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The engine name in the configure.engine file was reverted to use only ASCII characters. We cannot know what encoding will be assumed by the terminal in which we run configure, so using non-ASCII characters can result in unexpected results. The engine and game name string literals in the source code were changed to escape the non-ASCII character since there is no guarantee that the compiler will assume utf-8 encoding for the source code files. |
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.. | ||
configure.engine | ||
console.cpp | ||
console.h | ||
credits.pl | ||
detection.cpp | ||
graphics.cpp | ||
graphics.h | ||
menu.cpp | ||
metaengine.cpp | ||
midi.cpp | ||
midi.h | ||
module.mk | ||
opcodes.cpp | ||
resource.cpp | ||
saveload.cpp | ||
staticres.cpp | ||
touche.cpp | ||
touche.h |