
|
|
|
|
friend BankBits operator^ (BankBits c, BankBits d) {
|
|
return BankBits(c._b[0] ^ d._b[0], c._b[1] ^ d._b[1]);
|
|
}
|
|
|
|
bool isSet(uint16 i) {
|
|
return (bool)(_b[i >> 5] & ((uint32) 1 << (i & 31)));
|
|
}
|
|
|
|
void SetBit(int16 i) {
|
|
_b[i / 32] |= ((uint32) 1 << (i % 32)) ;
|
|
}
|
|
void NotBit(int16 i) {
|
|
_b[i / 32] &= ~((uint32) 1 << (i % 32));
|
|
}
|
|
void Reset(uint32 c, uint32 d) {
|
|
_b[0] = c;
|
|
_b[1] = d;
|
|
}
|
|
bool Test() {
|
|
return (_b[0] || _b[1]);
|
|
}
|
|
|
|
// Point16 functions
|
|
|
|
};
|
|
|
|
class bitArray {
|
|
private:
|
|
uint32 *_b;
|
|
uint16 _size;
|
|
public:
|
|
bitArray(uint16 newSize);
|
|
~bitArray();
|
|
|
|
bool operator[](uint16 i) {
|
|
if (i < _size) return (bool)(_b[i / 32] & (1 << (i % 32)));
|
|
else return false;
|
|
}
|
|
void resize(uint16 newSize);
|
|
|
|
};
|
|
|
|
template<int size> class FixedBitArray {
|
|
private:
|
|
enum {
|
|
klWords = ((size + 31) / 32)
|
|
};
|
|
|
|
int16 WORDNUM(int n) {
|
|
return (n >> 5);
|
|
}
|
|
int16 BITNUM(int n) {
|
|
return (n & 31);
|
|
}
|
|
int16 BITMASK(int n) {
|
|
return (1 << (n & 31));
|
|
}
|
|
|
|
uint32 _b[klWords];
|
|
|
|
void clear() {
|
|
memset(&_b, 0, sizeof _b);
|
|
}
|
|
|
|
public:
|
|
|
|
FixedBitArray() {
|
|
clear();
|
|
}
|
|
|
|
uint32 getChunk(uint16 i) {
|
|
return _b[i];
|
|
}
|
|
|
|
bool operator[](uint32 ind) {
|
|
return (ind < size && (_b[WORDNUM(ind)] & BITMASK(ind)));
|
|
}
|
|
|
|
void Bit(uint32 ind, bool val) {
|
|
if (ind < size) {
|
|
if (val) _b[WORDNUM(ind)] |= BITMASK(ind);
|
|
else _b[WORDNUM(ind)] &= ~BITMASK(ind);
|
|
}
|
|
}
|
|
|
|
void clearAll() {
|
|
clear();
|
|
}
|
|
|
|
// Untested below here
|
|
|
|
friend FixedBitArray operator& (FixedBitArray c, FixedBitArray d) {
|
|
FixedBitArray t;
|
|
|
|
for (uint16 i = 0; i < klWords; i++)
|
|
t._b[i] = c._b[i] & d._b[i];
|
|
return t;
|
|
}
|
|
|
|
friend FixedBitArray operator| (FixedBitArray c, FixedBitArray d) {
|
|
FixedBitArray t;
|
|
|
|
for (uint16 i = 0; i < klWords; i++)
|
|
t._b[i] = c._b[i] | d._b[i];
|
|
return t;
|
|
}
|
|
|
|
friend FixedBitArray &operator|= (FixedBitArray c, FixedBitArray d) {
|
|
for (uint16 i = 0; i < klWords; i++)
|
|
c._b[i] |= d._b[i];
|
|
return c;
|
|
}
|
|
|
|
friend bool operator!= (FixedBitArray c, FixedBitArray d) {
|
|
for (uint16 i = 0; i < klWords; i++)
|
|
if (c._b[i] != d._b[i]) return true;
|
|
return false;
|
|
}
|
|
|
|
friend FixedBitArray operator^ (FixedBitArray c, FixedBitArray d) {
|
|
FixedBitArray t;
|
|
|
|
for (uint16 i = 0; i < klWords; i++)
|
|
t._b[i] = c._b[i] ^ d._b[i];
|
|
return t;
|
|
}
|
|
};
|
|
|
|
} // end of namespace Saga2
|
|
|
|
#endif
|